Replace fnc_veh_setFixServer with server_setHitpoints

This commit is contained in:
A Man
2022-03-22 13:04:38 +01:00
parent a7860b5b29
commit 637f1f4450
8 changed files with 29 additions and 54 deletions

View File

@@ -73,15 +73,13 @@ if (_outcome != "PASS") then {
_object setVariable ["CharacterID", _characterID, true];
_object setDamage _damage;
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call fnc_veh_setFixServer;
} count _array;
[_object,_array] call server_setHitpoints;
_object setFuel _fuel;
_object setvelocity [0,0,1];
[_object,"all",true] call server_updateObject;
_object call fnc_veh_ResetEH;
PVDZE_veh_Init = _object;