Replace fnc_veh_setFixServer with server_setHitpoints

This commit is contained in:
A Man
2022-03-22 13:04:38 +01:00
parent a7860b5b29
commit 637f1f4450
8 changed files with 29 additions and 54 deletions

View File

@@ -86,14 +86,10 @@ if (_outcome != "PASS") then {
_object setVariable ["CharacterID", _characterID, true];
if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";};
_isAir = _object isKindOf "Air";
{
_selection = _x select 0;
_dam = _x select 1;
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
[_object,_selection,_dam] call fnc_veh_setFixServer;
} forEach _hitpoints;
[_object,_hitpoints] call server_setHitpoints;
[_object,"all",true] call server_updateObject;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];

View File

@@ -73,15 +73,13 @@ if (_outcome != "PASS") then {
_object setVariable ["CharacterID", _characterID, true];
_object setDamage _damage;
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call fnc_veh_setFixServer;
} count _array;
[_object,_array] call server_setHitpoints;
_object setFuel _fuel;
_object setvelocity [0,0,1];
[_object,"all",true] call server_updateObject;
_object call fnc_veh_ResetEH;
PVDZE_veh_Init = _object;

View File

@@ -124,14 +124,9 @@ if (_outcome != "PASS") then {
[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
_isAir = _object isKindOf "Air";
{
_selection = _x select 0;
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
_object setHit [_selection,_dam];
} count _newHitpoints;
_object setFuel _fuel;
[_object,_newHitpoints] call server_setHitpoints;
[_object,"all",true] call server_updateObject;

View File

@@ -173,15 +173,10 @@ if (_outcome != "PASS") then {
{_obj removeMagazinesTurret[_x,_turret];} count _mags;
} forEach _weaponArray;
};
_isAir = _object isKindOf "Air";
{
_selection = _x select 0;
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
_object setHit [_selection,_dam];
} count _newHitpoints;
_object setFuel _fuel;
[_object,_newHitpoints] call server_setHitpoints;
[_object,"all",true] call server_updateObject;

View File

@@ -0,0 +1,9 @@
local _obj = _this select 0;
local _hitpoints = _this select 1;
local _isAir = _obj isKindOf "Air";
{
local _selection = _x select 0;
local _dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
_obj setHit [_selection,_dam];
} count _hitpoints;