mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -26,6 +26,7 @@
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[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs @ebayShopper
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[FIXED] It is no longer possible to autoRun under ponds on Chernarus. #1827 @schwanzkopfhegel
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[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
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[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
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[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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@@ -10,9 +10,10 @@
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failChance = 1;
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*/
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//diag_log("crafting system");
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dayz_actionInProgress = true;
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private ["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace","_classname","_isClass","_onLadder","_hasTools","_avail","_selection","_item","_amount","_itemName","_freeSlots","_slotType","_i","_j","_dis","_sfx"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_63" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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//diag_log(str(isnil "r_player_crafting"));
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//Process has started
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