mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
Add new Wooden and cinder gates
All models made by @Helion4 This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code. Also, this commit cleans up the modular and door configs.
This commit is contained in:
@@ -152,6 +152,74 @@ class cinder_garage_kit_locked: CA_Magazine
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};
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};
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class cinder_gate_frame_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERGATEFRAME;
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descriptionShort = $STR_EPOCH_CINDERGATEFRAME_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderGateFrame_DZ";
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};
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};
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};
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class cinder_gate_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERGATE;
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descriptionShort = $STR_EPOCH_CINDERGATE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderGate_DZ";
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};
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};
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};
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class cinder_gate_kit_locked: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_CINDERGATELOCKED;
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descriptionShort = $STR_EPOCH_CINDERGATELOCKED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "CinderGateLocked_DZ";
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};
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};
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};
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class ItemWoodFloor: CA_Magazine
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{
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scope = 2;
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@@ -388,6 +456,15 @@ class ItemWoodWallThird: CA_Magazine
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output[] = {{"ItemWoodWall",1}};
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input[] = {{"ItemWoodWallThird",3}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_237_1;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemWoodGateFrame",1}};
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input[] = {{"ItemWoodWallThird",6}};
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};
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};
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};
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@@ -703,3 +780,70 @@ class ItemWoodWallWithDoorLgLocked: CA_Magazine
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};
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};
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};
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class ItemWoodGateFrame: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODGATEFRAME;
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descriptionShort = $STR_EPOCH_WOODGATEFRAME_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "WoodGateFrame_DZ";
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};
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};
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};
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class ItemWoodGate: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODGATE;
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descriptionShort = $STR_EPOCH_WOODGATE_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodGate";
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};
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};
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};
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class ItemWoodGateLocked: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_WOODGATELOCKED;
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descriptionShort = $STR_EPOCH_WOODGATELOCKED_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = $STR_ACTIONS_BUILD;
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script = "spawn player_build;";
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require[] = {"ItemToolbox"};
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create = "Land_DZE_WoodGateLocked";
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};
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};
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};
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@@ -99,6 +99,15 @@ class CinderBlocks: CA_Magazine
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output[] = {{"full_cinder_wall_kit",1}};
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input[] = {{"CinderBlocks",7},{"MortarBucket",2}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_PLAYER_253_1;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"cinder_gate_frame_kit",1}};
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input[] = {{"CinderBlocks",8},{"MortarBucket",4}};
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};
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};
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};
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class MortarBucket: CA_Magazine
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File diff suppressed because it is too large
Load Diff
@@ -1,13 +1,8 @@
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class MetalFence_ghost_DZ: NonStrategic
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class MetalFence_ghost_DZ: DZE_Ghost_Previews
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence_ghost.p3d";
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displayName = $STR_BLD_name_MetalFence_ghost;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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destrType = "DestructNo";
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armor = 1000;
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vehicleClass = "DayZ Epoch Buildables";
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};
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class MetalFence_1_foundation_DZ: ModularItems
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@@ -15,14 +10,10 @@ class MetalFence_1_foundation_DZ: ModularItems
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_foundation.p3d";
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displayName = $STR_BLD_name_MetalFence_1_foundation;
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icon = "\ca\data\data\Unknown_object.paa";
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GhostPreview = "MetalFence_ghost_DZ";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_1_frame_DZ",{"ItemToolbox","ItemSledge"},{{"ItemPlank",4},{"ItemRSJ",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 1000;
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destrType = "DestructBuilding";
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};
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class MetalFence_1_frame_DZ: ModularItems
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@@ -30,14 +21,10 @@ class MetalFence_1_frame_DZ: ModularItems
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_stage1.p3d";
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displayName = $STR_BLD_name_MetalFence_1_frame;
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icon = "\ca\data\data\Unknown_object.paa";
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GhostPreview = "MetalFence_ghost_DZ";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_halfpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 1500;
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destrType = "DestructBuilding";
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};
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class MetalFence_halfpanel_DZ: ModularItems
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@@ -45,13 +32,9 @@ class MetalFence_halfpanel_DZ: ModularItems
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_stage2.p3d";
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displayName = $STR_BLD_name_MetalFence_halfpanel;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_thirdpanel_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 2000;
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destrType = "DestructBuilding";
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};
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class MetalFence_thirdpanel_DZ: ModularItems
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@@ -59,13 +42,9 @@ class MetalFence_thirdpanel_DZ: ModularItems
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1_stage3.p3d";
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displayName = $STR_BLD_name_MetalFence_thirdpanel;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_1_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",3},{"ItemScrews",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 2500;
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destrType = "DestructBuilding";
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};
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class MetalFence_1_DZ: ModularItems
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@@ -73,89 +52,61 @@ class MetalFence_1_DZ: ModularItems
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence1.p3d";
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displayName = $STR_BLD_name_MetalFence_1;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_2_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 3000;
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destrType = "DestructBuilding";
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};
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class MetalFence_2_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence2.p3d";
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displayName = $STR_BLD_name_MetalFence_2;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_3_DZ",{"ItemToolbox","ItemSledge"},{{"ItemMetalSheet",4},{"ItemScrews",1},{"ItemRSJ",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 3500;
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destrType = "DestructBuilding";
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};
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class MetalFence_3_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence3.p3d";
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displayName = $STR_BLD_name_MetalFence_3;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_4_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",4}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 4000;
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destrType = "DestructBuilding";
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};
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class MetalFence_4_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence4.p3d";
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displayName = $STR_BLD_name_MetalFence_4;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_5_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemRSJ",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 4500;
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destrType = "DestructBuilding";
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};
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class MetalFence_5_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence5.p3d";
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displayName = $STR_BLD_name_MetalFence_5;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_6_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",4},{"equip_metal_sheet",4}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 5000;
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destrType = "DestructBuilding";
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};
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class MetalFence_6_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence6.p3d";
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displayName = $STR_BLD_name_MetalFence_6;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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upgradeBuilding[] = {"MetalFence_7_DZ",{"ItemToolbox","ItemSledge"},{{"ItemScrews",1},{"ItemPole",6},{"PartGeneric",2}}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 5500;
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destrType = "DestructBuilding";
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};
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class MetalFence_7_DZ: ModularItems
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\metal_fence7.p3d";
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displayName = $STR_BLD_name_MetalFence_7;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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offset[] = {0,4,0};
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ladders[]={{"ladderstart","ladderend"}};
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vehicleClass = "DayZ Epoch Buildables";
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armor = 5500;
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destrType = "DestructBuilding";
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};
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@@ -1,13 +1,8 @@
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class WoodenFence_ghost_DZ: NonStrategic
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class WoodenFence_ghost_DZ: DZE_Ghost_Previews
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{
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scope = 2;
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model = "z\addons\dayz_buildings\models\fence_wood_ghost.p3d";
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displayName = $STR_BLD_name_WoodenFence_ghost;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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destrType = "DestructNo";
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armor = 1000;
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vehicleClass = "DayZ Epoch Buildables";
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};
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class WoodenFence_1_foundation_DZ: ModularItems
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{
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@@ -16,12 +11,8 @@ class WoodenFence_1_foundation_DZ: ModularItems
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displayName = $STR_BLD_name_WoodenFence_1_foundation;
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GhostPreview = "WoodenFence_ghost_DZ";
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armor = 1000;
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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||||
offset[] = {0,4,0};
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upgradeBuilding[] = {"WoodenFence_1_frame_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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||||
destrType = "DestructBuilding";
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||||
};
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class WoodenFence_1_frame_DZ: ModularItems
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{
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@@ -30,12 +21,8 @@ class WoodenFence_1_frame_DZ: ModularItems
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displayName = $STR_BLD_name_WoodenFence_1_frame;
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GhostPreview = "WoodenFence_ghost_DZ";
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armor = 1200;
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||||
icon = "\ca\data\data\Unknown_object.paa";
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||||
mapSize = 2;
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||||
offset[] = {0,4,0};
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||||
upgradeBuilding[] = {"WoodenFence_quaterpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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||||
destrType = "DestructBuilding";
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||||
};
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class WoodenFence_quaterpanel_DZ: ModularItems
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{
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@@ -43,12 +30,8 @@ class WoodenFence_quaterpanel_DZ: ModularItems
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model = "z\addons\dayz_buildings\models\fence1_stage1.p3d";
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displayName = $STR_BLD_name_WoodenFence_quaterpanel;
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||||
armor = 1400;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
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||||
offset[] = {0,4,0};
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||||
upgradeBuilding[] = {"WoodenFence_halfpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
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vehicleClass = "DayZ Epoch Buildables";
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||||
destrType = "DestructBuilding";
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||||
};
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class WoodenFence_halfpanel_DZ: ModularItems
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{
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@@ -56,12 +39,8 @@ class WoodenFence_halfpanel_DZ: ModularItems
|
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model = "z\addons\dayz_buildings\models\fence1_stage2.p3d";
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displayName = $STR_BLD_name_WoodenFence_halfpanel;
|
||||
armor = 1600;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_thirdpanel_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_thirdpanel_DZ: ModularItems
|
||||
{
|
||||
@@ -69,12 +48,8 @@ class WoodenFence_thirdpanel_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence1_stage3.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_thirdpanel;
|
||||
armor = 1800;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_1_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",4},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_1_DZ: ModularItems
|
||||
{
|
||||
@@ -82,12 +57,8 @@ class WoodenFence_1_DZ: ModularItems
|
||||
model = "z\addons\dayz_buildings\models\fence1.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_1;
|
||||
armor = 2000;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_2_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class WoodenFence_2_DZ: ModularItems
|
||||
@@ -96,12 +67,8 @@ class WoodenFence_2_DZ: ModularItems
|
||||
armor = 2200;
|
||||
model = "z\addons\dayz_buildings\models\fence2.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_2;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_3_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_3_DZ: ModularItems
|
||||
{
|
||||
@@ -109,12 +76,8 @@ class WoodenFence_3_DZ: ModularItems
|
||||
armor = 2400;
|
||||
model = "z\addons\dayz_buildings\models\fence3.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_3;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_4_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemPlank",8},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_4_DZ: ModularItems
|
||||
{
|
||||
@@ -122,12 +85,8 @@ class WoodenFence_4_DZ: ModularItems
|
||||
armor = 2600;
|
||||
model = "z\addons\dayz_buildings\models\fence4.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_4;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_5_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemLog",5},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
class WoodenFence_5_DZ: ModularItems
|
||||
{
|
||||
@@ -135,12 +94,8 @@ class WoodenFence_5_DZ: ModularItems
|
||||
armor = 2800;
|
||||
model = "z\addons\dayz_buildings\models\fence5.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_5;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_6_DZ",{"ItemToolbox","ItemHatchet"},{{"PartWoodPlywood",4},{"ItemPlank",2},{"equip_nails",2}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class WoodenFence_6_DZ: ModularItems
|
||||
@@ -149,12 +104,8 @@ class WoodenFence_6_DZ: ModularItems
|
||||
armor = 3000;
|
||||
model = "z\addons\dayz_buildings\models\fence6.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_6;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
upgradeBuilding[] = {"WoodenFence_7_DZ",{"ItemToolbox","ItemHatchet"},{{"ItemWoodLadder",1},{"equip_nails",1}}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
|
||||
class WoodenFence_7_DZ: ModularItems
|
||||
@@ -163,10 +114,6 @@ class WoodenFence_7_DZ: ModularItems
|
||||
armor = 3000;
|
||||
model = "z\addons\dayz_buildings\models\fence7.p3d";
|
||||
displayName = $STR_BLD_name_WoodenFence_7;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
offset[] = {0,4,0};
|
||||
ladders[] = {{"ladderstart","ladderend"}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
destrType = "DestructBuilding";
|
||||
};
|
||||
@@ -1,5 +1,11 @@
|
||||
class ModularItems: NonStrategic{
|
||||
class ModularItems: NonStrategic {
|
||||
scope = 0;
|
||||
destrType = "DestructBuilding";
|
||||
placement = "vertical";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
@@ -28,426 +34,328 @@ class ModularItems: NonStrategic{
|
||||
};
|
||||
};
|
||||
class MetalFloor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
scope = 2;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\metal_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\metal_floor.p3d";
|
||||
armor = 3000;
|
||||
displayName = $STR_EPOCH_METALFLOOR;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EPOCH_METALFLOOR;
|
||||
GhostPreview = "MetalFloor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodRamp_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WOODRAMP;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
GhostPreview = "WoodRamp_Preview_DZ";
|
||||
};
|
||||
class CinderWallHalf_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"CinderWall_DZ",{"ItemToolbox"},{{"CinderBlocks",4},{"MortarBucket",1}}};
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
GhostPreview = "CinderWallHalf_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class CinderWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
|
||||
armor = 3400;
|
||||
displayName = $STR_EPOCH_CINDERBLOCKWALL;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
GhostPreview = "CinderWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CinderWallDoorway_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
|
||||
armor = 3400;
|
||||
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
upgradeBuilding[] = {"CinderWallDoor_DZ",{"ItemToolbox"},{{"ItemPole",3},{"ItemTankTrap",3}}};
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class CinderWallSmallDoorway_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
|
||||
armor = 3400;
|
||||
displayName = $STR_EPOCH_BLOCKDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{"ItemToolbox"},{{"ItemPole",1},{"ItemTankTrap",1}}};
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\Wood_Floor.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_FLOORCEILING;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
GhostPreview = "WoodFloor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodFloorHalf_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\half_floor.p3d";
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_FLOORCEILINGHALF;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",2}};
|
||||
constructioncount = 2;
|
||||
GhostPreview = "WoodFloorHalf_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodFloorQuarter_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodFloorQuarter_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodLargeWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\large_wall.p3d";
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWOODWALL;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodLargeWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_door.p3d";
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodLargeWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\large_wall_win.p3d";
|
||||
armor = 2200;
|
||||
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodSmallWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\small_wall.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WOODWALL;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{"ItemToolbox"},{{"PartGlass",1}}};
|
||||
GhostPreview = "WoodSmallWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallThird_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWallThird_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHWINDOW;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_WALLWITHDOORWAY;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{"ItemToolbox"},{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
armor = 600;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairsRails_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
class WoodLadder_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
armor = 300;
|
||||
displayName = $STR_EPOCH_WOODLADDER;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLadder_Preview_DZ";
|
||||
ladders[] = {{"start1","end1"}};
|
||||
@@ -455,302 +363,65 @@ class WoodLadder_DZ: ModularItems {
|
||||
|
||||
class WoodStairsRails_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs_rail.p3d";
|
||||
armor = 700;
|
||||
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
|
||||
class WoodStairsSans_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
model = "\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
armor = 500;
|
||||
displayName = $STR_EPOCH_WOODSTAIRS;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{"ItemToolbox"},{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
|
||||
|
||||
// Ghost previews
|
||||
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
||||
class WoodGateFrame_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Doorway Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Garage Doorway Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class MetalFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Metal Floor Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodRamp_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Ramp Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
|
||||
};
|
||||
class CinderWallHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall 1/2 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class CinderWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
offset[] = {0,3,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\wood\high_wood_garage\high_wood_garage_frame.p3d";
|
||||
armor = 2800;
|
||||
displayName = $STR_EPOCH_WOODGATEFRAME;
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
upgradeBuilding[] = {"Land_DZE_WoodGate",{"ItemToolbox"},{{"PartWoodPlywood",8},{"PartWoodLumber",2},{"equip_nails",1}}};
|
||||
GhostPreview = "WoodGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
||||
class CinderGateFrame_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/4 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloorHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/2 Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview 1/3";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Window Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Floor Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Window Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
offset[] = {0,3,0};
|
||||
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_high_garage\high_steel_garage_frame.p3d";
|
||||
armor = 4000;
|
||||
displayName = $STR_EPOCH_CINDERGATEFRAME;
|
||||
maintainBuilding[] = {{"MortarBucket",3}};
|
||||
upgradeBuilding[] = {"CinderGate_DZ",{"ItemToolbox"},{{"equip_metal_sheet",6},{"ItemRSJ",2},{"ItemScrews",2}}};
|
||||
GhostPreview = "CinderGate_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodStairs_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodStairsSans_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
class WoodLadder_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Garage Door Preview";
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
#include "ModularPreviews.hpp"
|
||||
|
||||
Reference in New Issue
Block a user