mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Switch often called functions from private to local
This commit is contained in:
@@ -8,18 +8,16 @@ scriptName "Functions\misc\fn_damageActions.sqf";
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- [] call fnc_usec_damageActions;
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- [] call fnc_usec_damageActions;
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************************************************************/
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************************************************************/
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private ["_hasABWipes","_dragged","_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasAntibiotics","_hasBloodBag","_vehClose","_action1","_action2","_action3","_playerMagazines","_isFriendly","_action4","_painkillers"];
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local _menClose = cursorTarget;
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local _hasPatient = alive _menClose;
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_menClose = cursorTarget;
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local _vehicle = vehicle player;
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_hasPatient = alive _menClose;
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local _inVehicle = (_vehicle != player);
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_vehicle = vehicle player;
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local _isClose = ((player distance _menClose) < ((sizeOf typeOf _menClose) / 2));
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_inVehicle = (_vehicle != player);
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_isClose = ((player distance _menClose) < ((sizeOf typeOf _menClose) / 2));
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if (_inVehicle) then {
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if (_inVehicle) then {
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r_player_lastVehicle = _vehicle;
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r_player_lastVehicle = _vehicle;
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_assignedRole = assignedVehicleRole player;
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local _assignedRole = assignedVehicleRole player;
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_driver = driver (vehicle player);
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local _driver = driver (vehicle player);
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if (str (_assignedRole) != str (r_player_lastSeat)) then {
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if (str (_assignedRole) != str (r_player_lastSeat)) then {
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call r_player_removeActions2;
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call r_player_removeActions2;
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if (_vehicle isKindOf "ArmoredSUV_Base_PMC" && {_vehicle animationPhase "HideGun_01" != 0} && {_vehicle emptyPositions "Gunner" == 0}) then {
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if (_vehicle isKindOf "ArmoredSUV_Base_PMC" && {_vehicle animationPhase "HideGun_01" != 0} && {_vehicle emptyPositions "Gunner" == 0}) then {
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@@ -30,6 +28,7 @@ if (_inVehicle) then {
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if (!r_player_unconscious && !r_action2) then {
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if (!r_player_unconscious && !r_action2) then {
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r_player_lastSeat = _assignedRole;
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r_player_lastSeat = _assignedRole;
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local _action = [];
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if (_vehicle isKindOf "helicopter" || {_inVehicle && {{(isPlayer _x) && (alive _x)} count (crew _vehicle) > 1}}) then {
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if (_vehicle isKindOf "helicopter" || {_inVehicle && {{(isPlayer _x) && (alive _x)} count (crew _vehicle) > 1}}) then {
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//allow switch to pilot
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//allow switch to pilot
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@@ -62,14 +61,14 @@ if (_inVehicle) then {
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};
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};
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};
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};
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if ((count _assignedRole) > 1 || {(_assignedRole select 0) == "driver"}) then {
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if ((count _assignedRole) > 1 || {(_assignedRole select 0) == "driver"}) then {
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_turret = [-1];
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local _turret = [-1];
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if ((count _assignedRole) > 1) then {
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if ((count _assignedRole) > 1) then {
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_turret = _assignedRole select 1;
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_turret = _assignedRole select 1;
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};
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};
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_weapons = _vehicle weaponsTurret _turret;
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local _weapons = _vehicle weaponsTurret _turret;
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_weapons = _weapons - ["CarHorn","MiniCarHorn","SportCarHorn","BikeHorn","TruckHorn","TruckHorn2"];
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_weapons = _weapons - ["CarHorn","MiniCarHorn","SportCarHorn","BikeHorn","TruckHorn","TruckHorn2"];
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{
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{
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_weaponName = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
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local _weaponName = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
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_action = _vehicle addAction [format[localize "str_actions_addammo",_weaponName], "\z\addons\dayz_code\actions\ammo.sqf",[_vehicle,_x,_turret], 0, false, true];
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_action = _vehicle addAction [format[localize "str_actions_addammo",_weaponName], "\z\addons\dayz_code\actions\ammo.sqf",[_vehicle,_x,_turret], 0, false, true];
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r_player_actions2 set [count r_player_actions2,_action];
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r_player_actions2 set [count r_player_actions2,_action];
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r_action2 = true;
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r_action2 = true;
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@@ -77,19 +76,19 @@ if (_inVehicle) then {
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};
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};
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};
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};
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//Check if patients
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//Check if patients
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_crew = crew _vehicle;
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local _crew = crew _vehicle;
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if (count _crew > 0 && {!r_player_unconscious}) then {
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if (count _crew > 0 && !r_player_unconscious) then {
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_unconscious_crew = [];
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local _unconscious_crew = [];
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{
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{
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if (_x getVariable "NORRN_unconscious") then {
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if (_x getVariable "NORRN_unconscious") then {
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_unconscious_crew set [(count _unconscious_crew), _x]
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_unconscious_crew set [(count _unconscious_crew), _x]
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};
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};
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} forEach _crew;
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} forEach _crew;
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_patients = count _unconscious_crew;
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local _patients = count _unconscious_crew;
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if (_patients > 0) then {
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if (_patients > 0) then {
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if (!r_action_unload) then {
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if (!r_action_unload) then {
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r_action_unload = true;
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r_action_unload = true;
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_vehType = typeOf _vehicle;
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local _vehType = typeOf _vehicle;
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_action = _vehicle addAction [format[localize "str_actions_medical_14",_vehType], "\z\addons\dayz_code\medical\load\unLoad_act.sqf",[player,_unconscious_crew,_vehicle], 0, false, true];
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_action = _vehicle addAction [format[localize "str_actions_medical_14",_vehType], "\z\addons\dayz_code\medical\load\unLoad_act.sqf",[player,_unconscious_crew,_vehicle], 0, false, true];
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r_player_actions2 set [count r_player_actions2,_action];
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r_player_actions2 set [count r_player_actions2,_action];
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};
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};
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@@ -115,52 +114,53 @@ if (r_player_unconscious) then {
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//Lets make sure the player is looking at the target
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//Lets make sure the player is looking at the target
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if (isPlayer cursorTarget) then {
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if (isPlayer cursorTarget) then {
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if (!r_drag_sqf && {!r_action} && {!_inVehicle} && {!r_player_unconscious} && {player distance _menClose < 3}) then {
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if (!r_player_unconscious && !_inVehicle && {!r_drag_sqf && !r_action && player distance _menClose < 3}) then {
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_unit = cursorTarget;
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local _unit = cursorTarget;
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player reveal _unit;
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player reveal _unit;
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//Arrays
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//Arrays
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_antibiotics = ["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
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local _antibiotics = ["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
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_painkillers = ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"];
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local _painkillers = ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"];
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_bloodBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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local _bloodBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
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//Var checks
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//Var checks
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_unconscious = _unit getVariable ["NORRN_unconscious", false];
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local _unconscious = _unit getVariable ["NORRN_unconscious", false];
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_dragged = _unit getVariable ["NORRN_unit_dragged", false];
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local _dragged = _unit getVariable ["NORRN_unit_dragged", false];
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_lowBlood = _unit getVariable ["USEC_lowBlood", false];
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local _lowBlood = _unit getVariable ["USEC_lowBlood", false];
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_injured = _unit getVariable ["USEC_injured", false];
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local _injured = _unit getVariable ["USEC_injured", false];
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_hasSepsis = _unit getVariable ["USEC_Sepsis", false];
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local _hasSepsis = _unit getVariable ["USEC_Sepsis", false];
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_inPain = _unit getVariable ["USEC_inPain", false];
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local _inPain = _unit getVariable ["USEC_inPain", false];
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_legsBroke = _unit getVariable ["hit_legs", 0] >= 1;
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local _legsBroke = _unit getVariable ["hit_legs", 0] >= 1;
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_armsBroke = _unit getVariable ["hit_hands", 0] >= 1;
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local _armsBroke = _unit getVariable ["hit_hands", 0] >= 1;
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_infected = _unit getVariable ["USEC_infected", false];
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local _infected = _unit getVariable ["USEC_infected", false];
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//Magazine checks
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//Magazine checks
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_playerMagazines = magazines player;
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local _playerMagazines = magazines player;
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_hasBandage = "ItemBandage" in _playerMagazines;
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local _hasBandage = "ItemBandage" in _playerMagazines;
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_hasSepsisBandage = "ItemSepsisBandage" in _playerMagazines;
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local _hasSepsisBandage = "ItemSepsisBandage" in _playerMagazines;
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_hasEpi = "ItemEpinephrine" in _playerMagazines;
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local _hasEpi = "ItemEpinephrine" in _playerMagazines;
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_hasMorphine = "ItemMorphine" in _playerMagazines;
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local _hasMorphine = "ItemMorphine" in _playerMagazines;
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_hasSplint = "equip_woodensplint" in _playerMagazines;
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local _hasSplint = "equip_woodensplint" in _playerMagazines;
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_hasPainkillers = Array_Any(_playerMagazines, {_this in _painkillers});
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local _hasPainkillers = Array_Any(_playerMagazines, {_this in _painkillers});
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_hasAntibiotics = Array_Any(_playerMagazines, {_this in _antibiotics});
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local _hasAntibiotics = Array_Any(_playerMagazines, {_this in _antibiotics});
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_hasABWipes = "ItemAntibacterialWipe" in _playerMagazines;
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local _hasABWipes = "ItemAntibacterialWipe" in _playerMagazines;
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if (dayz_classicBloodBagSystem) then {
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local _hasBloodBag = "ItemBloodbag" in _playerMagazines;
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_hasBloodBag = "ItemBloodbag" in _playerMagazines;
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} else {
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if !(dayz_classicBloodBagSystem) then {
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_hasBloodBag = Array_Any(_playerMagazines, {_this in _bloodBags});
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_hasBloodBag = Array_Any(_playerMagazines, {_this in _bloodBags});
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};
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};
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_vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5];
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local _vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5];
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if (_hasPatient) then {
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if (_hasPatient) then {
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local _action = [];
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//Allow player to drag
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//Allow player to drag
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if(_unconscious && {!_dragged}) then {
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if(_unconscious && !_dragged) then {
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r_action = true;
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r_action = true;
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_action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true];
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local _action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true];
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_action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true];
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local _action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true];
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_action3 = _unit addAction [localize "str_actions_medical_02", "\z\addons\dayz_code\medical\pulse.sqf",_unit, 0, true, true];
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local _action3 = _unit addAction [localize "str_actions_medical_02", "\z\addons\dayz_code\medical\pulse.sqf",_unit, 0, true, true];
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_action4 = _unit addAction [localize "str_actions_medical_drag", "\z\addons\dayz_code\medical\carry.sqf",_unit, 0, true, true];
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local _action4 = _unit addAction [localize "str_actions_medical_drag", "\z\addons\dayz_code\medical\carry.sqf",_unit, 0, true, true];
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r_player_actions set [count r_player_actions, _action1];
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r_player_actions set [count r_player_actions, _action1];
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r_player_actions set [count r_player_actions, _action2];
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r_player_actions set [count r_player_actions, _action2];
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@@ -168,67 +168,66 @@ if (isPlayer cursorTarget) then {
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r_player_actions set [count r_player_actions, _action4];
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r_player_actions set [count r_player_actions, _action4];
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};
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};
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//Load Vehicle
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//Load Vehicle
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if (count _vehClose > 0 && {!locked (_vehClose select 0)} && {_unconscious}) then {
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if (_unconscious && {(count _vehClose > 0) && !locked (_vehClose select 0)}) then {
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r_action = true;
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r_action = true;
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_vehicle = _vehClose select 0;
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local _vehicle = _vehClose select 0;
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_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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local _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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_action = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true];
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_action = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to bandage
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//Allow player to bandage
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if(_injured && {_hasBandage}) then {
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if(_injured && _hasBandage) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to give sepsis bandage
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//Allow player to give sepsis bandage
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if((_injured || {_hasSepsis}) && {_hasSepsisBandage}) then {
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if((_injured || _hasSepsis) && _hasSepsisBandage) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_04_sepsis", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_04_sepsis", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to give antibacterial wipe
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//Allow player to give antibacterial wipe
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if(_hasSepsis && {_hasABWipes}) then {
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if(_hasSepsis && _hasABWipes) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_04_wipes", "\z\addons\dayz_code\medical\wipes.sqf",[_unit], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_04_wipes", "\z\addons\dayz_code\medical\wipes.sqf",[_unit], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to give Epinephrine
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//Allow player to give Epinephrine
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if(_unconscious && {_hasEpi}) then {
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if(_unconscious && _hasEpi) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to give Morphine
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//Allow player to give Morphine
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if((_legsBroke || {_armsBroke}) && {_hasMorphine}) then {
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if((_legsBroke || _armsBroke) && _hasMorphine) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to give equip_woodensplint
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//Allow player to give equip_woodensplint
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if((_legsBroke || {_armsBroke}) && {_hasSplint}) then {
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if((_legsBroke || _armsBroke) && _hasSplint) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to give Painkillers
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//Allow player to give Painkillers
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if(_inPain && {_hasPainkillers}) then {
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if(_inPain && _hasPainkillers) then {
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r_action = true;
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r_action = true;
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_action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true];
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_action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true];
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r_player_actions set [count r_player_actions,_action];
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r_player_actions set [count r_player_actions,_action];
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};
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};
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//Allow player to transfuse blood
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//Allow player to transfuse blood
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if(_lowBlood && {_hasBloodBag}) then {
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if(_lowBlood && _hasBloodBag) then {
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private ["_tempArray","_displayName"];
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r_action = true;
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r_action = true;
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if (dayz_classicBloodBagSystem) then {
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if (dayz_classicBloodBagSystem) then {
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_action = _unit addAction [localize "str_actions_medical_08", "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,"ItemBloodbag"], 0, true, true];
|
_action = _unit addAction [localize "str_actions_medical_08", "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,"ItemBloodbag"], 0, true, true];
|
||||||
r_player_actions set [count r_player_actions,_action];
|
r_player_actions set [count r_player_actions,_action];
|
||||||
} else {
|
} else {
|
||||||
_tempArray = [];
|
local _tempArray = [];
|
||||||
{ // This was a TODO by the Vanilla Mod devs.
|
{ // This was a TODO by the Vanilla Mod devs.
|
||||||
if (_x in _playerMagazines && {!(_x in _tempArray)}) then {
|
if (_x in _playerMagazines && {!(_x in _tempArray)}) then {
|
||||||
_displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
|
local _displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
|
||||||
_action = _unit addAction [format[localize "str_actions_medical_08a",_displayName], "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,_x], 0, true, true];
|
_action = _unit addAction [format[localize "str_actions_medical_08a",_displayName], "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,_x], 0, true, true];
|
||||||
r_player_actions set [count r_player_actions,_action];
|
r_player_actions set [count r_player_actions,_action];
|
||||||
_tempArray set [count _tempArray, _x];
|
_tempArray set [count _tempArray, _x];
|
||||||
@@ -237,7 +236,7 @@ if (isPlayer cursorTarget) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
//Allow player to give antibiotics
|
//Allow player to give antibiotics
|
||||||
if (_infected && {_hasAntibiotics}) then {
|
if (_infected && _hasAntibiotics) then {
|
||||||
r_action = true;
|
r_action = true;
|
||||||
_action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true];
|
_action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true];
|
||||||
r_player_actions set [count r_player_actions, _action];
|
r_player_actions set [count r_player_actions, _action];
|
||||||
@@ -260,7 +259,7 @@ if (isPlayer cursorTarget) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Remove Actions
|
//Remove Actions
|
||||||
if ((!_isClose || {!_hasPatient}) && {r_action}) then {
|
if ((!_isClose || !_hasPatient) && r_action) then {
|
||||||
call fnc_usec_medic_removeActions;
|
call fnc_usec_medic_removeActions;
|
||||||
r_action = false;
|
r_action = false;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -4,34 +4,27 @@ scriptName "Functions\misc\fn_selfActions.sqf";
|
|||||||
- Function
|
- Function
|
||||||
- [] call fnc_usec_selfActions;
|
- [] call fnc_usec_selfActions;
|
||||||
************************************************************/
|
************************************************************/
|
||||||
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
|
|
||||||
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_player_deleteBuild",
|
|
||||||
"_player_lockUnlock_crtl","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
|
|
||||||
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
|
|
||||||
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
|
|
||||||
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_isDisallowRefuel","_isDog",
|
|
||||||
"_isModular","_isModularDoor","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
|
|
||||||
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
|
|
||||||
"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose","_hasunboiledwater","_characterID","_text2"];
|
|
||||||
|
|
||||||
_vehicle = vehicle player;
|
local _vehicle = vehicle player;
|
||||||
_inVehicle = (_vehicle != player);
|
local _inVehicle = (_vehicle != player);
|
||||||
_cursorTarget = cursorTarget;
|
local _cursorTarget = cursorTarget;
|
||||||
_primaryWeapon = primaryWeapon player;
|
local _primaryWeapon = primaryWeapon player;
|
||||||
_currentWeapon = currentWeapon player;
|
local _currentWeapon = currentWeapon player;
|
||||||
_magazinesPlayer = magazines player;
|
local _magazinesPlayer = magazines player;
|
||||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
local _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||||
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
|
local _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
|
||||||
_uid = getPlayerUID player;
|
local _uid = getPlayerUID player;
|
||||||
_nearLight = nearestObject [player,"LitObject"];
|
local _nearLight = nearestObject [player,"LitObject"];
|
||||||
_canPickLight = false;
|
local _canPickLight = false;
|
||||||
_myCharID = player getVariable ["CharacterID","0"];
|
local _myCharID = player getVariable ["CharacterID","0"];
|
||||||
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
|
local _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
|
||||||
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
|
local _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
|
||||||
_isZombie = _cursorTarget isKindOf "zZombie_base";
|
local _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
|
||||||
_isPZombie = player isKindOf "PZombie_VB";
|
local _isZombie = _cursorTarget isKindOf "zZombie_base";
|
||||||
_isClose = (player distance _cursorTarget < 3);
|
local _isPZombie = player isKindOf "PZombie_VB";
|
||||||
_dogHandle = player getVariable ["dogID",0];
|
local _isClose = (player distance _cursorTarget < 3);
|
||||||
|
local _dogHandle = player getVariable ["dogID",0];
|
||||||
|
local _text = "";
|
||||||
|
|
||||||
if (!isNull _nearLight) then {
|
if (!isNull _nearLight) then {
|
||||||
if (_nearLight distance player < 4) then {
|
if (_nearLight distance player < 4) then {
|
||||||
@@ -99,13 +92,14 @@ if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select
|
|||||||
|
|
||||||
if (_inVehicle) then {
|
if (_inVehicle) then {
|
||||||
DZE_myVehicle = _vehicle;
|
DZE_myVehicle = _vehicle;
|
||||||
if ((_vehicleOwnerID != "0") && {_canDo}) then {
|
if ((_vehicleOwnerID != "0") && _canDo) then {
|
||||||
if (s_player_lockUnlockInside_ctrl < 0) then {
|
if (s_player_lockUnlockInside_ctrl < 0) then {
|
||||||
_totalKeys = call epoch_tempKeys;
|
local _totalKeys = call epoch_tempKeys;
|
||||||
_temp_keys = _totalKeys select 0;
|
local _temp_keys = _totalKeys select 0;
|
||||||
_temp_keys_names = _totalKeys select 1;
|
local _temp_keys_names = _totalKeys select 1;
|
||||||
_hasKey = _vehicleOwnerID in _temp_keys;
|
local _hasKey = _vehicleOwnerID in _temp_keys;
|
||||||
_oldOwner = (_vehicleOwnerID == _uid);
|
local _oldOwner = (_vehicleOwnerID == _uid);
|
||||||
|
local _unlock = [];
|
||||||
|
|
||||||
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
|
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
|
||||||
if (locked DZE_myVehicle) then {
|
if (locked DZE_myVehicle) then {
|
||||||
@@ -140,7 +134,7 @@ if (_inVehicle) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (DZE_HeliLift) then {
|
if (DZE_HeliLift) then {
|
||||||
_hasAttached = _vehicle getVariable["hasAttached",false];
|
local _hasAttached = _vehicle getVariable["hasAttached",false];
|
||||||
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
|
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
|
||||||
if (s_player_heli_detach < 0) then {
|
if (s_player_heli_detach < 0) then {
|
||||||
dayz_myLiftVehicle = _vehicle;
|
dayz_myLiftVehicle = _vehicle;
|
||||||
@@ -187,8 +181,7 @@ if (_isPZombie) then {
|
|||||||
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
|
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
|
||||||
};
|
};
|
||||||
if (!isNull _cursorTarget && _isClose) then {
|
if (!isNull _cursorTarget && _isClose) then {
|
||||||
_isHarvested = _cursorTarget getVariable["meatHarvested",false];
|
local _isHarvested = _cursorTarget getVariable["meatHarvested",false];
|
||||||
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
|
|
||||||
if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
|
if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
|
||||||
if (s_player_pzombiesfeed < 0) then {
|
if (s_player_pzombiesfeed < 0) then {
|
||||||
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
|
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
|
||||||
@@ -204,30 +197,32 @@ if (_isPZombie) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Increase distance only if AIR, SHIP or TANK
|
// Increase distance only if AIR, SHIP or TANK
|
||||||
_allowedDistance = [4, 8] select ((_cursorTarget isKindOf "Air") || {_cursorTarget isKindOf "Ship"} || {_cursorTarget isKindOf "Tank"});
|
local _allowedDistance = [4, 8] select ((_cursorTarget isKindOf "Air") || {_cursorTarget isKindOf "Ship"} || {_cursorTarget isKindOf "Tank"});
|
||||||
|
|
||||||
if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player distance _cursorTarget < _allowedDistance}) then {
|
if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player distance _cursorTarget < _allowedDistance}) then {
|
||||||
_typeOfCursorTarget = typeOf _cursorTarget;
|
local _typeOfCursorTarget = typeOf _cursorTarget;
|
||||||
_isVehicle = _cursorTarget isKindOf "AllVehicles";
|
local _isVehicle = _cursorTarget isKindOf "AllVehicles";
|
||||||
_isBicycle = _cursorTarget isKindOf "Bicycle";
|
local _isBicycle = _cursorTarget isKindOf "Bicycle";
|
||||||
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
|
local _isDestructable = _cursorTarget isKindOf "BuiltItems";
|
||||||
_isDestructable = _cursorTarget isKindOf "BuiltItems";
|
local _isGenerator = _typeOfCursorTarget == "Generator_DZ";
|
||||||
_isGenerator = _typeOfCursorTarget == "Generator_DZ";
|
local _isLocked = locked _cursorTarget;
|
||||||
_isLocked = locked _cursorTarget;
|
local _isFuel = false;
|
||||||
_isFuel = false;
|
local _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
|
||||||
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
|
local _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
|
||||||
_hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
|
local _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
|
||||||
_hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
|
local _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
|
||||||
_hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
|
local _itemsPlayer = items player;
|
||||||
_itemsPlayer = items player;
|
local _weaponsPlayer = weapons player;
|
||||||
_weaponsPlayer = weapons player;
|
local _hasCrowbar = "ItemCrowbar" in _itemsPlayer || "MeleeCrowbar" in _weaponsPlayer || dayz_onBack == "MeleeCrowbar";
|
||||||
_hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
|
local _hasToolbox = "ItemToolbox" in _itemsPlayer;
|
||||||
_hasToolbox = "ItemToolbox" in _itemsPlayer;
|
local _isAlive = alive _cursorTarget;
|
||||||
_isAlive = alive _cursorTarget;
|
local _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
|
||||||
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
|
local _isPlant = _typeOfCursorTarget in Dayz_plants;
|
||||||
_isPlant = _typeOfCursorTarget in Dayz_plants;
|
local _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
|
||||||
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
|
local _characterID = _cursorTarget getVariable ["CharacterID","0"];
|
||||||
_characterID = _cursorTarget getVariable ["CharacterID","0"];
|
local _id = "";
|
||||||
|
local _ownerID = "";
|
||||||
|
local _hasAccess = [];
|
||||||
|
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
_id = _uid;
|
_id = _uid;
|
||||||
@@ -237,11 +232,11 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
_ownerID = _characterID;
|
_ownerID = _characterID;
|
||||||
};
|
};
|
||||||
|
|
||||||
_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
|
local _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
|
||||||
_isModular = _cursorTarget isKindOf "ModularItems";
|
local _isModular = _cursorTarget isKindOf "ModularItems";
|
||||||
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"];
|
local _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGate","Land_DZE_WoodOpenTopGarageDoor","CinderGate_DZ","CinderGarageOpenTop_DZ","CinderDoorHatch_DZ","Door_DZ","Concrete_Bunker_DZ","Metal_Drawbridge_DZ"];
|
||||||
_player_deleteBuild = false;
|
local _player_deleteBuild = false;
|
||||||
_player_lockUnlock_crtl = false;
|
local _player_lockUnlock_crtl = false;
|
||||||
|
|
||||||
//fuel tanks
|
//fuel tanks
|
||||||
if (_hasEmptyFuelCan) then {
|
if (_hasEmptyFuelCan) then {
|
||||||
@@ -277,7 +272,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
|
|
||||||
if (_isVehicle && {!_isMan && damage _cursorTarget < 1}) then {
|
if (_isVehicle && {!_isMan && damage _cursorTarget < 1}) then {
|
||||||
|
|
||||||
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
|
local _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
|
||||||
//Allow player to fill vehicle 210L
|
//Allow player to fill vehicle 210L
|
||||||
if (_hasBarrel && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then {
|
if (_hasBarrel && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then {
|
||||||
if (s_player_fillfuel210 < 0) then {
|
if (s_player_fillfuel210 < 0) then {
|
||||||
@@ -330,8 +325,8 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
|
|
||||||
//Fireplace Actions check
|
//Fireplace Actions check
|
||||||
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
|
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
|
||||||
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
local _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
||||||
_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0;
|
local _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0;
|
||||||
|
|
||||||
|
|
||||||
//Cook Meat
|
//Cook Meat
|
||||||
@@ -358,7 +353,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (_isAlive) then {
|
if (_isAlive) then {
|
||||||
_restrict = _typeOfCursorTarget in DZE_restrictRemoval;
|
local _restrict = _typeOfCursorTarget in DZE_restrictRemoval;
|
||||||
|
|
||||||
//Allow player to remove objects with no ownership or access required
|
//Allow player to remove objects with no ownership or access required
|
||||||
if (!_restrict && {_isDestructable || {_typeOfCursorTarget in DZE_isWreck} || {_typeOfCursorTarget in DZE_isWreckBuilding} || {_typeOfCursorTarget in DZE_isRemovable}}) then {
|
if (!_restrict && {_isDestructable || {_typeOfCursorTarget in DZE_isWreck} || {_typeOfCursorTarget in DZE_isWreckBuilding} || {_typeOfCursorTarget in DZE_isRemovable}}) then {
|
||||||
@@ -376,7 +371,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
if (_isVehicle) then {
|
if (_isVehicle) then {
|
||||||
if ((_characterID != "0") && {!_isMan}) then {
|
if ((_characterID != "0") && !_isMan) then {
|
||||||
_player_lockUnlock_crtl = true;
|
_player_lockUnlock_crtl = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@@ -409,7 +404,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
|
|
||||||
//other tents
|
//other tents
|
||||||
if (_istypeTent) then {
|
if (_istypeTent) then {
|
||||||
_hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
|
local _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
|
||||||
if ((_hasFuel20 || _hasFuel5 || _hasBarrel) && _hasIgnitors) then {
|
if ((_hasFuel20 || _hasFuel5 || _hasBarrel) && _hasIgnitors) then {
|
||||||
if (s_player_destroytent < 0) then {
|
if (s_player_destroytent < 0) then {
|
||||||
s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
|
s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
|
||||||
@@ -446,7 +441,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
};
|
};
|
||||||
/*
|
/*
|
||||||
//Carbomb
|
//Carbomb
|
||||||
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
|
local _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
|
||||||
if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
|
if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
|
||||||
if (s_player_attach_bomb < 0) then {
|
if (s_player_attach_bomb < 0) then {
|
||||||
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
|
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
|
||||||
@@ -460,8 +455,9 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
if (_isVehicle && {!_isMan && _hasToolbox && {dayz_myCursorTarget != _cursorTarget} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}}) then {
|
if (_isVehicle && {!_isMan && _hasToolbox && {dayz_myCursorTarget != _cursorTarget} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}}) then {
|
||||||
if (s_player_repair_crtl < 0) then {
|
if (s_player_repair_crtl < 0) then {
|
||||||
dayz_myCursorTarget = _cursorTarget;
|
dayz_myCursorTarget = _cursorTarget;
|
||||||
_menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
|
local _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
|
||||||
if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
|
if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
|
||||||
|
local _menu1 = [];
|
||||||
if (!DZE_salvageLocked) then {
|
if (!DZE_salvageLocked) then {
|
||||||
if (!_isLocked) then {
|
if (!_isLocked) then {
|
||||||
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
|
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
|
||||||
@@ -483,7 +479,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
|
|
||||||
if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
|
if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
|
||||||
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
||||||
_allowed = ((_hasAccess select 0) || _hasAccess select 2 || _hasAccess select 3 || _hasAccess select 4);
|
local _allowed = ((_hasAccess select 0) || _hasAccess select 2 || _hasAccess select 3 || _hasAccess select 4);
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
if (s_player_plotManagement < 0 && _allowed) then {
|
if (s_player_plotManagement < 0 && _allowed) then {
|
||||||
s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
|
s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
|
||||||
@@ -512,9 +508,9 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (DZE_HeliLift) then {
|
if (DZE_HeliLift) then {
|
||||||
_liftHeli = objNull;
|
local _liftHeli = objNull;
|
||||||
_found = false;
|
local _found = false;
|
||||||
_allowTow = false;
|
local _allowTow = false;
|
||||||
if ((count (crew _cursorTarget)) == 0) then {
|
if ((count (crew _cursorTarget)) == 0) then {
|
||||||
{
|
{
|
||||||
if (!_allowTow) then {
|
if (!_allowTow) then {
|
||||||
@@ -526,10 +522,10 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
if (_allowTow) then {
|
if (_allowTow) then {
|
||||||
{
|
{
|
||||||
if (!_found) then {
|
if (!_found) then {
|
||||||
_posL = [_x] call FNC_getPos;
|
local _posL = [_x] call FNC_getPos;
|
||||||
_posC = [_cursorTarget] call FNC_getPos;
|
local _posC = [_cursorTarget] call FNC_getPos;
|
||||||
_height = (_posL select 2) - (_posC select 2);
|
local _height = (_posL select 2) - (_posC select 2);
|
||||||
_hasAttached = _x getVariable["hasAttached",false];
|
local _hasAttached = _x getVariable["hasAttached",false];
|
||||||
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
|
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
|
||||||
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
|
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
|
||||||
_liftHeli = _x;
|
_liftHeli = _x;
|
||||||
@@ -540,7 +536,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
} count (player nearEntities [DZE_HeliAllowTowFrom,15]);
|
} count (player nearEntities [DZE_HeliAllowTowFrom,15]);
|
||||||
};
|
};
|
||||||
|
|
||||||
_attached = _cursorTarget getVariable["attached",false];
|
local _attached = _cursorTarget getVariable["attached",false];
|
||||||
if (_found && _allowTow && !_isLocked && {typeName _attached != "OBJECT"}) then {
|
if (_found && _allowTow && !_isLocked && {typeName _attached != "OBJECT"}) then {
|
||||||
if (s_player_heli_lift < 0) then {
|
if (s_player_heli_lift < 0) then {
|
||||||
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
|
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
|
||||||
@@ -554,11 +550,13 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
// Allow Owner to lock and unlock vehicle
|
// Allow Owner to lock and unlock vehicle
|
||||||
if (_player_lockUnlock_crtl) then {
|
if (_player_lockUnlock_crtl) then {
|
||||||
if (s_player_lockUnlock_crtl < 0) then {
|
if (s_player_lockUnlock_crtl < 0) then {
|
||||||
_totalKeys = call epoch_tempKeys;
|
local _totalKeys = call epoch_tempKeys;
|
||||||
_temp_keys = _totalKeys select 0;
|
local _temp_keys = _totalKeys select 0;
|
||||||
_temp_keys_names = _totalKeys select 1;
|
local _temp_keys_names = _totalKeys select 1;
|
||||||
_hasKey = _characterID in _temp_keys;
|
local _hasKey = _characterID in _temp_keys;
|
||||||
_oldOwner = (_characterID == _uid);
|
local _oldOwner = (_characterID == _uid);
|
||||||
|
local _unlock = [];
|
||||||
|
|
||||||
if (_isLocked) then {
|
if (_isLocked) then {
|
||||||
if (_hasKey || _oldOwner) then {
|
if (_hasKey || _oldOwner) then {
|
||||||
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true];
|
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true];
|
||||||
@@ -586,7 +584,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
s_player_lockUnlock_crtl = -1;
|
s_player_lockUnlock_crtl = -1;
|
||||||
};
|
};
|
||||||
|
|
||||||
if (DZE_Hide_Body && _isMan && !_isAlive) then {
|
if (DZE_Hide_Body && {_isMan && !_isAlive}) then {
|
||||||
if (s_player_hide_body < 0) then {
|
if (s_player_hide_body < 0) then {
|
||||||
s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true];
|
s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true];
|
||||||
};
|
};
|
||||||
@@ -620,6 +618,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
//Allow owner to unlock vault
|
//Allow owner to unlock vault
|
||||||
if (_isClose && !keypadCancel && {(_typeOfCursorTarget in DZE_LockedStorage) && {_characterID != "0"}}) then {
|
if (_isClose && !keypadCancel && {(_typeOfCursorTarget in DZE_LockedStorage) && {_characterID != "0"}}) then {
|
||||||
if (s_player_unlockvault < 0) then {
|
if (s_player_unlockvault < 0) then {
|
||||||
|
local _combi = [];
|
||||||
if (_typeOfCursorTarget in DZE_LockedStorage) then {
|
if (_typeOfCursorTarget in DZE_LockedStorage) then {
|
||||||
if ((_characterID == dayz_combination) || {_ownerID == _uid}) then {
|
if ((_characterID == dayz_combination) || {_ownerID == _uid}) then {
|
||||||
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
|
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
|
||||||
@@ -675,7 +674,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
//Fuel Pump
|
//Fuel Pump
|
||||||
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
|
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
|
||||||
if (s_player_fuelauto < 0) then {
|
if (s_player_fuelauto < 0) then {
|
||||||
_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
|
local _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
|
||||||
if (_findNearestGen > 0) then {
|
if (_findNearestGen > 0) then {
|
||||||
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
|
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
|
||||||
} else {
|
} else {
|
||||||
@@ -709,7 +708,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
s_player_upgrade_build = -1;
|
s_player_upgrade_build = -1;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
|
local _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
|
||||||
if ((s_player_upgrade_build < 0) && {(count _upgrade) > 0}) then {
|
if ((s_player_upgrade_build < 0) && {(count _upgrade) > 0}) then {
|
||||||
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
||||||
if ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_typeOfCursorTarget in DZE_UpgradableStorage) || (_typeOfCursorTarget isKindOf "DZ_storage_base")) then {
|
if ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_typeOfCursorTarget in DZE_UpgradableStorage) || (_typeOfCursorTarget isKindOf "DZ_storage_base")) then {
|
||||||
@@ -760,7 +759,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
if (s_player_maint_build < 0) then {
|
if (s_player_maint_build < 0) then {
|
||||||
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
||||||
if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then {
|
if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then {
|
||||||
_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
|
local _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
|
||||||
s_player_lastTarget set [2,_cursorTarget];
|
s_player_lastTarget set [2,_cursorTarget];
|
||||||
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
|
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
|
||||||
};
|
};
|
||||||
@@ -868,10 +867,10 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
// All Traders
|
// All Traders
|
||||||
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then {
|
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then {
|
||||||
if (s_player_parts_crtl < 0) then {
|
if (s_player_parts_crtl < 0) then {
|
||||||
_humanity = player getVariable ["humanity",0];
|
local _humanity = player getVariable ["humanity",0];
|
||||||
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
|
local _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
|
||||||
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
|
local _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
|
||||||
_humanity_logic = false;
|
local _humanity_logic = false;
|
||||||
if ((_traderMenu select 2) == "friendly") then {
|
if ((_traderMenu select 2) == "friendly") then {
|
||||||
_humanity_logic = (_humanity < DZE_Bandit);
|
_humanity_logic = (_humanity < DZE_Bandit);
|
||||||
};
|
};
|
||||||
@@ -883,21 +882,21 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
_humanity_logic = (_humanity < DZE_Hero);
|
_humanity_logic = (_humanity < DZE_Hero);
|
||||||
};
|
};
|
||||||
if (_humanity_logic) then {
|
if (_humanity_logic) then {
|
||||||
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "","", 0, true, false];
|
local _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "","", 0, true, false];
|
||||||
s_player_parts set [count s_player_parts,_cancel];
|
s_player_parts set [count s_player_parts,_cancel];
|
||||||
} else {
|
} else {
|
||||||
private ["_itemName1","_itemName2"];
|
local _buy = [];
|
||||||
{
|
{
|
||||||
_itemName2 = getText (configFile >> "CfgMagazines" >> (_x select 1) >> "displayName");
|
local _itemName2 = getText (configFile >> "CfgMagazines" >> (_x select 1) >> "displayName");
|
||||||
if (_x select 1 in ["ItemDogTagBandit","ItemDogTagHero"]) then {
|
if (_x select 1 in ["ItemDogTagBandit","ItemDogTagHero"]) then {
|
||||||
_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 4),localize "str_actions_stats_hm"], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true];
|
_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 4),localize "str_actions_stats_hm"], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true];
|
||||||
} else {
|
} else {
|
||||||
_itemName1 = getText (configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
|
local _itemName1 = getText (configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
|
||||||
_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 2),_itemName1], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true];
|
_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 2),_itemName1], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true];
|
||||||
};
|
};
|
||||||
s_player_parts set [count s_player_parts,_buy];
|
s_player_parts set [count s_player_parts,_buy];
|
||||||
} count (_traderMenu select 1);
|
} count (_traderMenu select 1);
|
||||||
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
|
local _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
|
||||||
s_player_parts set [count s_player_parts,_buyV];
|
s_player_parts set [count s_player_parts,_buyV];
|
||||||
};
|
};
|
||||||
s_player_parts_crtl = 1;
|
s_player_parts_crtl = 1;
|
||||||
@@ -909,7 +908,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
|
|
||||||
//Dog
|
//Dog
|
||||||
if (dayz_tameDogs) then {
|
if (dayz_tameDogs) then {
|
||||||
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
local _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
|
||||||
|
|
||||||
if (_isDog && {_hasRawMeat && _isAlive && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}}) then {
|
if (_isDog && {_hasRawMeat && _isAlive && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}}) then {
|
||||||
if (s_player_tamedog < 0) then {
|
if (s_player_tamedog < 0) then {
|
||||||
@@ -920,7 +919,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
s_player_tamedog = -1;
|
s_player_tamedog = -1;
|
||||||
};
|
};
|
||||||
if (_isDog && _isAlive && {_ownerID == _id}) then {
|
if (_isDog && _isAlive && {_ownerID == _id}) then {
|
||||||
_hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0;
|
local _hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0;
|
||||||
|
|
||||||
if (s_player_feeddog < 0 && _hasRawMeat) then {
|
if (s_player_feeddog < 0 && _hasRawMeat) then {
|
||||||
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
|
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
|
||||||
@@ -939,7 +938,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
|
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
|
||||||
};
|
};
|
||||||
if (s_player_warndog < 0) then {
|
if (s_player_warndog < 0) then {
|
||||||
_warn = _dogHandle getFSMVariable "_watchDog";
|
local _warn = _dogHandle getFSMVariable "_watchDog";
|
||||||
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
|
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
|
||||||
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
|
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
|
||||||
};
|
};
|
||||||
@@ -1084,7 +1083,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
|||||||
|
|
||||||
//Dog actions on player self
|
//Dog actions on player self
|
||||||
if (_dogHandle > 0) then {
|
if (_dogHandle > 0) then {
|
||||||
_dog = _dogHandle getFSMVariable "_dog";
|
local _dog = _dogHandle getFSMVariable "_dog";
|
||||||
if (isNil "_dog") exitWith {};
|
if (isNil "_dog") exitWith {};
|
||||||
if (isNil "_ownerID") then {_ownerID = "0"};
|
if (isNil "_ownerID") then {_ownerID = "0"};
|
||||||
if (_canDo && !_inVehicle && {alive _dog} && {!(_ownerID in [_myCharID,_uid])}) then {
|
if (_canDo && !_inVehicle && {alive _dog} && {!(_ownerID in [_myCharID,_uid])}) then {
|
||||||
@@ -1093,7 +1092,7 @@ if (_dogHandle > 0) then {
|
|||||||
};
|
};
|
||||||
if (s_player_speeddog < 0) then {
|
if (s_player_speeddog < 0) then {
|
||||||
_text = localize "str_epoch_player_249";
|
_text = localize "str_epoch_player_249";
|
||||||
_speed = 0;
|
local _speed = 0;
|
||||||
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
|
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
|
||||||
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
|
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
|
||||||
};
|
};
|
||||||
@@ -1111,4 +1110,4 @@ if (_dogHandle > 0) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Monitor
|
//Monitor
|
||||||
player setVariable ["selfActions", diag_ticktime, false];
|
player setVariable ["selfActions", diag_ticktime, false];
|
||||||
@@ -1,11 +1,10 @@
|
|||||||
private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_inVehicle","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum","_vehicle"];
|
local _age = -1;
|
||||||
_age = -1;
|
local _position = [player] call fnc_getPos;
|
||||||
_position = [player] call fnc_getPos;
|
local _radius = 200; // distance from player to perform checks.
|
||||||
_radius = 200; // distance from player to perform checks.
|
local _spawnZedRadius = 20;
|
||||||
_spawnZedRadius = 20;
|
|
||||||
|
|
||||||
// Current zombies
|
// Current zombies
|
||||||
_zeds = entities "zZombie_Base";
|
local _zeds = entities "zZombie_Base";
|
||||||
dayz_currentGlobalZombies = count _zeds;
|
dayz_currentGlobalZombies = count _zeds;
|
||||||
dayz_spawnZombies = 0;
|
dayz_spawnZombies = 0;
|
||||||
dayz_CurrentNearByZombies = 0;
|
dayz_CurrentNearByZombies = 0;
|
||||||
@@ -23,12 +22,12 @@ dayz_maxControlledZombies = dayz_maxLocalZombies; // This variable is also used
|
|||||||
dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]);
|
dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]);
|
||||||
|
|
||||||
// In vehicle check
|
// In vehicle check
|
||||||
_vehicle = vehicle player;
|
local _vehicle = vehicle player;
|
||||||
_inVehicle = (_vehicle != player);
|
local _inVehicle = (_vehicle != player);
|
||||||
|
local _doNothing = false;
|
||||||
|
|
||||||
_doNothing = false;
|
|
||||||
if (_inVehicle) then {
|
if (_inVehicle) then {
|
||||||
_Controlledzeddivided = 0;
|
local _Controlledzeddivided = 0;
|
||||||
//exit if too fast
|
//exit if too fast
|
||||||
if ((speed _vehicle) > 25) exitwith {_doNothing = true;};
|
if ((speed _vehicle) > 25) exitwith {_doNothing = true;};
|
||||||
|
|
||||||
@@ -96,27 +95,28 @@ if (_doNothing) exitWith {};
|
|||||||
|
|
||||||
// nearObjects is faster than nearestObjects when sorting by distance isn't needed
|
// nearObjects is faster than nearestObjects when sorting by distance isn't needed
|
||||||
// "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.)
|
// "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.)
|
||||||
_nearby = _position nearObjects ["Building",_radius];
|
local _nearby = _position nearObjects ["Building",_radius];
|
||||||
dayz_spawnZombies = dayz_spawnZombies max floor(dayz_maxControlledZombies*.8);
|
dayz_spawnZombies = dayz_spawnZombies max floor(dayz_maxControlledZombies*.8);
|
||||||
if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3;};
|
if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3;};
|
||||||
|
|
||||||
//Spawn Zeds & loot in buildings
|
//Spawn Zeds & loot in buildings
|
||||||
_serverTime = serverTime; // Get the current time once per cycle.
|
local _serverTime = serverTime; // Get the current time once per cycle.
|
||||||
{
|
{
|
||||||
_type = typeOf _x;
|
local _type = typeOf _x;
|
||||||
_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
|
local _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
|
||||||
_canSpawn = isClass (_config);
|
local _canSpawn = isClass (_config);
|
||||||
|
|
||||||
if (_canSpawn) then {
|
if (_canSpawn) then {
|
||||||
_dis = _x distance player;
|
local _dis = _x distance player;
|
||||||
_islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
|
local _islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
|
||||||
|
|
||||||
//Loot
|
//Loot
|
||||||
if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { // Check this first
|
if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { // Check this first
|
||||||
_checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
|
local _checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
|
||||||
if ((_dis < 125) && {_dis > 15} && {!_inVehicle} && {_checkLoot}) then {
|
if (!_inVehicle && {(_dis < 125) && (_dis > 15) && _checkLoot}) then {
|
||||||
_looted = (_x getVariable ["looted",_serverTime]);
|
local _looted = (_x getVariable ["looted",_serverTime]);
|
||||||
_age = _serverTime - _looted; // if age is zero then the building hasn't been looted before.
|
local _age = _serverTime - _looted; // if age is zero then the building hasn't been looted before.
|
||||||
|
|
||||||
if ((_age == 0) || {_age > getNumber(_config >> "lootRefreshTimer")}) then {
|
if ((_age == 0) || {_age > getNumber(_config >> "lootRefreshTimer")}) then {
|
||||||
_x setVariable ["looted",_serverTime,!_islocal];
|
_x setVariable ["looted",_serverTime,!_islocal];
|
||||||
[_x,_type,_config] call building_spawnLoot;
|
[_x,_type,_config] call building_spawnLoot;
|
||||||
@@ -127,12 +127,14 @@ _serverTime = serverTime; // Get the current time once per cycle.
|
|||||||
//Zeds
|
//Zeds
|
||||||
if (getNumber(_config >> "zombieChance") > 0) then {
|
if (getNumber(_config >> "zombieChance") > 0) then {
|
||||||
if (_dis > _spawnZedRadius) then {
|
if (_dis > _spawnZedRadius) then {
|
||||||
_zombied = (_x getVariable ["zombieSpawn",_serverTime]);
|
local _zombied = (_x getVariable ["zombieSpawn",_serverTime]);
|
||||||
_age = _serverTime - _zombied;
|
local _age = _serverTime - _zombied;
|
||||||
if ((_age == 0) || {_age > 300}) then {
|
if ((_age == 0) || {_age > 300}) then {
|
||||||
//Make sure crash sites always spawn Zeds
|
//Make sure crash sites always spawn Zeds
|
||||||
_isWreck = _x isKindOf "CrashSite";
|
local _isWreck = _x isKindOf "CrashSite";
|
||||||
_bPos = getPosATL _x;
|
local _bPos = getPosATL _x;
|
||||||
|
local _zombiesNum = 0;
|
||||||
|
|
||||||
if (!_isWreck) then {
|
if (!_isWreck) then {
|
||||||
if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
|
if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
|
||||||
_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
|
_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
|
||||||
|
|||||||
@@ -1,10 +1,9 @@
|
|||||||
private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
|
|
||||||
disableSerialization;
|
disableSerialization;
|
||||||
|
|
||||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
local _display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||||
if (isNil "_display") exitWith {}; // not ready
|
if (isNil "_display") exitWith {}; // not ready
|
||||||
|
|
||||||
_flash = {
|
local _flash = {
|
||||||
if (ctrlShown _this) then {
|
if (ctrlShown _this) then {
|
||||||
_this ctrlShow false;
|
_this ctrlShow false;
|
||||||
} else {
|
} else {
|
||||||
@@ -12,11 +11,20 @@ _flash = {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
local _foodVal = 1 - (dayz_hunger / SleepFood);
|
||||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
local _thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
local _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
local _bloodVal = r_player_blood / r_player_bloodTotal;
|
||||||
_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
|
local _combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
|
||||||
|
local _ctrlBloodOuter = 0;
|
||||||
|
local _ctrlFoodBorder = 0;
|
||||||
|
local _ctrlThirstBorder = 0;
|
||||||
|
local _ctrlTempBorder = 0;
|
||||||
|
local _ctrlCombatBorder = 0;
|
||||||
|
local _ctrlCombatBG = 0;
|
||||||
|
local _ctrlCombat = 0;
|
||||||
|
local _ctrlEar = 0;
|
||||||
|
local _ctrlEye = 0;
|
||||||
|
|
||||||
if (DZE_UI in [1,3,4]) then { // White borders
|
if (DZE_UI in [1,3,4]) then { // White borders
|
||||||
_ctrlBloodOuter = _display displayCtrl 1200;
|
_ctrlBloodOuter = _display displayCtrl 1200;
|
||||||
@@ -57,14 +65,14 @@ if (DZE_UI in [1,3]) then {
|
|||||||
_ctrlEye = _display displayCtrl 1309;
|
_ctrlEye = _display displayCtrl 1309;
|
||||||
};
|
};
|
||||||
|
|
||||||
_ctrlBlood = _display displayCtrl 1300;
|
local _ctrlBlood = _display displayCtrl 1300;
|
||||||
_ctrlBleed = _display displayCtrl 1303;
|
local _ctrlBleed = _display displayCtrl 1303;
|
||||||
_ctrlFood = _display displayCtrl 1301;
|
local _ctrlFood = _display displayCtrl 1301;
|
||||||
_ctrlThirst = _display displayCtrl 1302;
|
local _ctrlThirst = _display displayCtrl 1302;
|
||||||
_ctrlTemp = _display displayCtrl 1306;
|
local _ctrlTemp = _display displayCtrl 1306;
|
||||||
_ctrlFracture = _display displayCtrl 1203;
|
local _ctrlFracture = _display displayCtrl 1203;
|
||||||
_ctrlMuteBackground = _display displayCtrl 1904;
|
local _ctrlMuteBackground = _display displayCtrl 1904;
|
||||||
_ctrlMuteIcon = _display displayCtrl 1204;
|
local _ctrlMuteIcon = _display displayCtrl 1204;
|
||||||
|
|
||||||
if (dayz_soundMuted) then {
|
if (dayz_soundMuted) then {
|
||||||
_ctrlMuteBackground ctrlShow true;
|
_ctrlMuteBackground ctrlShow true;
|
||||||
@@ -88,16 +96,16 @@ if (DZE_UI == 3) then { // Dark
|
|||||||
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
|
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
|
||||||
};
|
};
|
||||||
|
|
||||||
_blood = "";
|
local _blood = "";
|
||||||
_thirst = "";
|
local _thirst = "";
|
||||||
_food = "";
|
local _food = "";
|
||||||
_temp = "";
|
local _temp = "";
|
||||||
_visualtext = "";
|
local _visualtext = "";
|
||||||
_audibletext = "";
|
local _audibletext = "";
|
||||||
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
|
local _bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
|
||||||
_thirstLvl = round(_thirstVal / 0.25);
|
local _thirstLvl = round(_thirstVal / 0.25);
|
||||||
_foodLvl = round(_foodVal / 0.25);
|
local _foodLvl = round(_foodVal / 0.25);
|
||||||
_tempLvl = round(dayz_temperatur);
|
local _tempLvl = round(dayz_temperatur);
|
||||||
|
|
||||||
/* //Debugging Stuff would be usefull
|
/* //Debugging Stuff would be usefull
|
||||||
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
|
||||||
@@ -108,7 +116,7 @@ diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, d
|
|||||||
|
|
||||||
if (DZE_UI == 1) then { // Vanilla
|
if (DZE_UI == 1) then { // Vanilla
|
||||||
// Blood Regen & BloodLoss:
|
// Blood Regen & BloodLoss:
|
||||||
_uiNumber = call {
|
local _uiNumber = call {
|
||||||
if (r_player_bloodpersec <= -50) exitWith {-3};
|
if (r_player_bloodpersec <= -50) exitWith {-3};
|
||||||
if ((r_player_bloodpersec <= -25) && {r_player_bloodpersec > -50}) exitWith {-2};
|
if ((r_player_bloodpersec <= -25) && {r_player_bloodpersec > -50}) exitWith {-2};
|
||||||
if ((r_player_bloodpersec < 0) && {r_player_bloodpersec > -25}) exitWith {-1};
|
if ((r_player_bloodpersec < 0) && {r_player_bloodpersec > -25}) exitWith {-1};
|
||||||
@@ -118,7 +126,7 @@ if (DZE_UI == 1) then { // Vanilla
|
|||||||
0;
|
0;
|
||||||
};
|
};
|
||||||
|
|
||||||
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
|
local _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
|
||||||
|
|
||||||
if (r_player_infected) then {
|
if (r_player_infected) then {
|
||||||
_bloodText = call {
|
_bloodText = call {
|
||||||
@@ -136,7 +144,7 @@ if (DZE_UI == 1) then { // Vanilla
|
|||||||
|
|
||||||
_ctrlBloodOuter ctrlSetText _bloodText;
|
_ctrlBloodOuter ctrlSetText _bloodText;
|
||||||
|
|
||||||
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
|
local _tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
|
||||||
|
|
||||||
_tempText = call {
|
_tempText = call {
|
||||||
if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
|
if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
|
||||||
@@ -150,16 +158,16 @@ if (DZE_UI == 1) then { // Vanilla
|
|||||||
|
|
||||||
_ctrlTempBorder ctrlSetText _tempText;
|
_ctrlTempBorder ctrlSetText _tempText;
|
||||||
|
|
||||||
_bloodTestdone = player getVariable ["blood_testdone", false];
|
local _bloodTestdone = player getVariable ["blood_testdone", false];
|
||||||
if (_bloodTestdone) then {
|
if (_bloodTestdone) then {
|
||||||
_bloodType = player getVariable ["blood_type", "O"];
|
local _bloodType = player getVariable ["blood_type", "O"];
|
||||||
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
|
local _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
|
||||||
_ctrlBloodType = _display displayCtrl 1310;
|
_ctrlBloodType = _display displayCtrl 1310;
|
||||||
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
|
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
|
local _path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
|
||||||
|
|
||||||
if (_bloodLvl <= 0) then {
|
if (_bloodLvl <= 0) then {
|
||||||
_blood = _path + "status_blood_inside_1_ca.paa";
|
_blood = _path + "status_blood_inside_1_ca.paa";
|
||||||
@@ -176,7 +184,7 @@ if (_foodLvl < 0) then { _foodLvl = 0 };
|
|||||||
_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
|
||||||
_ctrlFood ctrlSetText _food;
|
_ctrlFood ctrlSetText _food;
|
||||||
|
|
||||||
_tempImg = call {
|
local _tempImg = call {
|
||||||
if (_tempLvl >= 36) exitWith {4};
|
if (_tempLvl >= 36) exitWith {4};
|
||||||
if (_tempLvl > 33 && {_tempLvl < 36}) exitWith {3};
|
if (_tempLvl > 33 && {_tempLvl < 36}) exitWith {3};
|
||||||
if (_tempLvl >= 30 && {_tempLvl <= 33}) exitWith {2};
|
if (_tempLvl >= 30 && {_tempLvl <= 33}) exitWith {2};
|
||||||
@@ -185,6 +193,8 @@ _tempImg = call {
|
|||||||
};
|
};
|
||||||
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
|
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
|
||||||
_ctrlTemp ctrlSetText _temp;
|
_ctrlTemp ctrlSetText _temp;
|
||||||
|
local _visual = 0;
|
||||||
|
local _audible = 0;
|
||||||
|
|
||||||
if (DZE_UI in [1,3]) then {
|
if (DZE_UI in [1,3]) then {
|
||||||
_visual = (dayz_disVisual / 185) min 1;
|
_visual = (dayz_disVisual / 185) min 1;
|
||||||
@@ -205,7 +215,7 @@ if (DZE_UI in [1,3]) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Fracture/Broken Legs
|
// Fracture/Broken Legs
|
||||||
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed
|
if !(canStand player) then {
|
||||||
_ctrlFracture ctrlShow true;
|
_ctrlFracture ctrlShow true;
|
||||||
} else {
|
} else {
|
||||||
_ctrlFracture ctrlShow false;
|
_ctrlFracture ctrlShow false;
|
||||||
@@ -263,18 +273,21 @@ if (r_player_injured) then {
|
|||||||
/*
|
/*
|
||||||
Opt-in tag system with friend tagging
|
Opt-in tag system with friend tagging
|
||||||
*/
|
*/
|
||||||
_string = "";
|
local _string = "";
|
||||||
_humanityTarget = cursorTarget;
|
local _humanityTarget = cursorTarget;
|
||||||
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
|
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
|
||||||
|
|
||||||
_distance = player distance _humanityTarget;
|
local _distance = player distance _humanityTarget;
|
||||||
|
|
||||||
if (_distance < DZE_HumanityTargetDistance) then {
|
if (_distance < DZE_HumanityTargetDistance) then {
|
||||||
|
|
||||||
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
|
local _size = (1-(floor(_distance/5)*0.1)) max 0.1;
|
||||||
|
|
||||||
// Display name if player opt-in or if friend
|
// Display name if player opt-in or if friend
|
||||||
_friendlies = player getVariable ["friendlies", []];
|
local _friendlies = player getVariable ["friendlies", []];
|
||||||
|
local _id = "";
|
||||||
|
local _rID = "";
|
||||||
|
|
||||||
if (DZE_permanentPlot) then {
|
if (DZE_permanentPlot) then {
|
||||||
_id = dayz_playerUID;
|
_id = dayz_playerUID;
|
||||||
_rID = getPlayerUID _humanityTarget;
|
_rID = getPlayerUID _humanityTarget;
|
||||||
@@ -282,8 +295,9 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
|
|||||||
_id = dayz_characterID;
|
_id = dayz_characterID;
|
||||||
_rID = _humanityTarget getVariable ["CharacterID","0"];
|
_rID = _humanityTarget getVariable ["CharacterID","0"];
|
||||||
};
|
};
|
||||||
_rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
local _rfriendlies = _humanityTarget getVariable ["friendlies", []];
|
||||||
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
local _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
|
||||||
|
local _color = "";
|
||||||
|
|
||||||
if ((_rID in _friendlies) && {_id in _rfriendlies}) then {
|
if ((_rID in _friendlies) && {_id in _rfriendlies}) then {
|
||||||
|
|
||||||
@@ -301,7 +315,7 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
|
|||||||
} else {
|
} else {
|
||||||
|
|
||||||
// Humanity checks
|
// Humanity checks
|
||||||
_humanity = _humanityTarget getVariable ["humanity",0];
|
local _humanity = _humanityTarget getVariable ["humanity",0];
|
||||||
|
|
||||||
_color = "color='#ffffff'";
|
_color = "color='#ffffff'";
|
||||||
if(_humanity < -5000) then {
|
if(_humanity < -5000) then {
|
||||||
@@ -320,7 +334,7 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
|
|||||||
|
|
||||||
// update gui if changed
|
// update gui if changed
|
||||||
if (dayz_humanitytarget != _string) then {
|
if (dayz_humanitytarget != _string) then {
|
||||||
_targetControl = _display displayCtrl 1199;
|
local _targetControl = _display displayCtrl 1199;
|
||||||
_targetControl ctrlSetStructuredText (parseText _string);
|
_targetControl ctrlSetStructuredText (parseText _string);
|
||||||
dayz_humanitytarget = _string;
|
dayz_humanitytarget = _string;
|
||||||
};
|
};
|
||||||
@@ -329,14 +343,14 @@ if (dayz_humanitytarget != _string) then {
|
|||||||
if (Z_singleCurrency) then {
|
if (Z_singleCurrency) then {
|
||||||
_display = uiNameSpace getVariable "ZSC_Money_Display";
|
_display = uiNameSpace getVariable "ZSC_Money_Display";
|
||||||
if (isNil "_display") exitWith {}; // not ready
|
if (isNil "_display") exitWith {}; // not ready
|
||||||
_ctrlZSC = _display displayCtrl 4900;
|
local _ctrlZSC = _display displayCtrl 4900;
|
||||||
_string = "";
|
_string = "";
|
||||||
if (Z_showCurrencyUI) then {
|
if (Z_showCurrencyUI) then {
|
||||||
_cashAmt = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
|
local _cashAmt = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
|
||||||
_string = format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\coins.paa'/><br/>",[_cashAmt] call BIS_fnc_numberText];
|
_string = format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\coins.paa'/><br/>",[_cashAmt] call BIS_fnc_numberText];
|
||||||
};
|
};
|
||||||
if (Z_globalBanking && Z_showBankUI) then {
|
if (Z_globalBanking && Z_showBankUI) then {
|
||||||
_bankAmt = player getVariable ["bankMoney",0];
|
local _bankAmt = player getVariable ["bankMoney",0];
|
||||||
_string = _string + format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\bank.paa'/><br/>",[_bankAmt] call BIS_fnc_numberText];
|
_string = _string + format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\bank.paa'/><br/>",[_bankAmt] call BIS_fnc_numberText];
|
||||||
};
|
};
|
||||||
_ctrlZSC ctrlSetStructuredText parseText _string;
|
_ctrlZSC ctrlSetStructuredText parseText _string;
|
||||||
|
|||||||
@@ -11,14 +11,11 @@ sched_antiTP_init = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sched_antiTP = {
|
sched_antiTP = {
|
||||||
private ["_lastpos","_lastheight","_lasttime","_lastVehicle","_debug","_curpos","_distance","_curtime","_difftime",
|
local _lastpos = _this select 1;
|
||||||
"_curheight","_speed","_topSpeed","_terrainHeight","_safetyVehicle","_curPos"];
|
local _lastheight = _this select 2;
|
||||||
|
local _lasttime = _this select 3;
|
||||||
_lastpos = _this select 1;
|
local _lastVehicle = _this select 4;
|
||||||
_lastheight = _this select 2;
|
local _debug = _this select 5;
|
||||||
_lasttime = _this select 3;
|
|
||||||
_lastVehicle = _this select 4;
|
|
||||||
_debug = _this select 5;
|
|
||||||
|
|
||||||
if (typeName player == "OBJECT" && {(player in playableUnits) && (alive player)}) then {
|
if (typeName player == "OBJECT" && {(player in playableUnits) && (alive player)}) then {
|
||||||
if (count _lastpos != 3) then {
|
if (count _lastpos != 3) then {
|
||||||
@@ -27,22 +24,22 @@ sched_antiTP = {
|
|||||||
_lasttime = diag_ticktime;
|
_lasttime = diag_ticktime;
|
||||||
_lastVehicle = vehicle player;
|
_lastVehicle = vehicle player;
|
||||||
};
|
};
|
||||||
_curpos = getPosATL (vehicle player);
|
local _curpos = getPosATL (vehicle player);
|
||||||
_distance = _lastpos distance _curpos;
|
local _distance = _lastpos distance _curpos;
|
||||||
_curtime = diag_ticktime;
|
local _curtime = diag_ticktime;
|
||||||
_difftime = _curtime - _lasttime;
|
local _difftime = _curtime - _lasttime;
|
||||||
|
|
||||||
if ((_distance > 10) OR {(_difftime > 1)}) then {
|
if ((_distance > 10) OR {(_difftime > 1)}) then {
|
||||||
_curheight = (ATLtoASL _curpos) select 2;
|
local _curheight = (ATLtoASL _curpos) select 2;
|
||||||
_speed = _distance / _difftime;
|
local _speed = _distance / _difftime;
|
||||||
_topSpeed = 10;
|
local _topSpeed = 10;
|
||||||
|
|
||||||
if (vehicle player != player) then {
|
if (vehicle player != player) then {
|
||||||
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
|
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
|
||||||
};
|
};
|
||||||
|
|
||||||
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
|
local _terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
|
||||||
_safetyVehicle = vehicle player;
|
local _safetyVehicle = vehicle player;
|
||||||
|
|
||||||
if (_lastVehicle == vehicle player) then {
|
if (_lastVehicle == vehicle player) then {
|
||||||
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
|
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
|
||||||
|
|||||||
@@ -6,26 +6,24 @@ sched_gravity_init = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sched_gravity = {
|
sched_gravity = {
|
||||||
private ["_otime","_opos","_offtime","_offpos","_oid","_idTrickCount","_timeTrickCount","_time","_ppos","_fftime","_ffpos","_pid","_netid","_initDone"];
|
|
||||||
|
|
||||||
if ((!(_this select 5) and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
|
if ((!(_this select 5) and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
|
||||||
_this = [ time, VisiblePositionASL player, time, VisiblePositionASL player, false, true];
|
_this = [ time, VisiblePositionASL player, time, VisiblePositionASL player, false, true];
|
||||||
//diag_log [ diag_tickTime, __FILE__, "freefall inited" ];
|
//diag_log [ diag_tickTime, __FILE__, "freefall inited" ];
|
||||||
};
|
};
|
||||||
|
|
||||||
_otime = _this select 0;
|
local _otime = _this select 0;
|
||||||
_opos = _this select 1;
|
local _opos = _this select 1;
|
||||||
_offtime = _this select 2;
|
local _offtime = _this select 2;
|
||||||
_offpos = _this select 3;
|
local _offpos = _this select 3;
|
||||||
_inprogress = _this select 4;
|
local _inprogress = _this select 4;
|
||||||
_initDone = _this select 5;
|
local _initDone = _this select 5;
|
||||||
|
|
||||||
if (_initDone) then {
|
if (_initDone) then {
|
||||||
// detect and save freefall start
|
// detect and save freefall start
|
||||||
_time = time;
|
local _time = time;
|
||||||
_ppos = VisiblePositionASL player;
|
local _ppos = VisiblePositionASL player;
|
||||||
_fftime = _time;
|
local _fftime = _time;
|
||||||
_ffpos = +(_ppos);
|
local _ffpos = +(_ppos);
|
||||||
if ((_opos select 2) - (_ppos select 2) >= if (_inprogress) then {0.1} else {0.39} ) then {
|
if ((_opos select 2) - (_ppos select 2) >= if (_inprogress) then {0.1} else {0.39} ) then {
|
||||||
_fftime = _offtime;
|
_fftime = _offtime;
|
||||||
_ffpos = +(_offpos);
|
_ffpos = +(_offpos);
|
||||||
|
|||||||
@@ -4,13 +4,11 @@ sched_gui_init = { [false] };
|
|||||||
|
|
||||||
sched_gui = {
|
sched_gui = {
|
||||||
HIDE_FSM_VARS
|
HIDE_FSM_VARS
|
||||||
private [ "_array", "_initDone", "_ui"];
|
local _initDone = _this select 0;
|
||||||
|
|
||||||
_initDone = _this select 0;
|
if (!_initDone && !isNil 'Dayz_loginCompleted' && {Dayz_loginCompleted}) then {
|
||||||
|
|
||||||
if ((!_initDone and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
|
|
||||||
if !(DZE_UI == 0) then {
|
if !(DZE_UI == 0) then {
|
||||||
_ui = call {
|
local _ui = call {
|
||||||
if (DZE_UI == 1) exitWith {"playerStatusGUI"};
|
if (DZE_UI == 1) exitWith {"playerStatusGUI"};
|
||||||
if (DZE_UI == 2) exitWith {"playerStatusGUI_epoch"};
|
if (DZE_UI == 2) exitWith {"playerStatusGUI_epoch"};
|
||||||
"playerStatusGUI_legacy";
|
"playerStatusGUI_legacy";
|
||||||
@@ -28,7 +26,7 @@ sched_gui = {
|
|||||||
// diag_log [ diag_Ticktime, __FILE__, "waiting", _initDone,Dayz_loginCompleted];
|
// diag_log [ diag_Ticktime, __FILE__, "waiting", _initDone,Dayz_loginCompleted];
|
||||||
//};
|
//};
|
||||||
if (_initDone) then {
|
if (_initDone) then {
|
||||||
_array = player call world_surfaceNoise;
|
local _array = player call world_surfaceNoise;
|
||||||
dayz_surfaceNoise = _array select 1;
|
dayz_surfaceNoise = _array select 1;
|
||||||
dayz_surfaceType = _array select 0;
|
dayz_surfaceType = _array select 0;
|
||||||
call player_checkStealth;
|
call player_checkStealth;
|
||||||
|
|||||||
@@ -17,10 +17,8 @@ sched_medical_slow = { // 10 seconds
|
|||||||
sched_medical_init = { [ []spawn{} ] };
|
sched_medical_init = { [ []spawn{} ] };
|
||||||
sched_medical = { // 1 second
|
sched_medical = { // 1 second
|
||||||
HIDE_FSM_VARS
|
HIDE_FSM_VARS
|
||||||
|
|
||||||
private ["_unconHdlr","_lowBlood"];
|
|
||||||
|
|
||||||
_unconHdlr = _this select 0;
|
local _unconHdlr = _this select 0;
|
||||||
|
|
||||||
if (r_player_blood == r_player_bloodTotal) then {
|
if (r_player_blood == r_player_bloodTotal) then {
|
||||||
r_player_foodstack = 0;
|
r_player_foodstack = 0;
|
||||||
@@ -33,7 +31,7 @@ sched_medical = { // 1 second
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (!canStand player) then { // be consistant with player_updateGui.sqf
|
if (!canStand player) then { // be consistant with player_updateGui.sqf
|
||||||
if ((player getVariable ["hit_legs", 0] < 1) OR !r_fracture_legs) then {
|
if ((player getVariable ["hit_legs", 0] < 1) || !r_fracture_legs) then {
|
||||||
player setVariable ["hit_legs",1,true];
|
player setVariable ["hit_legs",1,true];
|
||||||
r_fracture_legs = true;
|
r_fracture_legs = true;
|
||||||
};
|
};
|
||||||
@@ -50,8 +48,8 @@ sched_medical = { // 1 second
|
|||||||
};
|
};
|
||||||
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [random 4]; "dynamicBlur" ppEffectCommit 0.2;
|
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [random 4]; "dynamicBlur" ppEffectCommit 0.2;
|
||||||
};
|
};
|
||||||
_lowBlood = player getVariable ["USEC_lowBlood", false];
|
local _lowBlood = player getVariable ["USEC_lowBlood", false];
|
||||||
if ((r_player_blood < r_player_bloodTotal) and {!_lowBlood}) then {
|
if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then {
|
||||||
player setVariable["USEC_lowBlood",true,true];
|
player setVariable["USEC_lowBlood",true,true];
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -61,7 +59,7 @@ sched_medical = { // 1 second
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Handle Unconscious player
|
//Handle Unconscious player
|
||||||
if ((r_player_unconscious) and {!r_player_unconsciousInProgress} and {scriptDone _unconHdlr}) then {
|
if ((r_player_unconscious) && !r_player_unconsciousInProgress && (scriptDone _unconHdlr)) then {
|
||||||
//localize "CLIENT: Start Unconscious Function";
|
//localize "CLIENT: Start Unconscious Function";
|
||||||
_unconHdlr = [] spawn fnc_usec_unconscious;
|
_unconHdlr = [] spawn fnc_usec_unconscious;
|
||||||
};
|
};
|
||||||
@@ -79,13 +77,11 @@ sched_medical = { // 1 second
|
|||||||
};
|
};
|
||||||
|
|
||||||
sched_medical_effects_init = {
|
sched_medical_effects_init = {
|
||||||
private ["_hndCC", "_hndDB", "_hndRB"];
|
local _hndCC = ppEffectCreate ["colorCorrections", 3];
|
||||||
|
|
||||||
_hndCC = ppEffectCreate ["colorCorrections", 3];
|
|
||||||
_hndCC ppEffectEnable true;
|
_hndCC ppEffectEnable true;
|
||||||
_hndDB = ppEffectCreate ["dynamicBlur", 2];
|
local _hndDB = ppEffectCreate ["dynamicBlur", 2];
|
||||||
_hndDB ppEffectEnable true;
|
_hndDB ppEffectEnable true;
|
||||||
_hndRB = ppEffectCreate ["radialBlur", 1];
|
local _hndRB = ppEffectCreate ["radialBlur", 1];
|
||||||
_hndRB ppEffectEnable true;
|
_hndRB ppEffectEnable true;
|
||||||
_hndRB ppEffectAdjust [0, 0, 0.5, 0.5];
|
_hndRB ppEffectAdjust [0, 0, 0.5, 0.5];
|
||||||
_hndRB ppEffectCommit 0;
|
_hndRB ppEffectCommit 0;
|
||||||
@@ -97,12 +93,12 @@ sched_medical_effects = {
|
|||||||
// every 2 seconds:
|
// every 2 seconds:
|
||||||
// change saturation, blur and vignetting according to blood level
|
// change saturation, blur and vignetting according to blood level
|
||||||
// Shivering if character temperature is near the minimum
|
// Shivering if character temperature is near the minimum
|
||||||
|
local _hndCC = _this select 0;
|
||||||
private ["_hndCC", "_hndDB", "_tmp1", "_tmp2", "_tmp3","_hndRB"];
|
local _hndDB = _this select 1;
|
||||||
|
local _hndRB = _this select 2;
|
||||||
_hndCC = _this select 0;
|
local _tmp1 = 0;
|
||||||
_hndDB = _this select 1;
|
local _tmp2 = 0;
|
||||||
_hndRB = _this select 2;
|
local _tmp3 = 0;
|
||||||
|
|
||||||
if (r_player_infected) then {
|
if (r_player_infected) then {
|
||||||
_tmp1 = 0.4 + 0.06 * cos(diag_tickTime * 360 / 12);
|
_tmp1 = 0.4 + 0.06 * cos(diag_tickTime * 360 / 12);
|
||||||
@@ -131,7 +127,7 @@ sched_medical_effects = {
|
|||||||
[_hndCC, _hndDB, _hndRB] ppEffectCommit 1.5;
|
[_hndCC, _hndDB, _hndRB] ppEffectCommit 1.5;
|
||||||
|
|
||||||
//Add Shivering
|
//Add Shivering
|
||||||
if (dayz_temperatur <= (0.125 * (dayz_temperaturmax - dayz_temperaturmin) + dayz_temperaturmin) and {(vehicle player == player and speed player < 5) or (vehicle player != player)}) then {
|
if (dayz_temperatur <= (0.125 * (dayz_temperaturmax - dayz_temperaturmin) + dayz_temperaturmin) && {((vehicle player == player) && (speed player < 5)) || (vehicle player != player)}) then {
|
||||||
addCamShake [0.6 * (dayz_temperaturmin / dayz_temperatur), 2, 30];
|
addCamShake [0.6 * (dayz_temperaturmin / dayz_temperatur), 2, 30];
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -142,7 +138,7 @@ sched_medical_effectsSlow = {
|
|||||||
// every 10 seconds
|
// every 10 seconds
|
||||||
HIDE_FSM_VARS
|
HIDE_FSM_VARS
|
||||||
|
|
||||||
if (!r_player_unconscious && {r_player_infected or r_player_inpain}) then {
|
if (!r_player_unconscious && {r_player_infected || r_player_inpain}) then {
|
||||||
//Original pain shake was stronger [2, 1, 25]
|
//Original pain shake was stronger [2, 1, 25]
|
||||||
//Low blood still uses strong shake in init_medical.sqf
|
//Low blood still uses strong shake in init_medical.sqf
|
||||||
addCamShake [1, 1, 20];
|
addCamShake [1, 1, 20];
|
||||||
@@ -150,7 +146,7 @@ sched_medical_effectsSlow = {
|
|||||||
if (!r_player_infected) then {
|
if (!r_player_infected) then {
|
||||||
playSound "breath_1"; //In pain
|
playSound "breath_1"; //In pain
|
||||||
} else {
|
} else {
|
||||||
if ((1 > random 2) && {speed player < 5 or {vehicle player != player}}) then {
|
if ((1 > random 2) && {speed player < 5 || {vehicle player != player}}) then {
|
||||||
[player,"cough",1,false] call dayz_zombieSpeak;
|
[player,"cough",1,false] call dayz_zombieSpeak;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,8 +10,7 @@ sched_onEachFrame_init = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sched_onEachFrame = {
|
sched_onEachFrame = {
|
||||||
private ["_ret"];
|
local _ret = (1==0);
|
||||||
_ret = (1==0);
|
|
||||||
|
|
||||||
if (diag_fpsmin < 10) then {
|
if (diag_fpsmin < 10) then {
|
||||||
sched_ef_lowFPSctr = sched_ef_lowFPSctr +1;
|
sched_ef_lowFPSctr = sched_ef_lowFPSctr +1;
|
||||||
|
|||||||
@@ -6,14 +6,12 @@ sched_security_init = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sched_security = {
|
sched_security = {
|
||||||
private ["_netid","_timeTrickCount","_idTrickCount","_time","_otime","_pid", "_quit", "_list"];
|
local _netid = _this select 0;
|
||||||
|
local _otime = _this select 1;
|
||||||
_netid = _this select 0;
|
local _idTrickCount = _this select 2;
|
||||||
_otime = _this select 1;
|
local _timeTrickCount = _this select 3;
|
||||||
_idTrickCount = _this select 2;
|
local _grp = _this select 4;
|
||||||
_timeTrickCount = _this select 3;
|
local _time = time;
|
||||||
_grp = _this select 4;
|
|
||||||
_time = time;
|
|
||||||
|
|
||||||
if (typeName player != "OBJECT") then {
|
if (typeName player != "OBJECT") then {
|
||||||
PVDZ_sec_atp = format["WARNING typename error for play3r UID#%1", getPlayerUID player];
|
PVDZ_sec_atp = format["WARNING typename error for play3r UID#%1", getPlayerUID player];
|
||||||
@@ -38,7 +36,7 @@ sched_security = {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
_pid = netid player;
|
local _pid = netid player;
|
||||||
_idTrickCount = _idTrickCount * 0.8;
|
_idTrickCount = _idTrickCount * 0.8;
|
||||||
if (_pid != _netid) then {
|
if (_pid != _netid) then {
|
||||||
_idTrickCount = _idTrickCount +1;
|
_idTrickCount = _idTrickCount +1;
|
||||||
@@ -50,13 +48,13 @@ sched_security = {
|
|||||||
|
|
||||||
if (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };
|
if (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };
|
||||||
if (!isNull _grp) then {
|
if (!isNull _grp) then {
|
||||||
_list = units _grp;
|
local _list = units _grp;
|
||||||
if (count _list > 1) then {
|
if (count _list > 1) then {
|
||||||
_quit = false;
|
local _quit = false;
|
||||||
for "_i" from 2 to (count _list)-1 do {
|
for "_i" from 2 to (count _list)-1 do {
|
||||||
_u = (_list select _i);
|
local _u = (_list select _i);
|
||||||
if (!isNull _u) then {
|
if (!isNull _u) then {
|
||||||
_pos = getPosATL _u;
|
local _pos = getPosATL _u;
|
||||||
PVDZ_sec_atp = format ["From play3r UID#%1: illegal gr0up m3mber %2 at %3,%4... Server may be compromised!", getPlayerUID player, typeOf _u, _pos select 0, _pos select 1];
|
PVDZ_sec_atp = format ["From play3r UID#%1: illegal gr0up m3mber %2 at %3,%4... Server may be compromised!", getPlayerUID player, typeOf _u, _pos select 0, _pos select 1];
|
||||||
publicVariableServer "PVDZ_sec_atp";
|
publicVariableServer "PVDZ_sec_atp";
|
||||||
deleteVehicle _u;
|
deleteVehicle _u;
|
||||||
|
|||||||
@@ -12,10 +12,8 @@ sched_throwable_init = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
sched_throwable = {
|
sched_throwable = {
|
||||||
private ["_stance","_cur_muzz","_type", "_x"];
|
|
||||||
|
|
||||||
if ((!isNil "player") and {(!isNull player)}) then {
|
if ((!isNil "player") and {(!isNull player)}) then {
|
||||||
_cur_muzz = currentMuzzle player;
|
local _cur_muzz = currentMuzzle player;
|
||||||
if (((!isNil "_cur_muzz") and {(_cur_muzz != "")}) AND {(0 == getNumber(configFile >> "CfgWeapons" >> _cur_muzz >> "type"))}) then {
|
if (((!isNil "_cur_muzz") and {(_cur_muzz != "")}) AND {(0 == getNumber(configFile >> "CfgWeapons" >> _cur_muzz >> "type"))}) then {
|
||||||
if (sched_throwable_prevmuzz != _cur_muzz) then {
|
if (sched_throwable_prevmuzz != _cur_muzz) then {
|
||||||
sched_throwable_prevmuzz = currentMuzzle player;
|
sched_throwable_prevmuzz = currentMuzzle player;
|
||||||
@@ -26,9 +24,9 @@ sched_throwable = {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
if (abs(sched_throwable_time-diag_tickTime)<2) then {
|
if (abs(sched_throwable_time-diag_tickTime)<2) then {
|
||||||
_stance = toArray (animationState player);
|
local _stance = toArray (animationState player);
|
||||||
_stance = if ((!isNil "_stance") and {(count _stance>17)}) then {toString [_stance select 17]} else {""};
|
_stance = if ((!isNil "_stance") and {(count _stance>17)}) then {toString [_stance select 17]} else {""};
|
||||||
_type = 4096;
|
local _type = 4096;
|
||||||
switch _stance do {
|
switch _stance do {
|
||||||
case "p": { _type = 2; };
|
case "p": { _type = 2; };
|
||||||
case "r": { _type = 1; };
|
case "r": { _type = 1; };
|
||||||
|
|||||||
@@ -1,25 +1,18 @@
|
|||||||
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
|
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
|
||||||
|
|
||||||
private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim",
|
local _character = _this select 0;
|
||||||
"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp","_exitReason",
|
local _magazines = _this select 1;
|
||||||
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
|
|
||||||
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
|
|
||||||
"_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID","_statsDiff"];
|
|
||||||
//[player,array]
|
|
||||||
|
|
||||||
_character = _this select 0;
|
|
||||||
_magazines = _this select 1;
|
|
||||||
local _dayz_onBack = _this select 2;
|
local _dayz_onBack = _this select 2;
|
||||||
_characterID = _character getVariable ["characterID","0"];
|
local _characterID = _character getVariable ["characterID","0"];
|
||||||
_playerUID = getPlayerUID _character;
|
local _playerUID = getPlayerUID _character;
|
||||||
_charPos = getPosATL _character;
|
local _charPos = getPosATL _character;
|
||||||
_isInVehicle = vehicle _character != _character;
|
local _isInVehicle = vehicle _character != _character;
|
||||||
_timeSince = 0;
|
local _timeSince = 0;
|
||||||
_humanity = 0;
|
local _humanity = 0;
|
||||||
_name = if (alive _character) then {name _character} else {"Dead Player"};
|
local _name = if (alive _character) then {name _character} else {"Dead Player"};
|
||||||
_inDebug = (respawn_west_original distance _charPos) < 1500;
|
local _inDebug = (respawn_west_original distance _charPos) < 1500;
|
||||||
|
|
||||||
_exitReason = call {
|
local _exitReason = call {
|
||||||
if (isNil "_characterID") exitwith {("ERROR: Cannot Sync Character " + _name + " has nil characterID")}; //Unit is null
|
if (isNil "_characterID") exitwith {("ERROR: Cannot Sync Character " + _name + " has nil characterID")}; //Unit is null
|
||||||
if (_inDebug) exitwith {format["INFO: Cannot Sync Character %1 near respawn_west %2. This is normal when relogging or changing clothes.",_name,_charPos]};
|
if (_inDebug) exitwith {format["INFO: Cannot Sync Character %1 near respawn_west %2. This is normal when relogging or changing clothes.",_name,_charPos]};
|
||||||
if (_characterID == "0") exitwith {("ERROR: Cannot Sync Character " + _name + " has no characterID")};
|
if (_characterID == "0") exitwith {("ERROR: Cannot Sync Character " + _name + " has no characterID")};
|
||||||
@@ -32,31 +25,32 @@ if (_exitReason != "none") exitWith {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Check for player initiated updates
|
//Check for player initiated updates
|
||||||
_playerPos = [];
|
local _playerPos = [];
|
||||||
_playerGear = [];
|
local _playerGear = [];
|
||||||
_playerBackp = [];
|
local _playerBackp = [];
|
||||||
_medical = [];
|
local _medical = [];
|
||||||
_distanceFoot = 0;
|
local _distanceFoot = 0;
|
||||||
|
|
||||||
//all getVariable immediately
|
//all getVariable immediately
|
||||||
_globalCoins = _character getVariable ["globalMoney", -1];
|
local _globalCoins = _character getVariable ["globalMoney", -1];
|
||||||
_bankCoins = _character getVariable ["bankMoney", -1];
|
local _bankCoins = _character getVariable ["bankMoney", -1];
|
||||||
_coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
|
local _coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
|
||||||
_lastPos = _character getVariable ["lastPos",_charPos];
|
local _lastPos = _character getVariable ["lastPos",_charPos];
|
||||||
_usec_Dead = _character getVariable ["USEC_isDead",false];
|
local _usec_Dead = _character getVariable ["USEC_isDead",false];
|
||||||
_lastTime = _character getVariable ["lastTime",-1];
|
local _lastTime = _character getVariable ["lastTime",-1];
|
||||||
_modelChk = _character getVariable ["model_CHK",""];
|
local _modelChk = _character getVariable ["model_CHK",""];
|
||||||
_temp = round (_character getVariable ["temperature",100]);
|
local _temp = round (_character getVariable ["temperature",100]);
|
||||||
_lastMagazines = _character getVariable ["ServerMagArray",[[],""]];
|
local _lastMagazines = _character getVariable ["ServerMagArray",[[],""]];
|
||||||
//Get difference between current stats and stats at last sync
|
//Get difference between current stats and stats at last sync
|
||||||
_statsDiff = [_character,_playerUID] call server_getStatsDiff;
|
local _statsDiff = [_character,_playerUID] call server_getStatsDiff;
|
||||||
_humanity = _statsDiff select 0;
|
_humanity = _statsDiff select 0;
|
||||||
_kills = _statsDiff select 1;
|
local _kills = _statsDiff select 1;
|
||||||
_headShots = _statsDiff select 2;
|
local _headShots = _statsDiff select 2;
|
||||||
_killsH = _statsDiff select 3;
|
local _killsH = _statsDiff select 3;
|
||||||
_killsB = _statsDiff select 4;
|
local _killsB = _statsDiff select 4;
|
||||||
|
|
||||||
_charPosLen = count _charPos;
|
local _charPosLen = count _charPos;
|
||||||
|
local _magTemp = [];
|
||||||
|
|
||||||
if (!isNil "_magazines") then {
|
if (!isNil "_magazines") then {
|
||||||
_playerGear = [weapons _character,_magazines,_dayz_onBack];
|
_playerGear = [weapons _character,_magazines,_dayz_onBack];
|
||||||
@@ -67,13 +61,13 @@ if (!isNil "_magazines") then {
|
|||||||
if (count _magTemp > 0) then {
|
if (count _magTemp > 0) then {
|
||||||
_magazines = [(magazines _character),20] call array_reduceSize;
|
_magazines = [(magazines _character),20] call array_reduceSize;
|
||||||
{
|
{
|
||||||
_class = _x;
|
local _class = _x;
|
||||||
if (typeName _x == "ARRAY") then {
|
if (typeName _x == "ARRAY") then {
|
||||||
_class = _x select 0;
|
_class = _x select 0;
|
||||||
};
|
};
|
||||||
if (_class in _magazines) then {
|
if (_class in _magazines) then {
|
||||||
_MatchedCount = {_compare = if (typeName _x == "ARRAY") then {_x select 0;} else {_x}; _compare == _class} count _magTemp;
|
local _MatchedCount = {_compare = if (typeName _x == "ARRAY") then {_x select 0;} else {_x}; _compare == _class} count _magTemp;
|
||||||
_CountedActual = {_x == _class} count _magazines;
|
local _CountedActual = {_x == _class} count _magazines;
|
||||||
if (_MatchedCount > _CountedActual) then {
|
if (_MatchedCount > _CountedActual) then {
|
||||||
_magTemp set [_forEachIndex, "0"];
|
_magTemp set [_forEachIndex, "0"];
|
||||||
};
|
};
|
||||||
@@ -100,7 +94,7 @@ if !((_charPos select 0 == 0) && (_charPos select 1 == 0)) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Check player backpack each time sync runs
|
//Check player backpack each time sync runs
|
||||||
_backpack = unitBackpack _character;
|
local _backpack = unitBackpack _character;
|
||||||
_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
|
_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
|
||||||
|
|
||||||
if (!_usec_Dead) then {
|
if (!_usec_Dead) then {
|
||||||
@@ -112,23 +106,24 @@ _character addScore _kills;
|
|||||||
Assess how much time has passed, for recording total time on server
|
Assess how much time has passed, for recording total time on server
|
||||||
Note "lastTime" is -1 after clothes change
|
Note "lastTime" is -1 after clothes change
|
||||||
*/
|
*/
|
||||||
|
local _timeLeft = 0;
|
||||||
if (_lastTime == -1) then {
|
if (_lastTime == -1) then {
|
||||||
_character setVariable ["lastTime",diag_tickTime,false];
|
_character setVariable ["lastTime",diag_tickTime,false];
|
||||||
} else {
|
} else {
|
||||||
_timeGross = (diag_tickTime - _lastTime);
|
local _timeGross = (diag_tickTime - _lastTime);
|
||||||
_timeSince = floor (_timeGross / 60);
|
_timeSince = floor (_timeGross / 60);
|
||||||
_timeLeft = (_timeGross - (_timeSince * 60));
|
_timeLeft = (_timeGross - (_timeSince * 60));
|
||||||
};
|
};
|
||||||
/*
|
/*
|
||||||
Get character state details
|
Get character state details
|
||||||
*/
|
*/
|
||||||
_currentWpn = currentMuzzle _character;
|
local _currentWpn = currentMuzzle _character;
|
||||||
_currentAnim = animationState _character;
|
local _currentAnim = animationState _character;
|
||||||
_config = configFile >> "CfgMovesMaleSdr" >> "States" >> _currentAnim;
|
local _config = configFile >> "CfgMovesMaleSdr" >> "States" >> _currentAnim;
|
||||||
_onLadder = (getNumber (_config >> "onLadder")) == 1;
|
local _onLadder = (getNumber (_config >> "onLadder")) == 1;
|
||||||
_isTerminal = (getNumber (_config >> "terminal")) == 1;
|
local _isTerminal = (getNumber (_config >> "terminal")) == 1;
|
||||||
//_wpnDisabled = (getNumber (_config >> "disableWeapons")) == 1;
|
//_wpnDisabled = (getNumber (_config >> "disableWeapons")) == 1;
|
||||||
_currentModel = typeOf _character;
|
local _currentModel = typeOf _character;
|
||||||
if (_currentModel == _modelChk) then {
|
if (_currentModel == _modelChk) then {
|
||||||
_currentModel = "";
|
_currentModel = "";
|
||||||
} else {
|
} else {
|
||||||
@@ -152,14 +147,14 @@ if (count _this > 4) then { //calling from player_onDisconnect
|
|||||||
};
|
};
|
||||||
if (_isInVehicle) then {
|
if (_isInVehicle) then {
|
||||||
//if the player object is inside a vehicle lets eject the player
|
//if the player object is inside a vehicle lets eject the player
|
||||||
_relocate = ((vehicle _character isKindOf "Air") && (_charPos select 2 > 1.5));
|
local _relocate = ((vehicle _character isKindOf "Air") && (_charPos select 2 > 1.5));
|
||||||
_character action ["eject", vehicle _character];
|
_character action ["eject", vehicle _character];
|
||||||
|
|
||||||
// Prevent relog in parachute, heli or plane above base exploit to get inside
|
// Prevent relog in parachute, heli or plane above base exploit to get inside
|
||||||
if (_relocate) then {
|
if (_relocate) then {
|
||||||
_count = 0;
|
local _count = 0;
|
||||||
_maxDist = 800;
|
local _maxDist = 800;
|
||||||
_newPos = [_charPos, 80, _maxDist, 10, 1, 0, 0, [], [_charPos,_charPos]] call BIS_fnc_findSafePos;
|
local _newPos = [_charPos, 80, _maxDist, 10, 1, 0, 0, [], [_charPos,_charPos]] call BIS_fnc_findSafePos;
|
||||||
|
|
||||||
while {_newPos distance _charPos == 0} do {
|
while {_newPos distance _charPos == 0} do {
|
||||||
_count = _count + 1;
|
_count = _count + 1;
|
||||||
@@ -168,7 +163,7 @@ if (count _this > 4) then { //calling from player_onDisconnect
|
|||||||
};
|
};
|
||||||
_newPos set [2,0]; //findSafePos only returns two elements
|
_newPos set [2,0]; //findSafePos only returns two elements
|
||||||
_charPos = _newPos;
|
_charPos = _newPos;
|
||||||
diag_log format["%1(%2) logged out in air vehicle. Relocated to safePos.",_name,_playerUID];
|
diag_log format["%1(%2) logged out in air vehicle. Relocated to safePos %3 - %4.",_name,_playerUID,mapGridPosition _charPos,_charPos];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@@ -184,14 +179,14 @@ if (_isInVehicle) then {
|
|||||||
_currentWpn = "";
|
_currentWpn = "";
|
||||||
} else {
|
} else {
|
||||||
if (typeName _currentWpn == "STRING") then {
|
if (typeName _currentWpn == "STRING") then {
|
||||||
_muzzles = getArray (configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
|
local _muzzles = getArray (configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
|
||||||
if (count _muzzles > 1) then {_currentWpn = currentMuzzle _character;};
|
if (count _muzzles > 1) then {_currentWpn = currentMuzzle _character;};
|
||||||
} else {
|
} else {
|
||||||
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
|
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
|
||||||
_currentWpn = "";
|
_currentWpn = "";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
_currentState = [[_currentWpn,_currentAnim,_temp],[]];
|
local _currentState = [[_currentWpn,_currentAnim,_temp],[]];
|
||||||
|
|
||||||
//Reset timer
|
//Reset timer
|
||||||
if (_timeSince > 0) then {
|
if (_timeSince > 0) then {
|
||||||
@@ -203,7 +198,7 @@ if (_timeSince > 0) then {
|
|||||||
Low priority code below this point where _character object is no longer needed and may be Null.
|
Low priority code below this point where _character object is no longer needed and may be Null.
|
||||||
*/
|
*/
|
||||||
if (count _playerPos > 0) then {
|
if (count _playerPos > 0) then {
|
||||||
_array = [];
|
local _array = [];
|
||||||
{
|
{
|
||||||
if (_x > dayz_minpos && _x < dayz_maxpos) then {_array set [count _array,_x];};
|
if (_x > dayz_minpos && _x < dayz_maxpos) then {_array set [count _array,_x];};
|
||||||
} forEach (_playerPos select 1);
|
} forEach (_playerPos select 1);
|
||||||
@@ -211,7 +206,7 @@ if (count _playerPos > 0) then {
|
|||||||
};
|
};
|
||||||
|
|
||||||
//Wait for HIVE to be free and send request
|
//Wait for HIVE to be free and send request
|
||||||
_key = if (Z_SingleCurrency) then {
|
local _key = if (Z_SingleCurrency) then {
|
||||||
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins]
|
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins]
|
||||||
} else {
|
} else {
|
||||||
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity]
|
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity]
|
||||||
|
|||||||
Reference in New Issue
Block a user