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Test to prevent player damage on login.
Removing temp debug damage handler here since all should be setup next.
Second part to this is adding: temp_handler = this addeventhandler
["HandleDamage",{0} ]; to each unit in mission.sqm
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@@ -6,6 +6,10 @@ fnc_usec_damageHandle = {
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************************************************************/
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************************************************************/
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private["_unit","_eh"];
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private["_unit","_eh"];
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_unit = _this select 0;
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_unit = _this select 0;
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// Remove handle damage override
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_unit removeEventHandler ["HandleDamage",temp_handler];
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mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
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mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
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mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
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mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
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mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
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mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
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