Add new Wooden and cinder gates

All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
This commit is contained in:
AirwavesMan
2020-11-22 14:43:56 +01:00
parent c5d83056a0
commit 662caa797e
8 changed files with 825 additions and 874 deletions

View File

@@ -152,6 +152,74 @@ class cinder_garage_kit_locked: CA_Magazine
};
};
class cinder_gate_frame_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_CINDERGATEFRAME;
descriptionShort = $STR_EPOCH_CINDERGATEFRAME_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "CinderGateFrame_DZ";
};
};
};
class cinder_gate_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_CINDERGATE;
descriptionShort = $STR_EPOCH_CINDERGATE_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "CinderGate_DZ";
};
};
};
class cinder_gate_kit_locked: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_CINDERGATELOCKED;
descriptionShort = $STR_EPOCH_CINDERGATELOCKED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "CinderGateLocked_DZ";
};
};
};
class ItemWoodFloor: CA_Magazine
{
scope = 2;
@@ -388,6 +456,15 @@ class ItemWoodWallThird: CA_Magazine
output[] = {{"ItemWoodWall",1}};
input[] = {{"ItemWoodWallThird",3}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_237_1;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"ItemWoodGateFrame",1}};
input[] = {{"ItemWoodWallThird",6}};
};
};
};
@@ -703,3 +780,70 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine
};
};
};
class ItemWoodGateFrame: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WOODGATEFRAME;
descriptionShort = $STR_EPOCH_WOODGATEFRAME_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodGateFrame_DZ";
};
};
};
class ItemWoodGate: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WOODGATE;
descriptionShort = $STR_EPOCH_WOODGATE_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_WoodGate";
};
};
};
class ItemWoodGateLocked: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EPOCH_WOODGATELOCKED;
descriptionShort = $STR_EPOCH_WOODGATELOCKED_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Land_DZE_WoodGateLocked";
};
};
};

View File

@@ -99,6 +99,15 @@ class CinderBlocks: CA_Magazine
output[] = {{"full_cinder_wall_kit",1}};
input[] = {{"CinderBlocks",7},{"MortarBucket",2}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_253_1;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"cinder_gate_frame_kit",1}};
input[] = {{"CinderBlocks",8},{"MortarBucket",4}};
};
};
};
class MortarBucket: CA_Magazine

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,8 @@
class MetalFence_ghost_DZ: NonStrategic
class MetalFence_ghost_DZ: DZE_Ghost_Previews
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence_ghost.p3d";
displayName = $STR_BLD_name_MetalFence_ghost;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
destrType = "DestructNo";
armor = 1000;
vehicleClass = "DayZ Epoch Buildables";
};
class MetalFence_1_foundation_DZ: ModularItems
@@ -15,14 +10,10 @@ class MetalFence_1_foundation_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_foundation.p3d";
displayName = $STR_BLD_name_MetalFence_1_foundation;
icon = "\ca\data\data\Unknown_object.paa";
GhostPreview = "MetalFence_ghost_DZ";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_1_frame_DZ",{"ItemToolbox","ItemSledge"},{{"ItemPlank",4},{"ItemRSJ",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 1000;
destrType = "DestructBuilding";
};
class MetalFence_1_frame_DZ: ModularItems
@@ -30,14 +21,10 @@ class MetalFence_1_frame_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage1.p3d";
displayName = $STR_BLD_name_MetalFence_1_frame;
icon = "\ca\data\data\Unknown_object.paa";
GhostPreview = "MetalFence_ghost_DZ";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_halfpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 1500;
destrType = "DestructBuilding";
};
class MetalFence_halfpanel_DZ: ModularItems
@@ -45,13 +32,9 @@ class MetalFence_halfpanel_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage2.p3d";
displayName = $STR_BLD_name_MetalFence_halfpanel;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_thirdpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 2000;
destrType = "DestructBuilding";
};
class MetalFence_thirdpanel_DZ: ModularItems
@@ -59,13 +42,9 @@ class MetalFence_thirdpanel_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1_stage3.p3d";
displayName = $STR_BLD_name_MetalFence_thirdpanel;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_1_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 2500;
destrType = "DestructBuilding";
};
class MetalFence_1_DZ: ModularItems
@@ -73,89 +52,61 @@ class MetalFence_1_DZ: ModularItems
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence1.p3d";
displayName = $STR_BLD_name_MetalFence_1;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_2_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 3000;
destrType = "DestructBuilding";
};
class MetalFence_2_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence2.p3d";
displayName = $STR_BLD_name_MetalFence_2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_3_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 3500;
destrType = "DestructBuilding";
};
class MetalFence_3_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence3.p3d";
displayName = $STR_BLD_name_MetalFence_3;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_4_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",4}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 4000;
destrType = "DestructBuilding";
};
class MetalFence_4_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence4.p3d";
displayName = $STR_BLD_name_MetalFence_4;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_5_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 4500;
destrType = "DestructBuilding";
};
class MetalFence_5_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence5.p3d";
displayName = $STR_BLD_name_MetalFence_5;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_6_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",4},{"equip_metal_sheet",4}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 5000;
destrType = "DestructBuilding";
};
class MetalFence_6_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence6.p3d";
displayName = $STR_BLD_name_MetalFence_6;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"MetalFence_7_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",6},{"PartGeneric",2}}};
vehicleClass = "DayZ Epoch Buildables";
armor = 5500;
destrType = "DestructBuilding";
};
class MetalFence_7_DZ: ModularItems
{
scope = 2;
model = "z\addons\dayz_buildings\models\metal_fence7.p3d";
displayName = $STR_BLD_name_MetalFence_7;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
ladders[]={{"ladderstart","ladderend"}};
vehicleClass = "DayZ Epoch Buildables";
armor = 5500;
destrType = "DestructBuilding";
};

View File

@@ -1,13 +1,8 @@
class WoodenFence_ghost_DZ: NonStrategic
class WoodenFence_ghost_DZ: DZE_Ghost_Previews
{
scope = 2;
model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d";
displayName = $STR_BLD_name_WoodenFence_ghost;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
destrType = "DestructNo";
armor = 1000;
vehicleClass = "DayZ Epoch Buildables";
};
class WoodenFence_1_foundation_DZ: ModularItems
{
@@ -16,12 +11,8 @@ class WoodenFence_1_foundation_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_1_foundation;
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1000;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_1_frame_DZ: ModularItems
{
@@ -30,12 +21,8 @@ class WoodenFence_1_frame_DZ: ModularItems
displayName = $STR_BLD_name_WoodenFence_1_frame;
GhostPreview = "WoodenFence_ghost_DZ";
armor = 1200;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_quaterpanel_DZ: ModularItems
{
@@ -43,12 +30,8 @@ class WoodenFence_quaterpanel_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1_stage1.p3d";
displayName = $STR_BLD_name_WoodenFence_quaterpanel;
armor = 1400;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_halfpanel_DZ: ModularItems
{
@@ -56,12 +39,8 @@ class WoodenFence_halfpanel_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1_stage2.p3d";
displayName = $STR_BLD_name_WoodenFence_halfpanel;
armor = 1600;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_thirdpanel_DZ: ModularItems
{
@@ -69,12 +48,8 @@ class WoodenFence_thirdpanel_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1_stage3.p3d";
displayName = $STR_BLD_name_WoodenFence_thirdpanel;
armor = 1800;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_1_DZ: ModularItems
{
@@ -82,12 +57,8 @@ class WoodenFence_1_DZ: ModularItems
model = "z\addons\dayz_buildings\models\fence1.p3d";
displayName = $STR_BLD_name_WoodenFence_1;
armor = 2000;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_2_DZ: ModularItems
@@ -96,12 +67,8 @@ class WoodenFence_2_DZ: ModularItems
armor = 2200;
model = "z\addons\dayz_buildings\models\fence2.p3d";
displayName = $STR_BLD_name_WoodenFence_2;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_3_DZ: ModularItems
{
@@ -109,12 +76,8 @@ class WoodenFence_3_DZ: ModularItems
armor = 2400;
model = "z\addons\dayz_buildings\models\fence3.p3d";
displayName = $STR_BLD_name_WoodenFence_3;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_4_DZ: ModularItems
{
@@ -122,12 +85,8 @@ class WoodenFence_4_DZ: ModularItems
armor = 2600;
model = "z\addons\dayz_buildings\models\fence4.p3d";
displayName = $STR_BLD_name_WoodenFence_4;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_5_DZ: ModularItems
{
@@ -135,12 +94,8 @@ class WoodenFence_5_DZ: ModularItems
armor = 2800;
model = "z\addons\dayz_buildings\models\fence5.p3d";
displayName = $STR_BLD_name_WoodenFence_5;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_6_DZ: ModularItems
@@ -149,12 +104,8 @@ class WoodenFence_6_DZ: ModularItems
armor = 3000;
model = "z\addons\dayz_buildings\models\fence6.p3d";
displayName = $STR_BLD_name_WoodenFence_6;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};
class WoodenFence_7_DZ: ModularItems
@@ -163,10 +114,6 @@ class WoodenFence_7_DZ: ModularItems
armor = 3000;
model = "z\addons\dayz_buildings\models\fence7.p3d";
displayName = $STR_BLD_name_WoodenFence_7;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
offset[] = {0,4,0};
ladders[] = {{"ladderstart","ladderend"}};
vehicleClass = "DayZ Epoch Buildables";
destrType = "DestructBuilding";
};

View File

@@ -1,5 +1,11 @@
class ModularItems: NonStrategic{
class ModularItems: NonStrategic {
scope = 0;
destrType = "DestructBuilding";
placement = "vertical";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
vehicleClass = "DayZ Epoch Buildables";
class DestructionEffects {
class Sound {
simulation = "sound";
@@ -28,426 +34,328 @@ class ModularItems: NonStrategic{
};
};
class MetalFloor_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
scope = 2;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\metal_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
armor = 3000;
displayName = $STR_EPOCH_METALFLOOR;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_METALFLOOR;
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodRamp_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
armor = 2000;
displayName = $STR_EPOCH_WOODRAMP;
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "WoodRamp_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
armor = 2200;
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
vehicleClass = "DayZ Epoch Buildables";
upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWallHalf_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWall_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
armor = 3400;
displayName = $STR_EPOCH_CINDERBLOCKWALL;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorway_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
armor = 3400;
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
GhostPreview = "CinderWallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallSmallDoorway_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
armor = 3400;
displayName = $STR_EPOCH_BLOCKDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloor_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\Wood_Floor.p3d";
armor = 2000;
displayName = $STR_EPOCH_FLOORCEILING;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorHalf_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\half_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\half_floor.p3d";
armor = 1000;
displayName = $STR_EPOCH_FLOORCEILINGHALF;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
GhostPreview = "WoodFloorHalf_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
armor = 600;
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodFloorQuarter_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWall_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\large_wall.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWOODWALL;
vehicleClass = "DayZ Epoch Buildables";
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallDoor_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\large_wall_door.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallWin_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\large_wall_win.p3d";
armor = 2200;
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWall_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\small_wall.p3d";
armor = 2000;
displayName = $STR_EPOCH_WOODWALL;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
GhostPreview = "WoodSmallWall_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallThird_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\third_wall.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\third_wall.p3d";
armor = 600;
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodSmallWallThird_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallWin_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\small_wall_win.p3d";
armor = 2000;
displayName = $STR_EPOCH_WALLWITHWINDOW;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallDoor_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
armor = 2000;
displayName = $STR_EPOCH_WALLWITHDOORWAY;
vehicleClass = "DayZ Epoch Buildables";
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodStairs_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\wood_stairs.p3d";
armor = 600;
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodLadder_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\wood_ladder.p3d";
armor = 300;
displayName = $STR_EPOCH_WOODLADDER;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodLadder_Preview_DZ";
ladders[] = {{"start1","end1"}};
@@ -455,302 +363,65 @@ class WoodLadder_DZ: ModularItems {
class WoodStairsRails_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
armor = 700;
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodStairs_Preview_DZ";
};
class WoodStairsSans_DZ: ModularItems {
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
model = "\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
armor = 500;
displayName = $STR_EPOCH_WOODSTAIRS;
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
GhostPreview = "WoodStairsSans_Preview_DZ";
};
// Ghost previews
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
class WoodGateFrame_DZ: ModularItems {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Doorway Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWallDoorway_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Garage Doorway Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class MetalFloor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Metal Floor Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodRamp_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Ramp Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWallHalf_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Block Wall 1/2 Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class CinderWall_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Cinder Block Wall Preview";
vehicleClass = "DayZ Epoch Buildables";
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
armor = 2800;
displayName = $STR_EPOCH_WOODGATEFRAME;
maintainBuilding[] = {{"PartWoodLumber",4}};
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
GhostPreview = "WoodGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorQuarter_Preview_DZ: NonStrategic {
class CinderGateFrame_DZ: ModularItems {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Floor 1/4 Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloorHalf_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Floor 1/2 Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWall_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallThird_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Preview 1/3";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallWin_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Window Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodFloor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Floor Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Small Wall Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWall_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Wall Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Wall Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLargeWallWin_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Wall Window Preview";
vehicleClass = "DayZ Epoch Buildables";
offset[] = {0,3,0};
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame.p3d";
armor = 4000;
displayName = $STR_EPOCH_CINDERGATEFRAME;
maintainBuilding[] = {{"MortarBucket",3}};
upgradeBuilding[] = {"CinderGate_DZ",{"ItemToolbox"},{{"equip_metal_sheet",6},{"ItemRSJ",2},{"ItemScrews",2}}};
GhostPreview = "CinderGate_Preview_DZ";
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodStairs_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Stairs Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodStairsSans_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Stairs Sans Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodLadder_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Stairs Sans Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class WoodDoor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class LargeWoodDoor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Large Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
class GarageWoodDoor_Preview_DZ: NonStrategic {
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Garage Door Preview";
vehicleClass = "DayZ Epoch Buildables";
};
#include "ModularPreviews.hpp"