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Block firing during unconscious wake up animation
Vanilla commit:
10cb55b8aa
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@@ -90,6 +90,9 @@ if (player == vehicle player) then {
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
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//Prevent firing while weapon is still shown on back. AmovPpneMstpSnonWnonDnon_healed has disableWeapons=0 in config (should be =1)
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waitUntil {uiSleep 1; !(animationState player in ["ainjppnemstpsnonwnondnon_rolltofront","amovppnemstpsnonwnondnon_healed","amovppnemstpsnonwnondnon"])};
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//once more to be safe
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//once more to be safe
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disableUserInput false; disableUserInput false;
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disableUserInput false; disableUserInput false;
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disableUserInput true; disableUserInput true;
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disableUserInput true; disableUserInput true;
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