Add new Wooden and cinder gates

All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
This commit is contained in:
AirwavesMan
2020-11-22 14:43:56 +01:00
parent c5d83056a0
commit 662caa797e
8 changed files with 825 additions and 874 deletions

View File

@@ -1,13 +1,8 @@
class WoodenFence_ghost_DZ: NonStrategic
class WoodenFence_ghost_DZ: DZE_Ghost_Previews
{
scope = 2;
model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d";
displayName = $STR_BLD_name_WoodenFence_ghost;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
destrType = "DestructNo";
armor = 1000;
vehicleClass = "DayZ Epoch Buildables";
};
class WoodenFence_1_foundation_DZ: ModularItems
{
@@ -16,12 +11,8 @@ class WoodenFence_1_foundation_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_1_foundation;
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1000;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_1_frame_DZ: ModularItems
{
@@ -30,12 +21,8 @@ class WoodenFence_1_frame_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_1_frame;
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1200;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_quaterpanel_DZ: ModularItems
{
@@ -43,12 +30,8 @@ class WoodenFence_quaterpanel_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1_stage1.p3d";
displayName = $STR_BLD_name_WoodenFence_quaterpanel;
armor = 1400;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_halfpanel_DZ: ModularItems
{
@@ -56,12 +39,8 @@ class WoodenFence_halfpanel_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1_stage2.p3d";
displayName = $STR_BLD_name_WoodenFence_halfpanel;
armor = 1600;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_thirdpanel_DZ: ModularItems
{
@@ -69,12 +48,8 @@ class WoodenFence_thirdpanel_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1_stage3.p3d";
displayName = $STR_BLD_name_WoodenFence_thirdpanel;
armor = 1800;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_1_DZ: ModularItems
{
@@ -82,12 +57,8 @@ class WoodenFence_1_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1.p3d";
displayName = $STR_BLD_name_WoodenFence_1;
armor = 2000;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_2_DZ: ModularItems
@@ -96,12 +67,8 @@ class WoodenFence_2_DZ: ModularItems
armor = 2200;
model = "z\addons\dayz_buildings\models\fence2.p3d";
displayName = $STR_BLD_name_WoodenFence_2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_3_DZ: ModularItems
{
@@ -109,12 +76,8 @@ class WoodenFence_3_DZ: ModularItems
armor = 2400;
model = "z\addons\dayz_buildings\models\fence3.p3d";
displayName = $STR_BLD_name_WoodenFence_3;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_4_DZ: ModularItems
{
@@ -122,12 +85,8 @@ class WoodenFence_4_DZ: ModularItems
armor = 2600;
model = "z\addons\dayz_buildings\models\fence4.p3d";
displayName = $STR_BLD_name_WoodenFence_4;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_5_DZ: ModularItems
{
@@ -135,12 +94,8 @@ class WoodenFence_5_DZ: ModularItems
armor = 2800;
model = "z\addons\dayz_buildings\models\fence5.p3d";
displayName = $STR_BLD_name_WoodenFence_5;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_6_DZ: ModularItems
@@ -149,12 +104,8 @@ class WoodenFence_6_DZ: ModularItems
armor = 3000;
model = "z\addons\dayz_buildings\models\fence6.p3d";
displayName = $STR_BLD_name_WoodenFence_6;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_7_DZ: ModularItems
@@ -163,10 +114,6 @@ class WoodenFence_7_DZ: ModularItems
armor = 3000;
model = "z\addons\dayz_buildings\models\fence7.p3d";
displayName = $STR_BLD_name_WoodenFence_7;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
ladders[] = {{"ladderstart","ladderend"}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};