Switch often called functions from private to local

This commit is contained in:
AirwavesMan
2021-01-14 09:24:06 +01:00
parent 1d826ac331
commit 63a3535f37
12 changed files with 368 additions and 375 deletions

View File

@@ -8,18 +8,16 @@ scriptName "Functions\misc\fn_damageActions.sqf";
- [] call fnc_usec_damageActions; - [] call fnc_usec_damageActions;
************************************************************/ ************************************************************/
private ["_hasABWipes","_dragged","_menClose","_hasPatient","_vehicle","_inVehicle","_isClose","_assignedRole","_driver","_action","_turret","_weapons","_weaponName","_crew","_unconscious_crew","_patients","_vehType","_unit","_antibiotics","_bloodBags","_unconscious","_lowBlood","_injured","_hasSepsis","_inPain","_legsBroke","_armsBroke","_infected","_hasBandage","_hasSepsisBandage","_hasEpi","_hasMorphine","_hasSplint","_hasPainkillers","_hasAntibiotics","_hasBloodBag","_vehClose","_action1","_action2","_action3","_playerMagazines","_isFriendly","_action4","_painkillers"]; local _menClose = cursorTarget;
local _hasPatient = alive _menClose;
_menClose = cursorTarget; local _vehicle = vehicle player;
_hasPatient = alive _menClose; local _inVehicle = (_vehicle != player);
_vehicle = vehicle player; local _isClose = ((player distance _menClose) < ((sizeOf typeOf _menClose) / 2));
_inVehicle = (_vehicle != player);
_isClose = ((player distance _menClose) < ((sizeOf typeOf _menClose) / 2));
if (_inVehicle) then { if (_inVehicle) then {
r_player_lastVehicle = _vehicle; r_player_lastVehicle = _vehicle;
_assignedRole = assignedVehicleRole player; local _assignedRole = assignedVehicleRole player;
_driver = driver (vehicle player); local _driver = driver (vehicle player);
if (str (_assignedRole) != str (r_player_lastSeat)) then { if (str (_assignedRole) != str (r_player_lastSeat)) then {
call r_player_removeActions2; call r_player_removeActions2;
if (_vehicle isKindOf "ArmoredSUV_Base_PMC" && {_vehicle animationPhase "HideGun_01" != 0} && {_vehicle emptyPositions "Gunner" == 0}) then { if (_vehicle isKindOf "ArmoredSUV_Base_PMC" && {_vehicle animationPhase "HideGun_01" != 0} && {_vehicle emptyPositions "Gunner" == 0}) then {
@@ -30,6 +28,7 @@ if (_inVehicle) then {
if (!r_player_unconscious && !r_action2) then { if (!r_player_unconscious && !r_action2) then {
r_player_lastSeat = _assignedRole; r_player_lastSeat = _assignedRole;
local _action = [];
if (_vehicle isKindOf "helicopter" || {_inVehicle && {{(isPlayer _x) && (alive _x)} count (crew _vehicle) > 1}}) then { if (_vehicle isKindOf "helicopter" || {_inVehicle && {{(isPlayer _x) && (alive _x)} count (crew _vehicle) > 1}}) then {
//allow switch to pilot //allow switch to pilot
@@ -62,14 +61,14 @@ if (_inVehicle) then {
}; };
}; };
if ((count _assignedRole) > 1 || {(_assignedRole select 0) == "driver"}) then { if ((count _assignedRole) > 1 || {(_assignedRole select 0) == "driver"}) then {
_turret = [-1]; local _turret = [-1];
if ((count _assignedRole) > 1) then { if ((count _assignedRole) > 1) then {
_turret = _assignedRole select 1; _turret = _assignedRole select 1;
}; };
_weapons = _vehicle weaponsTurret _turret; local _weapons = _vehicle weaponsTurret _turret;
_weapons = _weapons - ["CarHorn","MiniCarHorn","SportCarHorn","BikeHorn","TruckHorn","TruckHorn2"]; _weapons = _weapons - ["CarHorn","MiniCarHorn","SportCarHorn","BikeHorn","TruckHorn","TruckHorn2"];
{ {
_weaponName = getText (configFile >> "cfgWeapons" >> _x >> "displayName"); local _weaponName = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
_action = _vehicle addAction [format[localize "str_actions_addammo",_weaponName], "\z\addons\dayz_code\actions\ammo.sqf",[_vehicle,_x,_turret], 0, false, true]; _action = _vehicle addAction [format[localize "str_actions_addammo",_weaponName], "\z\addons\dayz_code\actions\ammo.sqf",[_vehicle,_x,_turret], 0, false, true];
r_player_actions2 set [count r_player_actions2,_action]; r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true; r_action2 = true;
@@ -77,19 +76,19 @@ if (_inVehicle) then {
}; };
}; };
//Check if patients //Check if patients
_crew = crew _vehicle; local _crew = crew _vehicle;
if (count _crew > 0 && {!r_player_unconscious}) then { if (count _crew > 0 && !r_player_unconscious) then {
_unconscious_crew = []; local _unconscious_crew = [];
{ {
if (_x getVariable "NORRN_unconscious") then { if (_x getVariable "NORRN_unconscious") then {
_unconscious_crew set [(count _unconscious_crew), _x] _unconscious_crew set [(count _unconscious_crew), _x]
}; };
} forEach _crew; } forEach _crew;
_patients = count _unconscious_crew; local _patients = count _unconscious_crew;
if (_patients > 0) then { if (_patients > 0) then {
if (!r_action_unload) then { if (!r_action_unload) then {
r_action_unload = true; r_action_unload = true;
_vehType = typeOf _vehicle; local _vehType = typeOf _vehicle;
_action = _vehicle addAction [format[localize "str_actions_medical_14",_vehType], "\z\addons\dayz_code\medical\load\unLoad_act.sqf",[player,_unconscious_crew,_vehicle], 0, false, true]; _action = _vehicle addAction [format[localize "str_actions_medical_14",_vehType], "\z\addons\dayz_code\medical\load\unLoad_act.sqf",[player,_unconscious_crew,_vehicle], 0, false, true];
r_player_actions2 set [count r_player_actions2,_action]; r_player_actions2 set [count r_player_actions2,_action];
}; };
@@ -115,52 +114,53 @@ if (r_player_unconscious) then {
//Lets make sure the player is looking at the target //Lets make sure the player is looking at the target
if (isPlayer cursorTarget) then { if (isPlayer cursorTarget) then {
if (!r_drag_sqf && {!r_action} && {!_inVehicle} && {!r_player_unconscious} && {player distance _menClose < 3}) then { if (!r_player_unconscious && !_inVehicle && {!r_drag_sqf && !r_action && player distance _menClose < 3}) then {
_unit = cursorTarget; local _unit = cursorTarget;
player reveal _unit; player reveal _unit;
//Arrays //Arrays
_antibiotics = ["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"]; local _antibiotics = ["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
_painkillers = ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"]; local _painkillers = ["ItemPainkiller","ItemPainkiller1","ItemPainkiller2","ItemPainkiller3","ItemPainkiller4","ItemPainkiller5","ItemPainkiller6"];
_bloodBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"]; local _bloodBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
//Var checks //Var checks
_unconscious = _unit getVariable ["NORRN_unconscious", false]; local _unconscious = _unit getVariable ["NORRN_unconscious", false];
_dragged = _unit getVariable ["NORRN_unit_dragged", false]; local _dragged = _unit getVariable ["NORRN_unit_dragged", false];
_lowBlood = _unit getVariable ["USEC_lowBlood", false]; local _lowBlood = _unit getVariable ["USEC_lowBlood", false];
_injured = _unit getVariable ["USEC_injured", false]; local _injured = _unit getVariable ["USEC_injured", false];
_hasSepsis = _unit getVariable ["USEC_Sepsis", false]; local _hasSepsis = _unit getVariable ["USEC_Sepsis", false];
_inPain = _unit getVariable ["USEC_inPain", false]; local _inPain = _unit getVariable ["USEC_inPain", false];
_legsBroke = _unit getVariable ["hit_legs", 0] >= 1; local _legsBroke = _unit getVariable ["hit_legs", 0] >= 1;
_armsBroke = _unit getVariable ["hit_hands", 0] >= 1; local _armsBroke = _unit getVariable ["hit_hands", 0] >= 1;
_infected = _unit getVariable ["USEC_infected", false]; local _infected = _unit getVariable ["USEC_infected", false];
//Magazine checks //Magazine checks
_playerMagazines = magazines player; local _playerMagazines = magazines player;
_hasBandage = "ItemBandage" in _playerMagazines; local _hasBandage = "ItemBandage" in _playerMagazines;
_hasSepsisBandage = "ItemSepsisBandage" in _playerMagazines; local _hasSepsisBandage = "ItemSepsisBandage" in _playerMagazines;
_hasEpi = "ItemEpinephrine" in _playerMagazines; local _hasEpi = "ItemEpinephrine" in _playerMagazines;
_hasMorphine = "ItemMorphine" in _playerMagazines; local _hasMorphine = "ItemMorphine" in _playerMagazines;
_hasSplint = "equip_woodensplint" in _playerMagazines; local _hasSplint = "equip_woodensplint" in _playerMagazines;
_hasPainkillers = Array_Any(_playerMagazines, {_this in _painkillers}); local _hasPainkillers = Array_Any(_playerMagazines, {_this in _painkillers});
_hasAntibiotics = Array_Any(_playerMagazines, {_this in _antibiotics}); local _hasAntibiotics = Array_Any(_playerMagazines, {_this in _antibiotics});
_hasABWipes = "ItemAntibacterialWipe" in _playerMagazines; local _hasABWipes = "ItemAntibacterialWipe" in _playerMagazines;
if (dayz_classicBloodBagSystem) then { local _hasBloodBag = "ItemBloodbag" in _playerMagazines;
_hasBloodBag = "ItemBloodbag" in _playerMagazines;
} else { if !(dayz_classicBloodBagSystem) then {
_hasBloodBag = Array_Any(_playerMagazines, {_this in _bloodBags}); _hasBloodBag = Array_Any(_playerMagazines, {_this in _bloodBags});
}; };
_vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5]; local _vehClose = (getPosATL player) nearEntities [["Car","Tank","Helicopter","Plane","StaticWeapon","Ship"],5];
if (_hasPatient) then { if (_hasPatient) then {
local _action = [];
//Allow player to drag //Allow player to drag
if(_unconscious && {!_dragged}) then { if(_unconscious && !_dragged) then {
r_action = true; r_action = true;
_action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true]; local _action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true];
_action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true]; local _action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true];
_action3 = _unit addAction [localize "str_actions_medical_02", "\z\addons\dayz_code\medical\pulse.sqf",_unit, 0, true, true]; local _action3 = _unit addAction [localize "str_actions_medical_02", "\z\addons\dayz_code\medical\pulse.sqf",_unit, 0, true, true];
_action4 = _unit addAction [localize "str_actions_medical_drag", "\z\addons\dayz_code\medical\carry.sqf",_unit, 0, true, true]; local _action4 = _unit addAction [localize "str_actions_medical_drag", "\z\addons\dayz_code\medical\carry.sqf",_unit, 0, true, true];
r_player_actions set [count r_player_actions, _action1]; r_player_actions set [count r_player_actions, _action1];
r_player_actions set [count r_player_actions, _action2]; r_player_actions set [count r_player_actions, _action2];
@@ -168,67 +168,66 @@ if (isPlayer cursorTarget) then {
r_player_actions set [count r_player_actions, _action4]; r_player_actions set [count r_player_actions, _action4];
}; };
//Load Vehicle //Load Vehicle
if (count _vehClose > 0 && {!locked (_vehClose select 0)} && {_unconscious}) then { if (_unconscious && {(count _vehClose > 0) && !locked (_vehClose select 0)}) then {
r_action = true; r_action = true;
_vehicle = _vehClose select 0; local _vehicle = _vehClose select 0;
_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); local _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
_action = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true]; _action = _unit addAction [format[localize "str_actions_medical_03",_vehType], "\z\addons\dayz_code\medical\load\load_act.sqf",[player,_vehicle,_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to bandage //Allow player to bandage
if(_injured && {_hasBandage}) then { if(_injured && _hasBandage) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to give sepsis bandage //Allow player to give sepsis bandage
if((_injured || {_hasSepsis}) && {_hasSepsisBandage}) then { if((_injured || _hasSepsis) && _hasSepsisBandage) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_04_sepsis", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_04_sepsis", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to give antibacterial wipe //Allow player to give antibacterial wipe
if(_hasSepsis && {_hasABWipes}) then { if(_hasSepsis && _hasABWipes) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_04_wipes", "\z\addons\dayz_code\medical\wipes.sqf",[_unit], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_04_wipes", "\z\addons\dayz_code\medical\wipes.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to give Epinephrine //Allow player to give Epinephrine
if(_unconscious && {_hasEpi}) then { if(_unconscious && _hasEpi) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to give Morphine //Allow player to give Morphine
if((_legsBroke || {_armsBroke}) && {_hasMorphine}) then { if((_legsBroke || _armsBroke) && _hasMorphine) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to give equip_woodensplint //Allow player to give equip_woodensplint
if((_legsBroke || {_armsBroke}) && {_hasSplint}) then { if((_legsBroke || _armsBroke) && _hasSplint) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to give Painkillers //Allow player to give Painkillers
if(_inPain && {_hasPainkillers}) then { if(_inPain && _hasPainkillers) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
}; };
//Allow player to transfuse blood //Allow player to transfuse blood
if(_lowBlood && {_hasBloodBag}) then { if(_lowBlood && _hasBloodBag) then {
private ["_tempArray","_displayName"];
r_action = true; r_action = true;
if (dayz_classicBloodBagSystem) then { if (dayz_classicBloodBagSystem) then {
_action = _unit addAction [localize "str_actions_medical_08", "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,"ItemBloodbag"], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_08", "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,"ItemBloodbag"], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
} else { } else {
_tempArray = []; local _tempArray = [];
{ // This was a TODO by the Vanilla Mod devs. { // This was a TODO by the Vanilla Mod devs.
if (_x in _playerMagazines && {!(_x in _tempArray)}) then { if (_x in _playerMagazines && {!(_x in _tempArray)}) then {
_displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName"); local _displayName = getText(configFile >> "cfgMagazines" >> _x >> "displayName");
_action = _unit addAction [format[localize "str_actions_medical_08a",_displayName], "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,_x], 0, true, true]; _action = _unit addAction [format[localize "str_actions_medical_08a",_displayName], "\z\addons\dayz_code\medical\transfusion.sqf",[_unit,_x], 0, true, true];
r_player_actions set [count r_player_actions,_action]; r_player_actions set [count r_player_actions,_action];
_tempArray set [count _tempArray, _x]; _tempArray set [count _tempArray, _x];
@@ -237,7 +236,7 @@ if (isPlayer cursorTarget) then {
}; };
}; };
//Allow player to give antibiotics //Allow player to give antibiotics
if (_infected && {_hasAntibiotics}) then { if (_infected && _hasAntibiotics) then {
r_action = true; r_action = true;
_action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true]; _action = _unit addAction [localize "str_actions_medical_give_antibiotics", "\z\addons\dayz_code\medical\antibiotics.sqf",[_unit], 0, true, true];
r_player_actions set [count r_player_actions, _action]; r_player_actions set [count r_player_actions, _action];
@@ -260,7 +259,7 @@ if (isPlayer cursorTarget) then {
}; };
//Remove Actions //Remove Actions
if ((!_isClose || {!_hasPatient}) && {r_action}) then { if ((!_isClose || !_hasPatient) && r_action) then {
call fnc_usec_medic_removeActions; call fnc_usec_medic_removeActions;
r_action = false; r_action = false;
}; };

View File

@@ -4,34 +4,27 @@ scriptName "Functions\misc\fn_selfActions.sqf";
- Function - Function
- [] call fnc_usec_selfActions; - [] call fnc_usec_selfActions;
************************************************************/ ************************************************************/
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_player_deleteBuild",
"_player_lockUnlock_crtl","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid","_myCharID","_isLocked","_isClose","_hasunboiledwater","_characterID","_text2"];
_vehicle = vehicle player; local _vehicle = vehicle player;
_inVehicle = (_vehicle != player); local _inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget; local _cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player; local _primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player; local _currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player; local _magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; local _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); local _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
_uid = getPlayerUID player; local _uid = getPlayerUID player;
_nearLight = nearestObject [player,"LitObject"]; local _nearLight = nearestObject [player,"LitObject"];
_canPickLight = false; local _canPickLight = false;
_myCharID = player getVariable ["CharacterID","0"]; local _myCharID = player getVariable ["CharacterID","0"];
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"]; local _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; local _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isZombie = _cursorTarget isKindOf "zZombie_base"; local _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
_isPZombie = player isKindOf "PZombie_VB"; local _isZombie = _cursorTarget isKindOf "zZombie_base";
_isClose = (player distance _cursorTarget < 3); local _isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0]; local _isClose = (player distance _cursorTarget < 3);
local _dogHandle = player getVariable ["dogID",0];
local _text = "";
if (!isNull _nearLight) then { if (!isNull _nearLight) then {
if (_nearLight distance player < 4) then { if (_nearLight distance player < 4) then {
@@ -99,13 +92,14 @@ if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select
if (_inVehicle) then { if (_inVehicle) then {
DZE_myVehicle = _vehicle; DZE_myVehicle = _vehicle;
if ((_vehicleOwnerID != "0") && {_canDo}) then { if ((_vehicleOwnerID != "0") && _canDo) then {
if (s_player_lockUnlockInside_ctrl < 0) then { if (s_player_lockUnlockInside_ctrl < 0) then {
_totalKeys = call epoch_tempKeys; local _totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0; local _temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1; local _temp_keys_names = _totalKeys select 1;
_hasKey = _vehicleOwnerID in _temp_keys; local _hasKey = _vehicleOwnerID in _temp_keys;
_oldOwner = (_vehicleOwnerID == _uid); local _oldOwner = (_vehicleOwnerID == _uid);
local _unlock = [];
_text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName"); _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
if (locked DZE_myVehicle) then { if (locked DZE_myVehicle) then {
@@ -140,7 +134,7 @@ if (_inVehicle) then {
}; };
if (DZE_HeliLift) then { if (DZE_HeliLift) then {
_hasAttached = _vehicle getVariable["hasAttached",false]; local _hasAttached = _vehicle getVariable["hasAttached",false];
if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
if (s_player_heli_detach < 0) then { if (s_player_heli_detach < 0) then {
dayz_myLiftVehicle = _vehicle; dayz_myLiftVehicle = _vehicle;
@@ -187,8 +181,7 @@ if (_isPZombie) then {
s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
}; };
if (!isNull _cursorTarget && _isClose) then { if (!isNull _cursorTarget && _isClose) then {
_isHarvested = _cursorTarget getVariable["meatHarvested",false]; local _isHarvested = _cursorTarget getVariable["meatHarvested",false];
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then { if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
if (s_player_pzombiesfeed < 0) then { if (s_player_pzombiesfeed < 0) then {
s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false]; s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
@@ -204,30 +197,32 @@ if (_isPZombie) then {
}; };
// Increase distance only if AIR, SHIP or TANK // Increase distance only if AIR, SHIP or TANK
_allowedDistance = [4, 8] select ((_cursorTarget isKindOf "Air") || {_cursorTarget isKindOf "Ship"} || {_cursorTarget isKindOf "Tank"}); local _allowedDistance = [4, 8] select ((_cursorTarget isKindOf "Air") || {_cursorTarget isKindOf "Ship"} || {_cursorTarget isKindOf "Tank"});
if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player distance _cursorTarget < _allowedDistance}) then { if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player distance _cursorTarget < _allowedDistance}) then {
_typeOfCursorTarget = typeOf _cursorTarget; local _typeOfCursorTarget = typeOf _cursorTarget;
_isVehicle = _cursorTarget isKindOf "AllVehicles"; local _isVehicle = _cursorTarget isKindOf "AllVehicles";
_isBicycle = _cursorTarget isKindOf "Bicycle"; local _isBicycle = _cursorTarget isKindOf "Bicycle";
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies local _isDestructable = _cursorTarget isKindOf "BuiltItems";
_isDestructable = _cursorTarget isKindOf "BuiltItems"; local _isGenerator = _typeOfCursorTarget == "Generator_DZ";
_isGenerator = _typeOfCursorTarget == "Generator_DZ"; local _isLocked = locked _cursorTarget;
_isLocked = locked _cursorTarget; local _isFuel = false;
_isFuel = false; local _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; local _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
_hasFuel20 = "ItemJerrycan" in _magazinesPlayer; local _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
_hasFuel5 = "ItemFuelcan" in _magazinesPlayer; local _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
_hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer)); local _itemsPlayer = items player;
_itemsPlayer = items player; local _weaponsPlayer = weapons player;
_weaponsPlayer = weapons player; local _hasCrowbar = "ItemCrowbar" in _itemsPlayer || "MeleeCrowbar" in _weaponsPlayer || dayz_onBack == "MeleeCrowbar";
_hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar"; local _hasToolbox = "ItemToolbox" in _itemsPlayer;
_hasToolbox = "ItemToolbox" in _itemsPlayer; local _isAlive = alive _cursorTarget;
_isAlive = alive _cursorTarget; local _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); local _isPlant = _typeOfCursorTarget in Dayz_plants;
_isPlant = _typeOfCursorTarget in Dayz_plants; local _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
_istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); local _characterID = _cursorTarget getVariable ["CharacterID","0"];
_characterID = _cursorTarget getVariable ["CharacterID","0"]; local _id = "";
local _ownerID = "";
local _hasAccess = [];
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
_id = _uid; _id = _uid;
@@ -237,11 +232,11 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
_ownerID = _characterID; _ownerID = _characterID;
}; };
_isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin"); local _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
_isModular = _cursorTarget isKindOf "ModularItems"; local _isModular = _cursorTarget isKindOf "ModularItems";
_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"]; local _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ","WoodenGate_foundation_DZ","WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ","Land_DZE_WoodGate","Land_DZE_WoodOpenTopGarageDoor","CinderGate_DZ","CinderGarageOpenTop_DZ","CinderDoorHatch_DZ","Door_DZ","Concrete_Bunker_DZ","Metal_Drawbridge_DZ"];
_player_deleteBuild = false; local _player_deleteBuild = false;
_player_lockUnlock_crtl = false; local _player_lockUnlock_crtl = false;
//fuel tanks //fuel tanks
if (_hasEmptyFuelCan) then { if (_hasEmptyFuelCan) then {
@@ -277,7 +272,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
if (_isVehicle && {!_isMan && damage _cursorTarget < 1}) then { if (_isVehicle && {!_isMan && damage _cursorTarget < 1}) then {
_isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; local _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];
//Allow player to fill vehicle 210L //Allow player to fill vehicle 210L
if (_hasBarrel && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then { if (_hasBarrel && {fuel _cursorTarget < 1 && !_isDisallowRefuel}) then {
if (s_player_fillfuel210 < 0) then { if (s_player_fillfuel210 < 0) then {
@@ -330,8 +325,8 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
//Fireplace Actions check //Fireplace Actions check
if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; local _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
_hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0; local _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"]} count _magazinesPlayer > 0;
//Cook Meat //Cook Meat
@@ -358,7 +353,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
}; };
if (_isAlive) then { if (_isAlive) then {
_restrict = _typeOfCursorTarget in DZE_restrictRemoval; local _restrict = _typeOfCursorTarget in DZE_restrictRemoval;
//Allow player to remove objects with no ownership or access required //Allow player to remove objects with no ownership or access required
if (!_restrict && {_isDestructable || {_typeOfCursorTarget in DZE_isWreck} || {_typeOfCursorTarget in DZE_isWreckBuilding} || {_typeOfCursorTarget in DZE_isRemovable}}) then { if (!_restrict && {_isDestructable || {_typeOfCursorTarget in DZE_isWreck} || {_typeOfCursorTarget in DZE_isWreckBuilding} || {_typeOfCursorTarget in DZE_isRemovable}}) then {
@@ -376,7 +371,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
}; };
}; };
if (_isVehicle) then { if (_isVehicle) then {
if ((_characterID != "0") && {!_isMan}) then { if ((_characterID != "0") && !_isMan) then {
_player_lockUnlock_crtl = true; _player_lockUnlock_crtl = true;
}; };
}; };
@@ -409,7 +404,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
//other tents //other tents
if (_istypeTent) then { if (_istypeTent) then {
_hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0; local _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
if ((_hasFuel20 || _hasFuel5 || _hasBarrel) && _hasIgnitors) then { if ((_hasFuel20 || _hasFuel5 || _hasBarrel) && _hasIgnitors) then {
if (s_player_destroytent < 0) then { if (s_player_destroytent < 0) then {
s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true]; s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
@@ -446,7 +441,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
}; };
/* /*
//Carbomb //Carbomb
_hasCarBomb = "ItemCarBomb" in _magazinesPlayer; local _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then { if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
if (s_player_attach_bomb < 0) then { if (s_player_attach_bomb < 0) then {
s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true]; s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
@@ -460,8 +455,9 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
if (_isVehicle && {!_isMan && _hasToolbox && {dayz_myCursorTarget != _cursorTarget} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}}) then { if (_isVehicle && {!_isMan && _hasToolbox && {dayz_myCursorTarget != _cursorTarget} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}}) then {
if (s_player_repair_crtl < 0) then { if (s_player_repair_crtl < 0) then {
dayz_myCursorTarget = _cursorTarget; dayz_myCursorTarget = _cursorTarget;
_menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false]; local _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels. if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
local _menu1 = [];
if (!DZE_salvageLocked) then { if (!DZE_salvageLocked) then {
if (!_isLocked) then { if (!_isLocked) then {
_menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
@@ -483,7 +479,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then { if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access; _hasAccess = [player, _cursorTarget] call FNC_check_access;
_allowed = ((_hasAccess select 0) || _hasAccess select 2 || _hasAccess select 3 || _hasAccess select 4); local _allowed = ((_hasAccess select 0) || _hasAccess select 2 || _hasAccess select 3 || _hasAccess select 4);
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
if (s_player_plotManagement < 0 && _allowed) then { if (s_player_plotManagement < 0 && _allowed) then {
s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
@@ -512,9 +508,9 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
}; };
if (DZE_HeliLift) then { if (DZE_HeliLift) then {
_liftHeli = objNull; local _liftHeli = objNull;
_found = false; local _found = false;
_allowTow = false; local _allowTow = false;
if ((count (crew _cursorTarget)) == 0) then { if ((count (crew _cursorTarget)) == 0) then {
{ {
if (!_allowTow) then { if (!_allowTow) then {
@@ -526,10 +522,10 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
if (_allowTow) then { if (_allowTow) then {
{ {
if (!_found) then { if (!_found) then {
_posL = [_x] call FNC_getPos; local _posL = [_x] call FNC_getPos;
_posC = [_cursorTarget] call FNC_getPos; local _posC = [_cursorTarget] call FNC_getPos;
_height = (_posL select 2) - (_posC select 2); local _height = (_posL select 2) - (_posC select 2);
_hasAttached = _x getVariable["hasAttached",false]; local _hasAttached = _x getVariable["hasAttached",false];
if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then { if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then { if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
_liftHeli = _x; _liftHeli = _x;
@@ -540,7 +536,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
} count (player nearEntities [DZE_HeliAllowTowFrom,15]); } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
}; };
_attached = _cursorTarget getVariable["attached",false]; local _attached = _cursorTarget getVariable["attached",false];
if (_found && _allowTow && !_isLocked && {typeName _attached != "OBJECT"}) then { if (_found && _allowTow && !_isLocked && {typeName _attached != "OBJECT"}) then {
if (s_player_heli_lift < 0) then { if (s_player_heli_lift < 0) then {
s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
@@ -554,11 +550,13 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
// Allow Owner to lock and unlock vehicle // Allow Owner to lock and unlock vehicle
if (_player_lockUnlock_crtl) then { if (_player_lockUnlock_crtl) then {
if (s_player_lockUnlock_crtl < 0) then { if (s_player_lockUnlock_crtl < 0) then {
_totalKeys = call epoch_tempKeys; local _totalKeys = call epoch_tempKeys;
_temp_keys = _totalKeys select 0; local _temp_keys = _totalKeys select 0;
_temp_keys_names = _totalKeys select 1; local _temp_keys_names = _totalKeys select 1;
_hasKey = _characterID in _temp_keys; local _hasKey = _characterID in _temp_keys;
_oldOwner = (_characterID == _uid); local _oldOwner = (_characterID == _uid);
local _unlock = [];
if (_isLocked) then { if (_isLocked) then {
if (_hasKey || _oldOwner) then { if (_hasKey || _oldOwner) then {
_unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true]; _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true];
@@ -586,7 +584,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
s_player_lockUnlock_crtl = -1; s_player_lockUnlock_crtl = -1;
}; };
if (DZE_Hide_Body && _isMan && !_isAlive) then { if (DZE_Hide_Body && {_isMan && !_isAlive}) then {
if (s_player_hide_body < 0) then { if (s_player_hide_body < 0) then {
s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true]; s_player_hide_body = player addAction [localize "str_action_hide_body", "\z\addons\dayz_code\actions\hide_body.sqf",_cursorTarget, 1, true, true];
}; };
@@ -620,6 +618,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
//Allow owner to unlock vault //Allow owner to unlock vault
if (_isClose && !keypadCancel && {(_typeOfCursorTarget in DZE_LockedStorage) && {_characterID != "0"}}) then { if (_isClose && !keypadCancel && {(_typeOfCursorTarget in DZE_LockedStorage) && {_characterID != "0"}}) then {
if (s_player_unlockvault < 0) then { if (s_player_unlockvault < 0) then {
local _combi = [];
if (_typeOfCursorTarget in DZE_LockedStorage) then { if (_typeOfCursorTarget in DZE_LockedStorage) then {
if ((_characterID == dayz_combination) || {_ownerID == _uid}) then { if ((_characterID == dayz_combination) || {_ownerID == _uid}) then {
_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
@@ -675,7 +674,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
//Fuel Pump //Fuel Pump
if (_typeOfCursorTarget in dayz_fuelpumparray) then { if (_typeOfCursorTarget in dayz_fuelpumparray) then {
if (s_player_fuelauto < 0) then { if (s_player_fuelauto < 0) then {
_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]); local _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
if (_findNearestGen > 0) then { if (_findNearestGen > 0) then {
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true]; s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
} else { } else {
@@ -709,7 +708,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
s_player_upgrade_build = -1; s_player_upgrade_build = -1;
}; };
}; };
_upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding"); local _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
if ((s_player_upgrade_build < 0) && {(count _upgrade) > 0}) then { if ((s_player_upgrade_build < 0) && {(count _upgrade) > 0}) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access; _hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_typeOfCursorTarget in DZE_UpgradableStorage) || (_typeOfCursorTarget isKindOf "DZ_storage_base")) then { if ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_typeOfCursorTarget in DZE_UpgradableStorage) || (_typeOfCursorTarget isKindOf "DZ_storage_base")) then {
@@ -760,7 +759,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
if (s_player_maint_build < 0) then { if (s_player_maint_build < 0) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access; _hasAccess = [player, _cursorTarget] call FNC_check_access;
if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then { if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then {
_text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)"; local _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
s_player_lastTarget set [2,_cursorTarget]; s_player_lastTarget set [2,_cursorTarget];
s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
}; };
@@ -868,10 +867,10 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
// All Traders // All Traders
if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then { if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders}) then {
if (s_player_parts_crtl < 0) then { if (s_player_parts_crtl < 0) then {
_humanity = player getVariable ["humanity",0]; local _humanity = player getVariable ["humanity",0];
_traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; local _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];
_low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; local _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
_humanity_logic = false; local _humanity_logic = false;
if ((_traderMenu select 2) == "friendly") then { if ((_traderMenu select 2) == "friendly") then {
_humanity_logic = (_humanity < DZE_Bandit); _humanity_logic = (_humanity < DZE_Bandit);
}; };
@@ -883,21 +882,21 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
_humanity_logic = (_humanity < DZE_Hero); _humanity_logic = (_humanity < DZE_Hero);
}; };
if (_humanity_logic) then { if (_humanity_logic) then {
_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "","", 0, true, false]; local _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "","", 0, true, false];
s_player_parts set [count s_player_parts,_cancel]; s_player_parts set [count s_player_parts,_cancel];
} else { } else {
private ["_itemName1","_itemName2"]; local _buy = [];
{ {
_itemName2 = getText (configFile >> "CfgMagazines" >> (_x select 1) >> "displayName"); local _itemName2 = getText (configFile >> "CfgMagazines" >> (_x select 1) >> "displayName");
if (_x select 1 in ["ItemDogTagBandit","ItemDogTagHero"]) then { if (_x select 1 in ["ItemDogTagBandit","ItemDogTagHero"]) then {
_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 4),localize "str_actions_stats_hm"], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true]; _buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 4),localize "str_actions_stats_hm"], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true];
} else { } else {
_itemName1 = getText (configFile >> "CfgMagazines" >> (_x select 0) >> "displayName"); local _itemName1 = getText (configFile >> "CfgMagazines" >> (_x select 0) >> "displayName");
_buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 2),_itemName1], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true]; _buy = player addAction [format[localize "STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS",(_x select 3),_itemName2,(_x select 2),_itemName1], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],1, true, true];
}; };
s_player_parts set [count s_player_parts,_buy]; s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1); } count (_traderMenu select 1);
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false]; local _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buyV]; s_player_parts set [count s_player_parts,_buyV];
}; };
s_player_parts_crtl = 1; s_player_parts_crtl = 1;
@@ -909,7 +908,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
//Dog //Dog
if (dayz_tameDogs) then { if (dayz_tameDogs) then {
_hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; local _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
if (_isDog && {_hasRawMeat && _isAlive && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}}) then { if (_isDog && {_hasRawMeat && _isAlive && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}}) then {
if (s_player_tamedog < 0) then { if (s_player_tamedog < 0) then {
@@ -920,7 +919,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
s_player_tamedog = -1; s_player_tamedog = -1;
}; };
if (_isDog && _isAlive && {_ownerID == _id}) then { if (_isDog && _isAlive && {_ownerID == _id}) then {
_hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0; local _hasbottleitem = ({_x in ["ItemWaterBottle","ItemWaterBottleInfected","ItemWaterBottleSafe","ItemWaterBottleBoiled","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterBottleBoiled"]} count _magazinesPlayer) > 0;
if (s_player_feeddog < 0 && _hasRawMeat) then { if (s_player_feeddog < 0 && _hasRawMeat) then {
s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true]; s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
@@ -939,7 +938,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true]; s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
}; };
if (s_player_warndog < 0) then { if (s_player_warndog < 0) then {
_warn = _dogHandle getFSMVariable "_watchDog"; local _warn = _dogHandle getFSMVariable "_watchDog";
if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; }; if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true]; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];
}; };
@@ -1084,7 +1083,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
//Dog actions on player self //Dog actions on player self
if (_dogHandle > 0) then { if (_dogHandle > 0) then {
_dog = _dogHandle getFSMVariable "_dog"; local _dog = _dogHandle getFSMVariable "_dog";
if (isNil "_dog") exitWith {}; if (isNil "_dog") exitWith {};
if (isNil "_ownerID") then {_ownerID = "0"}; if (isNil "_ownerID") then {_ownerID = "0"};
if (_canDo && !_inVehicle && {alive _dog} && {!(_ownerID in [_myCharID,_uid])}) then { if (_canDo && !_inVehicle && {alive _dog} && {!(_ownerID in [_myCharID,_uid])}) then {
@@ -1093,7 +1092,7 @@ if (_dogHandle > 0) then {
}; };
if (s_player_speeddog < 0) then { if (s_player_speeddog < 0) then {
_text = localize "str_epoch_player_249"; _text = localize "str_epoch_player_249";
_speed = 0; local _speed = 0;
if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; }; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true]; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
}; };
@@ -1111,4 +1110,4 @@ if (_dogHandle > 0) then {
}; };
//Monitor //Monitor
player setVariable ["selfActions", diag_ticktime, false]; player setVariable ["selfActions", diag_ticktime, false];

View File

@@ -1,11 +1,10 @@
private ["_zeds","_isWreck","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_position","_radius","_inVehicle","_Controlledzeddivided","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum","_vehicle"]; local _age = -1;
_age = -1; local _position = [player] call fnc_getPos;
_position = [player] call fnc_getPos; local _radius = 200; // distance from player to perform checks.
_radius = 200; // distance from player to perform checks. local _spawnZedRadius = 20;
_spawnZedRadius = 20;
// Current zombies // Current zombies
_zeds = entities "zZombie_Base"; local _zeds = entities "zZombie_Base";
dayz_currentGlobalZombies = count _zeds; dayz_currentGlobalZombies = count _zeds;
dayz_spawnZombies = 0; dayz_spawnZombies = 0;
dayz_CurrentNearByZombies = 0; dayz_CurrentNearByZombies = 0;
@@ -23,12 +22,12 @@ dayz_maxControlledZombies = dayz_maxLocalZombies; // This variable is also used
dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]); dayz_currentWeaponHolders = count (_position nearObjects ["ReammoBox",_radius]);
// In vehicle check // In vehicle check
_vehicle = vehicle player; local _vehicle = vehicle player;
_inVehicle = (_vehicle != player); local _inVehicle = (_vehicle != player);
local _doNothing = false;
_doNothing = false;
if (_inVehicle) then { if (_inVehicle) then {
_Controlledzeddivided = 0; local _Controlledzeddivided = 0;
//exit if too fast //exit if too fast
if ((speed _vehicle) > 25) exitwith {_doNothing = true;}; if ((speed _vehicle) > 25) exitwith {_doNothing = true;};
@@ -96,27 +95,28 @@ if (_doNothing) exitWith {};
// nearObjects is faster than nearestObjects when sorting by distance isn't needed // nearObjects is faster than nearestObjects when sorting by distance isn't needed
// "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.) // "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.)
_nearby = _position nearObjects ["Building",_radius]; local _nearby = _position nearObjects ["Building",_radius];
dayz_spawnZombies = dayz_spawnZombies max floor(dayz_maxControlledZombies*.8); dayz_spawnZombies = dayz_spawnZombies max floor(dayz_maxControlledZombies*.8);
if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3;}; if (dayz_spawnZombies > 0) then { _spawnZedRadius = _spawnZedRadius * 3;};
//Spawn Zeds & loot in buildings //Spawn Zeds & loot in buildings
_serverTime = serverTime; // Get the current time once per cycle. local _serverTime = serverTime; // Get the current time once per cycle.
{ {
_type = typeOf _x; local _type = typeOf _x;
_config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; local _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type;
_canSpawn = isClass (_config); local _canSpawn = isClass (_config);
if (_canSpawn) then { if (_canSpawn) then {
_dis = _x distance player; local _dis = _x distance player;
_islocal = _x getVariable ["", false]; // object created locally via TownGenerator. local _islocal = _x getVariable ["", false]; // object created locally via TownGenerator.
//Loot //Loot
if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { // Check this first if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then { // Check this first
_checkLoot = (count (getArray (_config >> "lootPos"))) > 0; local _checkLoot = (count (getArray (_config >> "lootPos"))) > 0;
if ((_dis < 125) && {_dis > 15} && {!_inVehicle} && {_checkLoot}) then { if (!_inVehicle && {(_dis < 125) && (_dis > 15) && _checkLoot}) then {
_looted = (_x getVariable ["looted",_serverTime]); local _looted = (_x getVariable ["looted",_serverTime]);
_age = _serverTime - _looted; // if age is zero then the building hasn't been looted before. local _age = _serverTime - _looted; // if age is zero then the building hasn't been looted before.
if ((_age == 0) || {_age > getNumber(_config >> "lootRefreshTimer")}) then { if ((_age == 0) || {_age > getNumber(_config >> "lootRefreshTimer")}) then {
_x setVariable ["looted",_serverTime,!_islocal]; _x setVariable ["looted",_serverTime,!_islocal];
[_x,_type,_config] call building_spawnLoot; [_x,_type,_config] call building_spawnLoot;
@@ -127,12 +127,14 @@ _serverTime = serverTime; // Get the current time once per cycle.
//Zeds //Zeds
if (getNumber(_config >> "zombieChance") > 0) then { if (getNumber(_config >> "zombieChance") > 0) then {
if (_dis > _spawnZedRadius) then { if (_dis > _spawnZedRadius) then {
_zombied = (_x getVariable ["zombieSpawn",_serverTime]); local _zombied = (_x getVariable ["zombieSpawn",_serverTime]);
_age = _serverTime - _zombied; local _age = _serverTime - _zombied;
if ((_age == 0) || {_age > 300}) then { if ((_age == 0) || {_age > 300}) then {
//Make sure crash sites always spawn Zeds //Make sure crash sites always spawn Zeds
_isWreck = _x isKindOf "CrashSite"; local _isWreck = _x isKindOf "CrashSite";
_bPos = getPosATL _x; local _bPos = getPosATL _x;
local _zombiesNum = 0;
if (!_isWreck) then { if (!_isWreck) then {
if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then { if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]); _zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);

View File

@@ -1,10 +1,9 @@
private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
disableSerialization; disableSerialization;
_display = uiNamespace getVariable 'DAYZ_GUI_display'; local _display = uiNamespace getVariable 'DAYZ_GUI_display';
if (isNil "_display") exitWith {}; // not ready if (isNil "_display") exitWith {}; // not ready
_flash = { local _flash = {
if (ctrlShown _this) then { if (ctrlShown _this) then {
_this ctrlShow false; _this ctrlShow false;
} else { } else {
@@ -12,11 +11,20 @@ _flash = {
}; };
}; };
_foodVal = 1 - (dayz_hunger / SleepFood); local _foodVal = 1 - (dayz_hunger / SleepFood);
_thirstVal = 1 - (dayz_thirst / SleepWater); local _thirstVal = 1 - (dayz_thirst / SleepWater);
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] local _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
_bloodVal = r_player_blood / r_player_bloodTotal; local _bloodVal = r_player_blood / r_player_bloodTotal;
_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1}; local _combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
local _ctrlBloodOuter = 0;
local _ctrlFoodBorder = 0;
local _ctrlThirstBorder = 0;
local _ctrlTempBorder = 0;
local _ctrlCombatBorder = 0;
local _ctrlCombatBG = 0;
local _ctrlCombat = 0;
local _ctrlEar = 0;
local _ctrlEye = 0;
if (DZE_UI in [1,3,4]) then { // White borders if (DZE_UI in [1,3,4]) then { // White borders
_ctrlBloodOuter = _display displayCtrl 1200; _ctrlBloodOuter = _display displayCtrl 1200;
@@ -57,14 +65,14 @@ if (DZE_UI in [1,3]) then {
_ctrlEye = _display displayCtrl 1309; _ctrlEye = _display displayCtrl 1309;
}; };
_ctrlBlood = _display displayCtrl 1300; local _ctrlBlood = _display displayCtrl 1300;
_ctrlBleed = _display displayCtrl 1303; local _ctrlBleed = _display displayCtrl 1303;
_ctrlFood = _display displayCtrl 1301; local _ctrlFood = _display displayCtrl 1301;
_ctrlThirst = _display displayCtrl 1302; local _ctrlThirst = _display displayCtrl 1302;
_ctrlTemp = _display displayCtrl 1306; local _ctrlTemp = _display displayCtrl 1306;
_ctrlFracture = _display displayCtrl 1203; local _ctrlFracture = _display displayCtrl 1203;
_ctrlMuteBackground = _display displayCtrl 1904; local _ctrlMuteBackground = _display displayCtrl 1904;
_ctrlMuteIcon = _display displayCtrl 1204; local _ctrlMuteIcon = _display displayCtrl 1204;
if (dayz_soundMuted) then { if (dayz_soundMuted) then {
_ctrlMuteBackground ctrlShow true; _ctrlMuteBackground ctrlShow true;
@@ -88,16 +96,16 @@ if (DZE_UI == 3) then { // Dark
_ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1]; _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 1];
}; };
_blood = ""; local _blood = "";
_thirst = ""; local _thirst = "";
_food = ""; local _food = "";
_temp = ""; local _temp = "";
_visualtext = ""; local _visualtext = "";
_audibletext = ""; local _audibletext = "";
_bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49))); local _bloodLvl = 6 min (0 max (round((r_player_blood / 2) / 1000 + 0.49)));
_thirstLvl = round(_thirstVal / 0.25); local _thirstLvl = round(_thirstVal / 0.25);
_foodLvl = round(_foodVal / 0.25); local _foodLvl = round(_foodVal / 0.25);
_tempLvl = round(dayz_temperatur); local _tempLvl = round(dayz_temperatur);
/* //Debugging Stuff would be usefull /* //Debugging Stuff would be usefull
diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal]; diag_log format["DEBUG: bloodlvl: %1 r_player_blood: %2 bloodval: %3",_bloodLvl, r_player_blood, _bloodVal];
@@ -108,7 +116,7 @@ diag_log format["DEBUG: templvl: %1 dayz_temperatur: %2 tempval: %3",_tempLvl, d
if (DZE_UI == 1) then { // Vanilla if (DZE_UI == 1) then { // Vanilla
// Blood Regen & BloodLoss: // Blood Regen & BloodLoss:
_uiNumber = call { local _uiNumber = call {
if (r_player_bloodpersec <= -50) exitWith {-3}; if (r_player_bloodpersec <= -50) exitWith {-3};
if ((r_player_bloodpersec <= -25) && {r_player_bloodpersec > -50}) exitWith {-2}; if ((r_player_bloodpersec <= -25) && {r_player_bloodpersec > -50}) exitWith {-2};
if ((r_player_bloodpersec < 0) && {r_player_bloodpersec > -25}) exitWith {-1}; if ((r_player_bloodpersec < 0) && {r_player_bloodpersec > -25}) exitWith {-1};
@@ -118,7 +126,7 @@ if (DZE_UI == 1) then { // Vanilla
0; 0;
}; };
_bloodText = "\z\addons\dayz_code\gui\status\status_blood_border"; local _bloodText = "\z\addons\dayz_code\gui\status\status_blood_border";
if (r_player_infected) then { if (r_player_infected) then {
_bloodText = call { _bloodText = call {
@@ -136,7 +144,7 @@ if (DZE_UI == 1) then { // Vanilla
_ctrlBloodOuter ctrlSetText _bloodText; _ctrlBloodOuter ctrlSetText _bloodText;
_tempText = "\z\addons\dayz_code\gui\status\status_temp_border"; local _tempText = "\z\addons\dayz_code\gui\status\status_temp_border";
_tempText = call { _tempText = call {
if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"}; if (r_player_temp_factor <= r_player_temp_min_factor) exitWith {_tempText + "_down3_ca.paa"};
@@ -150,16 +158,16 @@ if (DZE_UI == 1) then { // Vanilla
_ctrlTempBorder ctrlSetText _tempText; _ctrlTempBorder ctrlSetText _tempText;
_bloodTestdone = player getVariable ["blood_testdone", false]; local _bloodTestdone = player getVariable ["blood_testdone", false];
if (_bloodTestdone) then { if (_bloodTestdone) then {
_bloodType = player getVariable ["blood_type", "O"]; local _bloodType = player getVariable ["blood_type", "O"];
_rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" }; local _rhFactor = if (player getVariable ["rh_factor", false]) then { "pos" } else { "neg" };
_ctrlBloodType = _display displayCtrl 1310; _ctrlBloodType = _display displayCtrl 1310;
_ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa"); _ctrlBloodType ctrlSetText ("\z\addons\dayz_code\gui\status\status_blood_type_"+_bloodType+"_"+_rhFactor+"_ca.paa");
}; };
}; };
_path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"}; local _path = if (DZE_UI == 1) then {"\z\addons\dayz_code\gui\status\"} else {"\z\addons\dayz_code\gui\status_epoch\"};
if (_bloodLvl <= 0) then { if (_bloodLvl <= 0) then {
_blood = _path + "status_blood_inside_1_ca.paa"; _blood = _path + "status_blood_inside_1_ca.paa";
@@ -176,7 +184,7 @@ if (_foodLvl < 0) then { _foodLvl = 0 };
_food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa"; _food = _path + "status_food_inside_" + str(_foodLvl) + "_ca.paa";
_ctrlFood ctrlSetText _food; _ctrlFood ctrlSetText _food;
_tempImg = call { local _tempImg = call {
if (_tempLvl >= 36) exitWith {4}; if (_tempLvl >= 36) exitWith {4};
if (_tempLvl > 33 && {_tempLvl < 36}) exitWith {3}; if (_tempLvl > 33 && {_tempLvl < 36}) exitWith {3};
if (_tempLvl >= 30 && {_tempLvl <= 33}) exitWith {2}; if (_tempLvl >= 30 && {_tempLvl <= 33}) exitWith {2};
@@ -185,6 +193,8 @@ _tempImg = call {
}; };
_temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa"; _temp = _path + "status_temp_" + str(_tempImg) + "_ca.paa";
_ctrlTemp ctrlSetText _temp; _ctrlTemp ctrlSetText _temp;
local _visual = 0;
local _audible = 0;
if (DZE_UI in [1,3]) then { if (DZE_UI in [1,3]) then {
_visual = (dayz_disVisual / 185) min 1; _visual = (dayz_disVisual / 185) min 1;
@@ -205,7 +215,7 @@ if (DZE_UI in [1,3]) then {
}; };
// Fracture/Broken Legs // Fracture/Broken Legs
if !(canStand player) then { //&& !(ctrlShown _ctrlFracture) makes icon flash non-stop until leg is fixed if !(canStand player) then {
_ctrlFracture ctrlShow true; _ctrlFracture ctrlShow true;
} else { } else {
_ctrlFracture ctrlShow false; _ctrlFracture ctrlShow false;
@@ -263,18 +273,21 @@ if (r_player_injured) then {
/* /*
Opt-in tag system with friend tagging Opt-in tag system with friend tagging
*/ */
_string = ""; local _string = "";
_humanityTarget = cursorTarget; local _humanityTarget = cursorTarget;
if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then { if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTarget}) then {
_distance = player distance _humanityTarget; local _distance = player distance _humanityTarget;
if (_distance < DZE_HumanityTargetDistance) then { if (_distance < DZE_HumanityTargetDistance) then {
_size = (1-(floor(_distance/5)*0.1)) max 0.1; local _size = (1-(floor(_distance/5)*0.1)) max 0.1;
// Display name if player opt-in or if friend // Display name if player opt-in or if friend
_friendlies = player getVariable ["friendlies", []]; local _friendlies = player getVariable ["friendlies", []];
local _id = "";
local _rID = "";
if (DZE_permanentPlot) then { if (DZE_permanentPlot) then {
_id = dayz_playerUID; _id = dayz_playerUID;
_rID = getPlayerUID _humanityTarget; _rID = getPlayerUID _humanityTarget;
@@ -282,8 +295,9 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
_id = dayz_characterID; _id = dayz_characterID;
_rID = _humanityTarget getVariable ["CharacterID","0"]; _rID = _humanityTarget getVariable ["CharacterID","0"];
}; };
_rfriendlies = _humanityTarget getVariable ["friendlies", []]; local _rfriendlies = _humanityTarget getVariable ["friendlies", []];
_rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; local _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
local _color = "";
if ((_rID in _friendlies) && {_id in _rfriendlies}) then { if ((_rID in _friendlies) && {_id in _rfriendlies}) then {
@@ -301,7 +315,7 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
} else { } else {
// Humanity checks // Humanity checks
_humanity = _humanityTarget getVariable ["humanity",0]; local _humanity = _humanityTarget getVariable ["humanity",0];
_color = "color='#ffffff'"; _color = "color='#ffffff'";
if(_humanity < -5000) then { if(_humanity < -5000) then {
@@ -320,7 +334,7 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
// update gui if changed // update gui if changed
if (dayz_humanitytarget != _string) then { if (dayz_humanitytarget != _string) then {
_targetControl = _display displayCtrl 1199; local _targetControl = _display displayCtrl 1199;
_targetControl ctrlSetStructuredText (parseText _string); _targetControl ctrlSetStructuredText (parseText _string);
dayz_humanitytarget = _string; dayz_humanitytarget = _string;
}; };
@@ -329,14 +343,14 @@ if (dayz_humanitytarget != _string) then {
if (Z_singleCurrency) then { if (Z_singleCurrency) then {
_display = uiNameSpace getVariable "ZSC_Money_Display"; _display = uiNameSpace getVariable "ZSC_Money_Display";
if (isNil "_display") exitWith {}; // not ready if (isNil "_display") exitWith {}; // not ready
_ctrlZSC = _display displayCtrl 4900; local _ctrlZSC = _display displayCtrl 4900;
_string = ""; _string = "";
if (Z_showCurrencyUI) then { if (Z_showCurrencyUI) then {
_cashAmt = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0]; local _cashAmt = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
_string = format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\coins.paa'/><br/>",[_cashAmt] call BIS_fnc_numberText]; _string = format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\coins.paa'/><br/>",[_cashAmt] call BIS_fnc_numberText];
}; };
if (Z_globalBanking && Z_showBankUI) then { if (Z_globalBanking && Z_showBankUI) then {
_bankAmt = player getVariable ["bankMoney",0]; local _bankAmt = player getVariable ["bankMoney",0];
_string = _string + format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\bank.paa'/><br/>",[_bankAmt] call BIS_fnc_numberText]; _string = _string + format ["<t size='0.9'>%1 </t><img size='1.4' align='right' image='\z\addons\dayz_code\gui\zsc\bank.paa'/><br/>",[_bankAmt] call BIS_fnc_numberText];
}; };
_ctrlZSC ctrlSetStructuredText parseText _string; _ctrlZSC ctrlSetStructuredText parseText _string;

View File

@@ -11,14 +11,11 @@ sched_antiTP_init = {
}; };
sched_antiTP = { sched_antiTP = {
private ["_lastpos","_lastheight","_lasttime","_lastVehicle","_debug","_curpos","_distance","_curtime","_difftime", local _lastpos = _this select 1;
"_curheight","_speed","_topSpeed","_terrainHeight","_safetyVehicle","_curPos"]; local _lastheight = _this select 2;
local _lasttime = _this select 3;
_lastpos = _this select 1; local _lastVehicle = _this select 4;
_lastheight = _this select 2; local _debug = _this select 5;
_lasttime = _this select 3;
_lastVehicle = _this select 4;
_debug = _this select 5;
if (typeName player == "OBJECT" && {(player in playableUnits) && (alive player)}) then { if (typeName player == "OBJECT" && {(player in playableUnits) && (alive player)}) then {
if (count _lastpos != 3) then { if (count _lastpos != 3) then {
@@ -27,22 +24,22 @@ sched_antiTP = {
_lasttime = diag_ticktime; _lasttime = diag_ticktime;
_lastVehicle = vehicle player; _lastVehicle = vehicle player;
}; };
_curpos = getPosATL (vehicle player); local _curpos = getPosATL (vehicle player);
_distance = _lastpos distance _curpos; local _distance = _lastpos distance _curpos;
_curtime = diag_ticktime; local _curtime = diag_ticktime;
_difftime = _curtime - _lasttime; local _difftime = _curtime - _lasttime;
if ((_distance > 10) OR {(_difftime > 1)}) then { if ((_distance > 10) OR {(_difftime > 1)}) then {
_curheight = (ATLtoASL _curpos) select 2; local _curheight = (ATLtoASL _curpos) select 2;
_speed = _distance / _difftime; local _speed = _distance / _difftime;
_topSpeed = 10; local _topSpeed = 10;
if (vehicle player != player) then { if (vehicle player != player) then {
_topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500; _topSpeed = (getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle player) >> "maxSpeed")) min 500;
}; };
_terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1]; local _terrainHeight = getTerrainHeightASL [_curpos select 0, _curpos select 1];
_safetyVehicle = vehicle player; local _safetyVehicle = vehicle player;
if (_lastVehicle == vehicle player) then { if (_lastVehicle == vehicle player) then {
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then { if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) or (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {

View File

@@ -6,26 +6,24 @@ sched_gravity_init = {
}; };
sched_gravity = { sched_gravity = {
private ["_otime","_opos","_offtime","_offpos","_oid","_idTrickCount","_timeTrickCount","_time","_ppos","_fftime","_ffpos","_pid","_netid","_initDone"];
if ((!(_this select 5) and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then { if ((!(_this select 5) and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
_this = [ time, VisiblePositionASL player, time, VisiblePositionASL player, false, true]; _this = [ time, VisiblePositionASL player, time, VisiblePositionASL player, false, true];
//diag_log [ diag_tickTime, __FILE__, "freefall inited" ]; //diag_log [ diag_tickTime, __FILE__, "freefall inited" ];
}; };
_otime = _this select 0; local _otime = _this select 0;
_opos = _this select 1; local _opos = _this select 1;
_offtime = _this select 2; local _offtime = _this select 2;
_offpos = _this select 3; local _offpos = _this select 3;
_inprogress = _this select 4; local _inprogress = _this select 4;
_initDone = _this select 5; local _initDone = _this select 5;
if (_initDone) then { if (_initDone) then {
// detect and save freefall start // detect and save freefall start
_time = time; local _time = time;
_ppos = VisiblePositionASL player; local _ppos = VisiblePositionASL player;
_fftime = _time; local _fftime = _time;
_ffpos = +(_ppos); local _ffpos = +(_ppos);
if ((_opos select 2) - (_ppos select 2) >= if (_inprogress) then {0.1} else {0.39} ) then { if ((_opos select 2) - (_ppos select 2) >= if (_inprogress) then {0.1} else {0.39} ) then {
_fftime = _offtime; _fftime = _offtime;
_ffpos = +(_offpos); _ffpos = +(_offpos);

View File

@@ -4,13 +4,11 @@ sched_gui_init = { [false] };
sched_gui = { sched_gui = {
HIDE_FSM_VARS HIDE_FSM_VARS
private [ "_array", "_initDone", "_ui"]; local _initDone = _this select 0;
_initDone = _this select 0; if (!_initDone && !isNil 'Dayz_loginCompleted' && {Dayz_loginCompleted}) then {
if ((!_initDone and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
if !(DZE_UI == 0) then { if !(DZE_UI == 0) then {
_ui = call { local _ui = call {
if (DZE_UI == 1) exitWith {"playerStatusGUI"}; if (DZE_UI == 1) exitWith {"playerStatusGUI"};
if (DZE_UI == 2) exitWith {"playerStatusGUI_epoch"}; if (DZE_UI == 2) exitWith {"playerStatusGUI_epoch"};
"playerStatusGUI_legacy"; "playerStatusGUI_legacy";
@@ -28,7 +26,7 @@ sched_gui = {
// diag_log [ diag_Ticktime, __FILE__, "waiting", _initDone,Dayz_loginCompleted]; // diag_log [ diag_Ticktime, __FILE__, "waiting", _initDone,Dayz_loginCompleted];
//}; //};
if (_initDone) then { if (_initDone) then {
_array = player call world_surfaceNoise; local _array = player call world_surfaceNoise;
dayz_surfaceNoise = _array select 1; dayz_surfaceNoise = _array select 1;
dayz_surfaceType = _array select 0; dayz_surfaceType = _array select 0;
call player_checkStealth; call player_checkStealth;

View File

@@ -17,10 +17,8 @@ sched_medical_slow = { // 10 seconds
sched_medical_init = { [ []spawn{} ] }; sched_medical_init = { [ []spawn{} ] };
sched_medical = { // 1 second sched_medical = { // 1 second
HIDE_FSM_VARS HIDE_FSM_VARS
private ["_unconHdlr","_lowBlood"];
_unconHdlr = _this select 0; local _unconHdlr = _this select 0;
if (r_player_blood == r_player_bloodTotal) then { if (r_player_blood == r_player_bloodTotal) then {
r_player_foodstack = 0; r_player_foodstack = 0;
@@ -33,7 +31,7 @@ sched_medical = { // 1 second
}; };
if (!canStand player) then { // be consistant with player_updateGui.sqf if (!canStand player) then { // be consistant with player_updateGui.sqf
if ((player getVariable ["hit_legs", 0] < 1) OR !r_fracture_legs) then { if ((player getVariable ["hit_legs", 0] < 1) || !r_fracture_legs) then {
player setVariable ["hit_legs",1,true]; player setVariable ["hit_legs",1,true];
r_fracture_legs = true; r_fracture_legs = true;
}; };
@@ -50,8 +48,8 @@ sched_medical = { // 1 second
}; };
"dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [random 4]; "dynamicBlur" ppEffectCommit 0.2; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [random 4]; "dynamicBlur" ppEffectCommit 0.2;
}; };
_lowBlood = player getVariable ["USEC_lowBlood", false]; local _lowBlood = player getVariable ["USEC_lowBlood", false];
if ((r_player_blood < r_player_bloodTotal) and {!_lowBlood}) then { if ((r_player_blood < r_player_bloodTotal) && !_lowBlood) then {
player setVariable["USEC_lowBlood",true,true]; player setVariable["USEC_lowBlood",true,true];
}; };
@@ -61,7 +59,7 @@ sched_medical = { // 1 second
}; };
//Handle Unconscious player //Handle Unconscious player
if ((r_player_unconscious) and {!r_player_unconsciousInProgress} and {scriptDone _unconHdlr}) then { if ((r_player_unconscious) && !r_player_unconsciousInProgress && (scriptDone _unconHdlr)) then {
//localize "CLIENT: Start Unconscious Function"; //localize "CLIENT: Start Unconscious Function";
_unconHdlr = [] spawn fnc_usec_unconscious; _unconHdlr = [] spawn fnc_usec_unconscious;
}; };
@@ -79,13 +77,11 @@ sched_medical = { // 1 second
}; };
sched_medical_effects_init = { sched_medical_effects_init = {
private ["_hndCC", "_hndDB", "_hndRB"]; local _hndCC = ppEffectCreate ["colorCorrections", 3];
_hndCC = ppEffectCreate ["colorCorrections", 3];
_hndCC ppEffectEnable true; _hndCC ppEffectEnable true;
_hndDB = ppEffectCreate ["dynamicBlur", 2]; local _hndDB = ppEffectCreate ["dynamicBlur", 2];
_hndDB ppEffectEnable true; _hndDB ppEffectEnable true;
_hndRB = ppEffectCreate ["radialBlur", 1]; local _hndRB = ppEffectCreate ["radialBlur", 1];
_hndRB ppEffectEnable true; _hndRB ppEffectEnable true;
_hndRB ppEffectAdjust [0, 0, 0.5, 0.5]; _hndRB ppEffectAdjust [0, 0, 0.5, 0.5];
_hndRB ppEffectCommit 0; _hndRB ppEffectCommit 0;
@@ -97,12 +93,12 @@ sched_medical_effects = {
// every 2 seconds: // every 2 seconds:
// change saturation, blur and vignetting according to blood level // change saturation, blur and vignetting according to blood level
// Shivering if character temperature is near the minimum // Shivering if character temperature is near the minimum
local _hndCC = _this select 0;
private ["_hndCC", "_hndDB", "_tmp1", "_tmp2", "_tmp3","_hndRB"]; local _hndDB = _this select 1;
local _hndRB = _this select 2;
_hndCC = _this select 0; local _tmp1 = 0;
_hndDB = _this select 1; local _tmp2 = 0;
_hndRB = _this select 2; local _tmp3 = 0;
if (r_player_infected) then { if (r_player_infected) then {
_tmp1 = 0.4 + 0.06 * cos(diag_tickTime * 360 / 12); _tmp1 = 0.4 + 0.06 * cos(diag_tickTime * 360 / 12);
@@ -131,7 +127,7 @@ sched_medical_effects = {
[_hndCC, _hndDB, _hndRB] ppEffectCommit 1.5; [_hndCC, _hndDB, _hndRB] ppEffectCommit 1.5;
//Add Shivering //Add Shivering
if (dayz_temperatur <= (0.125 * (dayz_temperaturmax - dayz_temperaturmin) + dayz_temperaturmin) and {(vehicle player == player and speed player < 5) or (vehicle player != player)}) then { if (dayz_temperatur <= (0.125 * (dayz_temperaturmax - dayz_temperaturmin) + dayz_temperaturmin) && {((vehicle player == player) && (speed player < 5)) || (vehicle player != player)}) then {
addCamShake [0.6 * (dayz_temperaturmin / dayz_temperatur), 2, 30]; addCamShake [0.6 * (dayz_temperaturmin / dayz_temperatur), 2, 30];
}; };
@@ -142,7 +138,7 @@ sched_medical_effectsSlow = {
// every 10 seconds // every 10 seconds
HIDE_FSM_VARS HIDE_FSM_VARS
if (!r_player_unconscious && {r_player_infected or r_player_inpain}) then { if (!r_player_unconscious && {r_player_infected || r_player_inpain}) then {
//Original pain shake was stronger [2, 1, 25] //Original pain shake was stronger [2, 1, 25]
//Low blood still uses strong shake in init_medical.sqf //Low blood still uses strong shake in init_medical.sqf
addCamShake [1, 1, 20]; addCamShake [1, 1, 20];
@@ -150,7 +146,7 @@ sched_medical_effectsSlow = {
if (!r_player_infected) then { if (!r_player_infected) then {
playSound "breath_1"; //In pain playSound "breath_1"; //In pain
} else { } else {
if ((1 > random 2) && {speed player < 5 or {vehicle player != player}}) then { if ((1 > random 2) && {speed player < 5 || {vehicle player != player}}) then {
[player,"cough",1,false] call dayz_zombieSpeak; [player,"cough",1,false] call dayz_zombieSpeak;
}; };
}; };

View File

@@ -10,8 +10,7 @@ sched_onEachFrame_init = {
}; };
sched_onEachFrame = { sched_onEachFrame = {
private ["_ret"]; local _ret = (1==0);
_ret = (1==0);
if (diag_fpsmin < 10) then { if (diag_fpsmin < 10) then {
sched_ef_lowFPSctr = sched_ef_lowFPSctr +1; sched_ef_lowFPSctr = sched_ef_lowFPSctr +1;

View File

@@ -6,14 +6,12 @@ sched_security_init = {
}; };
sched_security = { sched_security = {
private ["_netid","_timeTrickCount","_idTrickCount","_time","_otime","_pid", "_quit", "_list"]; local _netid = _this select 0;
local _otime = _this select 1;
_netid = _this select 0; local _idTrickCount = _this select 2;
_otime = _this select 1; local _timeTrickCount = _this select 3;
_idTrickCount = _this select 2; local _grp = _this select 4;
_timeTrickCount = _this select 3; local _time = time;
_grp = _this select 4;
_time = time;
if (typeName player != "OBJECT") then { if (typeName player != "OBJECT") then {
PVDZ_sec_atp = format["WARNING typename error for play3r UID#%1", getPlayerUID player]; PVDZ_sec_atp = format["WARNING typename error for play3r UID#%1", getPlayerUID player];
@@ -38,7 +36,7 @@ sched_security = {
}; };
}; };
_pid = netid player; local _pid = netid player;
_idTrickCount = _idTrickCount * 0.8; _idTrickCount = _idTrickCount * 0.8;
if (_pid != _netid) then { if (_pid != _netid) then {
_idTrickCount = _idTrickCount +1; _idTrickCount = _idTrickCount +1;
@@ -50,13 +48,13 @@ sched_security = {
if (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); }; if (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };
if (!isNull _grp) then { if (!isNull _grp) then {
_list = units _grp; local _list = units _grp;
if (count _list > 1) then { if (count _list > 1) then {
_quit = false; local _quit = false;
for "_i" from 2 to (count _list)-1 do { for "_i" from 2 to (count _list)-1 do {
_u = (_list select _i); local _u = (_list select _i);
if (!isNull _u) then { if (!isNull _u) then {
_pos = getPosATL _u; local _pos = getPosATL _u;
PVDZ_sec_atp = format ["From play3r UID#%1: illegal gr0up m3mber %2 at %3,%4... Server may be compromised!", getPlayerUID player, typeOf _u, _pos select 0, _pos select 1]; PVDZ_sec_atp = format ["From play3r UID#%1: illegal gr0up m3mber %2 at %3,%4... Server may be compromised!", getPlayerUID player, typeOf _u, _pos select 0, _pos select 1];
publicVariableServer "PVDZ_sec_atp"; publicVariableServer "PVDZ_sec_atp";
deleteVehicle _u; deleteVehicle _u;

View File

@@ -12,10 +12,8 @@ sched_throwable_init = {
}; };
sched_throwable = { sched_throwable = {
private ["_stance","_cur_muzz","_type", "_x"];
if ((!isNil "player") and {(!isNull player)}) then { if ((!isNil "player") and {(!isNull player)}) then {
_cur_muzz = currentMuzzle player; local _cur_muzz = currentMuzzle player;
if (((!isNil "_cur_muzz") and {(_cur_muzz != "")}) AND {(0 == getNumber(configFile >> "CfgWeapons" >> _cur_muzz >> "type"))}) then { if (((!isNil "_cur_muzz") and {(_cur_muzz != "")}) AND {(0 == getNumber(configFile >> "CfgWeapons" >> _cur_muzz >> "type"))}) then {
if (sched_throwable_prevmuzz != _cur_muzz) then { if (sched_throwable_prevmuzz != _cur_muzz) then {
sched_throwable_prevmuzz = currentMuzzle player; sched_throwable_prevmuzz = currentMuzzle player;
@@ -26,9 +24,9 @@ sched_throwable = {
}; };
}; };
if (abs(sched_throwable_time-diag_tickTime)<2) then { if (abs(sched_throwable_time-diag_tickTime)<2) then {
_stance = toArray (animationState player); local _stance = toArray (animationState player);
_stance = if ((!isNil "_stance") and {(count _stance>17)}) then {toString [_stance select 17]} else {""}; _stance = if ((!isNil "_stance") and {(count _stance>17)}) then {toString [_stance select 17]} else {""};
_type = 4096; local _type = 4096;
switch _stance do { switch _stance do {
case "p": { _type = 2; }; case "p": { _type = 2; };
case "r": { _type = 1; }; case "r": { _type = 1; };

View File

@@ -1,25 +1,18 @@
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim", local _character = _this select 0;
"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_playerBackp","_exitReason", local _magazines = _this select 1;
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
"_magazines","_characterID","_charPos","_isInVehicle","_name","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID","_statsDiff"];
//[player,array]
_character = _this select 0;
_magazines = _this select 1;
local _dayz_onBack = _this select 2; local _dayz_onBack = _this select 2;
_characterID = _character getVariable ["characterID","0"]; local _characterID = _character getVariable ["characterID","0"];
_playerUID = getPlayerUID _character; local _playerUID = getPlayerUID _character;
_charPos = getPosATL _character; local _charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character; local _isInVehicle = vehicle _character != _character;
_timeSince = 0; local _timeSince = 0;
_humanity = 0; local _humanity = 0;
_name = if (alive _character) then {name _character} else {"Dead Player"}; local _name = if (alive _character) then {name _character} else {"Dead Player"};
_inDebug = (respawn_west_original distance _charPos) < 1500; local _inDebug = (respawn_west_original distance _charPos) < 1500;
_exitReason = call { local _exitReason = call {
if (isNil "_characterID") exitwith {("ERROR: Cannot Sync Character " + _name + " has nil characterID")}; //Unit is null if (isNil "_characterID") exitwith {("ERROR: Cannot Sync Character " + _name + " has nil characterID")}; //Unit is null
if (_inDebug) exitwith {format["INFO: Cannot Sync Character %1 near respawn_west %2. This is normal when relogging or changing clothes.",_name,_charPos]}; if (_inDebug) exitwith {format["INFO: Cannot Sync Character %1 near respawn_west %2. This is normal when relogging or changing clothes.",_name,_charPos]};
if (_characterID == "0") exitwith {("ERROR: Cannot Sync Character " + _name + " has no characterID")}; if (_characterID == "0") exitwith {("ERROR: Cannot Sync Character " + _name + " has no characterID")};
@@ -32,31 +25,32 @@ if (_exitReason != "none") exitWith {
}; };
//Check for player initiated updates //Check for player initiated updates
_playerPos = []; local _playerPos = [];
_playerGear = []; local _playerGear = [];
_playerBackp = []; local _playerBackp = [];
_medical = []; local _medical = [];
_distanceFoot = 0; local _distanceFoot = 0;
//all getVariable immediately //all getVariable immediately
_globalCoins = _character getVariable ["globalMoney", -1]; local _globalCoins = _character getVariable ["globalMoney", -1];
_bankCoins = _character getVariable ["bankMoney", -1]; local _bankCoins = _character getVariable ["bankMoney", -1];
_coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB local _coins = _character getVariable ["cashMoney", -1]; //should getting coins fail set the variable to an invalid value to prevent overwritting the in the DB
_lastPos = _character getVariable ["lastPos",_charPos]; local _lastPos = _character getVariable ["lastPos",_charPos];
_usec_Dead = _character getVariable ["USEC_isDead",false]; local _usec_Dead = _character getVariable ["USEC_isDead",false];
_lastTime = _character getVariable ["lastTime",-1]; local _lastTime = _character getVariable ["lastTime",-1];
_modelChk = _character getVariable ["model_CHK",""]; local _modelChk = _character getVariable ["model_CHK",""];
_temp = round (_character getVariable ["temperature",100]); local _temp = round (_character getVariable ["temperature",100]);
_lastMagazines = _character getVariable ["ServerMagArray",[[],""]]; local _lastMagazines = _character getVariable ["ServerMagArray",[[],""]];
//Get difference between current stats and stats at last sync //Get difference between current stats and stats at last sync
_statsDiff = [_character,_playerUID] call server_getStatsDiff; local _statsDiff = [_character,_playerUID] call server_getStatsDiff;
_humanity = _statsDiff select 0; _humanity = _statsDiff select 0;
_kills = _statsDiff select 1; local _kills = _statsDiff select 1;
_headShots = _statsDiff select 2; local _headShots = _statsDiff select 2;
_killsH = _statsDiff select 3; local _killsH = _statsDiff select 3;
_killsB = _statsDiff select 4; local _killsB = _statsDiff select 4;
_charPosLen = count _charPos; local _charPosLen = count _charPos;
local _magTemp = [];
if (!isNil "_magazines") then { if (!isNil "_magazines") then {
_playerGear = [weapons _character,_magazines,_dayz_onBack]; _playerGear = [weapons _character,_magazines,_dayz_onBack];
@@ -67,13 +61,13 @@ if (!isNil "_magazines") then {
if (count _magTemp > 0) then { if (count _magTemp > 0) then {
_magazines = [(magazines _character),20] call array_reduceSize; _magazines = [(magazines _character),20] call array_reduceSize;
{ {
_class = _x; local _class = _x;
if (typeName _x == "ARRAY") then { if (typeName _x == "ARRAY") then {
_class = _x select 0; _class = _x select 0;
}; };
if (_class in _magazines) then { if (_class in _magazines) then {
_MatchedCount = {_compare = if (typeName _x == "ARRAY") then {_x select 0;} else {_x}; _compare == _class} count _magTemp; local _MatchedCount = {_compare = if (typeName _x == "ARRAY") then {_x select 0;} else {_x}; _compare == _class} count _magTemp;
_CountedActual = {_x == _class} count _magazines; local _CountedActual = {_x == _class} count _magazines;
if (_MatchedCount > _CountedActual) then { if (_MatchedCount > _CountedActual) then {
_magTemp set [_forEachIndex, "0"]; _magTemp set [_forEachIndex, "0"];
}; };
@@ -100,7 +94,7 @@ if !((_charPos select 0 == 0) && (_charPos select 1 == 0)) then {
}; };
//Check player backpack each time sync runs //Check player backpack each time sync runs
_backpack = unitBackpack _character; local _backpack = unitBackpack _character;
_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack]; _playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
if (!_usec_Dead) then { if (!_usec_Dead) then {
@@ -112,23 +106,24 @@ _character addScore _kills;
Assess how much time has passed, for recording total time on server Assess how much time has passed, for recording total time on server
Note "lastTime" is -1 after clothes change Note "lastTime" is -1 after clothes change
*/ */
local _timeLeft = 0;
if (_lastTime == -1) then { if (_lastTime == -1) then {
_character setVariable ["lastTime",diag_tickTime,false]; _character setVariable ["lastTime",diag_tickTime,false];
} else { } else {
_timeGross = (diag_tickTime - _lastTime); local _timeGross = (diag_tickTime - _lastTime);
_timeSince = floor (_timeGross / 60); _timeSince = floor (_timeGross / 60);
_timeLeft = (_timeGross - (_timeSince * 60)); _timeLeft = (_timeGross - (_timeSince * 60));
}; };
/* /*
Get character state details Get character state details
*/ */
_currentWpn = currentMuzzle _character; local _currentWpn = currentMuzzle _character;
_currentAnim = animationState _character; local _currentAnim = animationState _character;
_config = configFile >> "CfgMovesMaleSdr" >> "States" >> _currentAnim; local _config = configFile >> "CfgMovesMaleSdr" >> "States" >> _currentAnim;
_onLadder = (getNumber (_config >> "onLadder")) == 1; local _onLadder = (getNumber (_config >> "onLadder")) == 1;
_isTerminal = (getNumber (_config >> "terminal")) == 1; local _isTerminal = (getNumber (_config >> "terminal")) == 1;
//_wpnDisabled = (getNumber (_config >> "disableWeapons")) == 1; //_wpnDisabled = (getNumber (_config >> "disableWeapons")) == 1;
_currentModel = typeOf _character; local _currentModel = typeOf _character;
if (_currentModel == _modelChk) then { if (_currentModel == _modelChk) then {
_currentModel = ""; _currentModel = "";
} else { } else {
@@ -152,14 +147,14 @@ if (count _this > 4) then { //calling from player_onDisconnect
}; };
if (_isInVehicle) then { if (_isInVehicle) then {
//if the player object is inside a vehicle lets eject the player //if the player object is inside a vehicle lets eject the player
_relocate = ((vehicle _character isKindOf "Air") && (_charPos select 2 > 1.5)); local _relocate = ((vehicle _character isKindOf "Air") && (_charPos select 2 > 1.5));
_character action ["eject", vehicle _character]; _character action ["eject", vehicle _character];
// Prevent relog in parachute, heli or plane above base exploit to get inside // Prevent relog in parachute, heli or plane above base exploit to get inside
if (_relocate) then { if (_relocate) then {
_count = 0; local _count = 0;
_maxDist = 800; local _maxDist = 800;
_newPos = [_charPos, 80, _maxDist, 10, 1, 0, 0, [], [_charPos,_charPos]] call BIS_fnc_findSafePos; local _newPos = [_charPos, 80, _maxDist, 10, 1, 0, 0, [], [_charPos,_charPos]] call BIS_fnc_findSafePos;
while {_newPos distance _charPos == 0} do { while {_newPos distance _charPos == 0} do {
_count = _count + 1; _count = _count + 1;
@@ -168,7 +163,7 @@ if (count _this > 4) then { //calling from player_onDisconnect
}; };
_newPos set [2,0]; //findSafePos only returns two elements _newPos set [2,0]; //findSafePos only returns two elements
_charPos = _newPos; _charPos = _newPos;
diag_log format["%1(%2) logged out in air vehicle. Relocated to safePos.",_name,_playerUID]; diag_log format["%1(%2) logged out in air vehicle. Relocated to safePos %3 - %4.",_name,_playerUID,mapGridPosition _charPos,_charPos];
}; };
}; };
}; };
@@ -184,14 +179,14 @@ if (_isInVehicle) then {
_currentWpn = ""; _currentWpn = "";
} else { } else {
if (typeName _currentWpn == "STRING") then { if (typeName _currentWpn == "STRING") then {
_muzzles = getArray (configFile >> "cfgWeapons" >> _currentWpn >> "muzzles"); local _muzzles = getArray (configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {_currentWpn = currentMuzzle _character;}; if (count _muzzles > 1) then {_currentWpn = currentMuzzle _character;};
} else { } else {
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn)); //diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
_currentWpn = ""; _currentWpn = "";
}; };
}; };
_currentState = [[_currentWpn,_currentAnim,_temp],[]]; local _currentState = [[_currentWpn,_currentAnim,_temp],[]];
//Reset timer //Reset timer
if (_timeSince > 0) then { if (_timeSince > 0) then {
@@ -203,7 +198,7 @@ if (_timeSince > 0) then {
Low priority code below this point where _character object is no longer needed and may be Null. Low priority code below this point where _character object is no longer needed and may be Null.
*/ */
if (count _playerPos > 0) then { if (count _playerPos > 0) then {
_array = []; local _array = [];
{ {
if (_x > dayz_minpos && _x < dayz_maxpos) then {_array set [count _array,_x];}; if (_x > dayz_minpos && _x < dayz_maxpos) then {_array set [count _array,_x];};
} forEach (_playerPos select 1); } forEach (_playerPos select 1);
@@ -211,7 +206,7 @@ if (count _playerPos > 0) then {
}; };
//Wait for HIVE to be free and send request //Wait for HIVE to be free and send request
_key = if (Z_SingleCurrency) then { local _key = if (Z_SingleCurrency) then {
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins] str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_coins]
} else { } else {
str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity] str formatText["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity]