Replace fnc_veh_setFixServer with server_setHitpoints

This commit is contained in:
A Man
2022-03-22 13:04:38 +01:00
parent a7860b5b29
commit 637f1f4450
8 changed files with 29 additions and 54 deletions

View File

@@ -23,6 +23,7 @@ server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\updateObject_functions.sqf";
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
server_setHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_setHitpoints.sqf";
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
@@ -62,8 +63,6 @@ if (DZE_Virtual_Garage) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\init.sqf";
};
fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
server_medicalSync = {
local _player = _this select 0;
local _array = _this select 1;