Localization additions

Adds some more text to localization, Moves sandbags around so they are
all next to each other.
This commit is contained in:
oiad
2016-09-11 15:21:43 +12:00
parent b305e7d793
commit 64348b1f84
5 changed files with 104 additions and 40 deletions

View File

@@ -84,11 +84,10 @@ class BagFenceRound_DZ_kit : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Round Sandbag Fence";
displayName = $STR_EQUIP_NAME_21_ROUND;
descriptionShort = $STR_EQUIP_DESC_21;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_21;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_299;
@@ -113,8 +112,8 @@ class sandbag_nest_kit: CA_Magazine
scope = public;
count = 1;
type = 256;
displayName = "Sandbag Nest";
descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed.";
displayName = $STR_EQUIP_NAME_21_NEST;
descriptionShort = $STR_EQUIP_DESC_21_NEST;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
@@ -134,10 +133,10 @@ class ItemSandbagLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "H-barrier cube";
displayName = $STR_EQUIP_NAME_21_HBARRIER;
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 50;
class ItemActions {
class Build {
@@ -162,10 +161,10 @@ class ItemSandbagExLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "3 x H-barrier cube";
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 150;
class ItemActions {
class Build {
@@ -190,10 +189,10 @@ class ItemSandbagExLarge5x : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "5 x H-barrier cube";
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
descriptionShort = $STR_EQUIP_DESC_21_HBARRIER;
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 200;
class ItemActions {
class Build {

View File

@@ -1,8 +1,8 @@
class ItemFertilizer: CA_Magazine {
scope = public;
count = 1;
displayName = "Fertilizer";
descriptionShort = "Fertilizer";
displayName = $STR_CRAFT_NAME_FERTILIZER;
descriptionShort = $STR_CRAFT_DESC_FERTILIZER;
weight = 0.1;
model = "z\addons\dayz_communityassets\models\mre.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_communityassets\pictures\equip_mre_CA.paa";
@@ -12,8 +12,8 @@ class ItemFertilizer: CA_Magazine {
class ItemPumpkinSeed: CA_Magazine {
scope = public;
count = 1;
displayName = "A Pumpkin Seed";
descriptionShort = "A Pumpkin Seed";
displayName = $STR_CRAFT_NAME_PUMPKIN_SEED;
descriptionShort = $STR_CRAFT_DESC_PUMPKIN_SEED;
weight = 0.1;
model = "\z\addons\dayz_epoch\models\doc_child1.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_epoch\pictures\equip_child1_ca.paa";
@@ -34,8 +34,8 @@ class ItemPumpkinSeed: CA_Magazine {
class ItemPumpkinPlant: CA_Magazine {
scope = public;
count = 1;
displayName = "A Pumpkin Plant";
descriptionShort = "A Pumpkin Plant";
displayName = $STR_CRAFT_NAME_PUMPKIN_PLANT;
descriptionShort = $STR_CRAFT_DESC_PUMPKIN_PLANT;
weight = 0.1;
model = "\z\addons\dayz_epoch\models\doc_child1.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_epoch\pictures\equip_child1_ca.paa";
@@ -54,8 +54,8 @@ class ItemPumpkinPlant: CA_Magazine {
class ItemHempSeed: CA_Magazine {
scope = public;
count = 1;
displayName = "A Hemp Seed";
descriptionShort = "A Hemp Seed";
displayName = $STR_CRAFT_NAME_HEMP_SEED;
descriptionShort = $STR_CRAFT_DESC_HEMP_SEED;
weight = 0.1;
model = "\z\addons\dayz_epoch\models\doc_child2.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_epoch\pictures\equip_child2_ca.paa";
@@ -76,8 +76,8 @@ class ItemHempSeed: CA_Magazine {
class ItemHempPlant: CA_Magazine {
scope = public;
count = 1;
displayName = "A Hemp Plant";
descriptionShort = "A Hemp Plant";
displayName = $STR_CRAFT_NAME_HEMP_PLANT;
descriptionShort = $STR_CRAFT_DESC_HEMP_PLANT;
weight = 0.1;
model = "\z\addons\dayz_epoch\models\doc_child2.p3d"; // TODO: model + icon
picture = "\z\addons\dayz_epoch\pictures\equip_child2_ca.paa";