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Update combattimeout from time to diag_tickTime
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@@ -45,7 +45,7 @@ if (_characterID != "?") exitWith {
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//Punish combat log
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_timeout = _playerObj getVariable["combattimeout",0];
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if ((_timeout - time) > 0) then {
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if ((_timeout - diag_tickTime) > 0) then {
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_playerObj setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious
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_playerObj setVariable ["unconsciousTime",150,true]; // Set knock out timer to 150 seconds
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//_playerObj setVariable ["USEC_injured",true]; // Set status to bleeding
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