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Update player_projectileNear.sqf
private fix
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@@ -1,4 +1,4 @@
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private ["_currentNear","_listNear","_callCount"];
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private["_unit","_projectile","_isInComat","_listNear","_callCount","_projectilespeed","_projectflight","_currentNear","_nearVehicle","_isInCombat"];
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_unit = _this select 0;
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_unit = _this select 0;
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_projectile = _this select 6;
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_projectile = _this select 6;
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