mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
added hotwire action
and disallow maintain option if no dmg to wall.
This commit is contained in:
@@ -102,6 +102,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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} forEach boil_tin_cans;
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} forEach boil_tin_cans;
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_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
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_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
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_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
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_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
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_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
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_itemsPlayer = items player;
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_itemsPlayer = items player;
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@@ -210,7 +211,11 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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s_player_lockUnlock_crtl = 1;
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} else {
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} else {
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_Unlock = player addAction ["<t color='#ff0000'>Vehicle Locked</t>", "",_cursorTarget, 2, true, true, "", ""];
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if(_hasHotwireKit) then {
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_Unlock = player addAction [format["Hotwire %1",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
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} else {
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_Unlock = player addAction ["<t color='#ff0000'>Vehicle Locked</t>", "",_cursorTarget, 2, true, true, "", ""];
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};
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockunlock set [count s_player_lockunlock,_Unlock];
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s_player_lockUnlock_crtl = 1;
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s_player_lockUnlock_crtl = 1;
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};
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};
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@@ -288,7 +293,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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};
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};
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// Study body
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// Study body
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if (_isMan and !_isZombie) then {
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if (_isMan and !_isZombie and !_isAnimal) then {
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_player_studybody = true;
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_player_studybody = true;
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}
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}
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};
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};
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@@ -490,7 +495,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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// inplace maintenance tool
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// inplace maintenance tool
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if((_isDestructable or _cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase")) then {
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if((_isDestructable or _cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase") and (damage _cursorTarget > 0.5)) then {
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if ((s_player_lastTarget select 1) != _cursorTarget) then {
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if ((s_player_lastTarget select 1) != _cursorTarget) then {
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if (s_player_maint_build > 0) then {
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if (s_player_maint_build > 0) then {
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player removeAction s_player_maint_build;
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player removeAction s_player_maint_build;
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