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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Replace fnc_veh_setFixServer with server_setHitpoints
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@@ -1,14 +0,0 @@
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private["_unit","_selection","_damage","_total"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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if (_selection != "" and local _unit) then {
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_unit setHit[_selection,_damage];
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//player sidechat str _damage;
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if (_damage == 0) then {
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[_unit,"repair"] call server_updateObject;
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} else {
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[_unit,"damage"] call server_updateObject;
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};
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};
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@@ -86,14 +86,10 @@ if (_outcome != "PASS") then {
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_object setVariable ["CharacterID", _characterID, true];
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if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";};
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = _x select 1;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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[_object,_selection,_dam] call fnc_veh_setFixServer;
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} forEach _hitpoints;
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[_object,_hitpoints] call server_setHitpoints;
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[_object,"all",true] call server_updateObject;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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@@ -73,15 +73,13 @@ if (_outcome != "PASS") then {
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_object setVariable ["CharacterID", _characterID, true];
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_object setDamage _damage;
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{
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_selection = _x select 0;
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_dam = _x select 1;
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if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call fnc_veh_setFixServer;
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} count _array;
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[_object,_array] call server_setHitpoints;
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_object setFuel _fuel;
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_object setvelocity [0,0,1];
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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PVDZE_veh_Init = _object;
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@@ -124,15 +124,10 @@ if (_outcome != "PASS") then {
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_object setHit [_selection,_dam];
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} count _newHitpoints;
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_object setFuel _fuel;
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[_object,_newHitpoints] call server_setHitpoints;
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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@@ -174,15 +174,10 @@ if (_outcome != "PASS") then {
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} forEach _weaponArray;
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};
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_object setHit [_selection,_dam];
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} count _newHitpoints;
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_object setFuel _fuel;
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[_object,_newHitpoints] call server_setHitpoints;
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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9
SQF/dayz_server/compile/server_setHitpoints.sqf
Normal file
9
SQF/dayz_server/compile/server_setHitpoints.sqf
Normal file
@@ -0,0 +1,9 @@
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local _obj = _this select 0;
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local _hitpoints = _this select 1;
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local _isAir = _obj isKindOf "Air";
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{
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local _selection = _x select 0;
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local _dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_obj setHit [_selection,_dam];
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} count _hitpoints;
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@@ -23,6 +23,7 @@ server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
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server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\updateObject_functions.sqf";
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server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
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server_setHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_setHitpoints.sqf";
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server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
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@@ -62,8 +63,6 @@ if (DZE_Virtual_Garage) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\init.sqf";
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};
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fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
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server_medicalSync = {
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local _player = _this select 0;
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local _array = _this select 1;
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@@ -365,16 +365,13 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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};
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_object setVariable ["CharacterID", _ownerID, true];
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_object setHit [_selection,_dam];
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} count _hitpoints;
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[_object,"damage"] call server_updateObject;
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[_object,_hitpoints] call server_setHitpoints;
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_object setFuel _fuel;
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
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_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
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