Update combattimeout from time to diag_tickTime

Also organized change log
This commit is contained in:
ebaydayz
2016-04-12 21:04:17 -04:00
parent 27d57283a0
commit 652ca51c2c
12 changed files with 113 additions and 112 deletions

View File

@@ -45,7 +45,7 @@ if (_characterID != "?") exitWith {
//Punish combat log
_timeout = _playerObj getVariable["combattimeout",0];
if ((_timeout - time) > 0) then {
if ((_timeout - diag_tickTime) > 0) then {
_playerObj setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious
_playerObj setVariable ["unconsciousTime",150,true]; // Set knock out timer to 150 seconds
//_playerObj setVariable ["USEC_injured",true]; // Set status to bleeding