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Updated vanilla Collision system
Vanilla development commit:
0a1db17343
This commit is contained in:
@@ -82,6 +82,6 @@ Author: Foxy
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//Rotates the vector around the specified axis by the specified angle in degrees, in three dimensions.
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#define Vector_Rotate3D(v, u, deg) ([v, u, deg] call dz_fn_vector_rotate3d)
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#define Vector_Rotate3D_Fast(v, u, deg) [((v)select0)*(((u)select0)^2*(1-cos(deg))+cos(deg))+((v)select1)*(((u)select0)*((u)select1)*(1-cos(deg))-((u)select2)*sin(deg))+((v)select2)*(((u)select0)*((u)select2)*(1-cos(deg))+((u)select1)*sin(deg)),((v)select0)*(((u)select1)*((u)select0)*(1-cos(deg))+((u)select2)*sin(deg))+((v)select1)*(((u)select1)^2*(1-cos(deg))+cos(deg))+((v)select2)*(((u)select1)*((u)select2)*(1-cos(deg))-((u)select0)*sin(deg)),((v)select0)*(((u)select2)*((u)select0)*(1-cos(deg))-((u)select1)*sin(deg))+((v)select1)*(((u)select2)*((u)select1)*(1-cos(deg))+((u)select0)*sin(deg))+((v)select2)*(((u)select2)^2*(1-cos(deg))+cos(deg))]
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#define Vector_Rotate3D_Fast(v, u, deg) [Vector_X(v) * (Vector_X(u)^2 * (1 - cos(deg)) + cos(deg)) + Vector_Y(v) * (Vector_X(u) * Vector_Y(u) * (1 - cos(deg)) - Vector_Z(u) * sin(deg)) + Vector_Z(v) * (Vector_X(u) * Vector_Z(u) * (1 - cos(deg)) + Vector_Y(u) * sin(deg)), Vector_X(v) * (Vector_Y(u) * Vector_X(u) * (1 - cos(deg)) + Vector_Z(u) * sin(deg)) + Vector_Y(v) * (Vector_Y(u)^2 * (1 - cos(deg)) + cos(deg)) + Vector_Z(v) * (Vector_Y(u) * Vector_Z(u) * (1 - cos(deg)) - Vector_X(u) * sin(deg)), Vector_X(v) * (Vector_Z(u) * Vector_X(u) * (1 - cos(deg)) - Vector_Y(u) * sin(deg)) + Vector_Y(v) * (Vector_Z(u) * Vector_Y(u) * (1 - cos(deg)) + Vector_X(u) * sin(deg)) + Vector_Z(v) * (Vector_Z(u)^2 * (1 - cos(deg)) + cos(deg))]
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#endif
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