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Update combattimeout from time to diag_tickTime
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@@ -13,7 +13,6 @@ _distance = round(_audible * 10 * _caliber);
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dayz_disAudial = _distance;
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dayz_firedCooldown = time;
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if (toLower DZE_UI != "vanilla") then {dayz_combat = 1;};
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if (_ammo isKindOf "Melee") exitWith {
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// Added Nutrition-Factor for work
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