Test to prevent player damage on login.

Removing temp debug damage handler here since all should be setup next.

Second part to this is adding: temp_handler = this addeventhandler
["HandleDamage",{0} ]; to each unit in mission.sqm
This commit is contained in:
vbawol
2013-03-22 15:44:39 -05:00
parent e8606d7689
commit 6503d4ef1d

View File

@@ -6,6 +6,10 @@ fnc_usec_damageHandle = {
************************************************************/
private["_unit","_eh"];
_unit = _this select 0;
// Remove handle damage override
_unit removeEventHandler ["HandleDamage",temp_handler];
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];