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Update combattimeout from time to diag_tickTime
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@@ -100,7 +100,7 @@ while {_isOk} do {
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r_doLoop = false;
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_finished = true;
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};
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if (r_interrupt or (player getVariable["combattimeout", 0] >= time)) then {
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if (r_interrupt or (player getVariable["combattimeout",0] >= diag_tickTime)) then {
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r_doLoop = false;
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_finished = false;
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};
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