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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-13 11:42:57 +03:00
Update combattimeout from time to diag_tickTime
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@@ -13,7 +13,6 @@ _distance = round(_audible * 10 * _caliber);
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dayz_disAudial = _distance;
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dayz_firedCooldown = time;
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if (toLower DZE_UI != "vanilla") then {dayz_combat = 1;};
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if (_ammo isKindOf "Melee") exitWith {
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// Added Nutrition-Factor for work
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@@ -21,15 +21,13 @@ if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
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_array
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};
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if(dayz_combat == 1) then {
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_combattimeout = player getVariable["combattimeout",0];
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_timeleft = _combattimeout - time;
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_combatVal = 0;
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_combattimeout = player getVariable["combattimeout",0];
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if (_combattimeout > 0) then {
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_timeleft = _combattimeout - diag_tickTime;
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_combatVal = (_timeleft/30);
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} else {
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_combatVal = 0;
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};
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_audible = (dayz_disAudial / 50);
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_visual = (dayz_disVisual / 100);
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_bloodVal = r_player_blood / r_player_bloodTotal;
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@@ -15,7 +15,12 @@ disableSerialization;
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_foodVal = 1 - (dayz_hunger / SleepFood);
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_thirstVal = 1 - (dayz_thirst / SleepWater);
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_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
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_combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat'
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_combatVal = 1;
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_combattimeout = player getVariable["combattimeout",0];
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if (_combattimeout > 0) then {
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_timeleft = _combattimeout - diag_tickTime;
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_combatVal = (30 - _timeleft) / 100;
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};
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if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
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_array = [_foodVal,_thirstVal];
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