Lazily implement nutrition configuration

also tweak the working values for chopping wood
This commit is contained in:
icomrade
2017-01-01 20:24:48 -05:00
parent 5cb485ccfb
commit 62b7c2194b
4 changed files with 7 additions and 5 deletions

View File

@@ -33,6 +33,7 @@ DZE_NoBuildNearDistance = 150; // Distance from blacklisted objects to disallow
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle"
DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1
// Death Messages
DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.