diff --git a/SQF/dayz_code/actions/salvage.sqf b/SQF/dayz_code/actions/salvage.sqf index 6033f987c..de9255499 100644 --- a/SQF/dayz_code/actions/salvage.sqf +++ b/SQF/dayz_code/actions/salvage.sqf @@ -34,7 +34,7 @@ if (_hasToolbox) then { _hits = [_vehicle,_hitpoint] call object_getHit; _damage = _hits select 0; if (_damage < 1 && {_damage > 0}) then { //Tempfix for issue where certain hitpoints on some vehicles do not get damaged and allow infinite removal - _BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"]; + _BreakableParts = ["HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitLFWheel","HitRFWheel","HitLBWheel","HitRBWheel","HitLF2Wheel","HitRF2Wheel","HitLMWheel","HitRMWheel","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"]; if (_hitpoint in _BreakableParts) then { if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break _isOK = true;