From 635e1e5483eb01ccf75122bae97bda5a11cb09aa Mon Sep 17 00:00:00 2001 From: ebayShopper Date: Sat, 8 Jul 2017 15:40:06 -0400 Subject: [PATCH] Use alive for gut zombie check #1957 Closes #1957 --- SQF/dayz_code/actions/userActionConditions.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/actions/userActionConditions.sqf b/SQF/dayz_code/actions/userActionConditions.sqf index 9e8fef9a4..c99badf4b 100644 --- a/SQF/dayz_code/actions/userActionConditions.sqf +++ b/SQF/dayz_code/actions/userActionConditions.sqf @@ -17,7 +17,7 @@ _action = _this select 0; _object = _this select 1; _show = switch _action do { - case "Butcher": {!IS_ALIVE && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE}; + case "Butcher": {!alive _object && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE}; case "Drink": {!IN_VEHICLE && CAN_DO && !dayz_isSwimming}; case "PushPlane": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {count crew _object == 0} && {!isEngineOn _object} && {!IS_PZOMBIE}}; //case "Repair": {!IN_VEHICLE && {IS_ALIVE} && {CAN_DO} && {_object != dayz_myCursorTarget} && {HAS_TOOLBOX}};