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Replace fnc_veh_setFixServer with server_setHitpoints
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@@ -365,16 +365,13 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
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};
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_object setVariable ["CharacterID", _ownerID, true];
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_object setHit [_selection,_dam];
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} count _hitpoints;
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[_object,"damage"] call server_updateObject;
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[_object,_hitpoints] call server_setHitpoints;
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_object setFuel _fuel;
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
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_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
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