mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update statics again
Made by @Victor-the-Cleaner
This commit is contained in:
@@ -5,7 +5,6 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240 // M240 Nest
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armor = 450;
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armor = 450;
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scope = 2;
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scope = 2;
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offset[] = {0,4,-0.1};
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offset[] = {0,4,-0.1};
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staticOffset = 0.255829;
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nounderground = 0;
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nounderground = 0;
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displayName = $STR_EPOCH_M240NEST;
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displayName = $STR_EPOCH_M240NEST;
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transportMaxMagazines = 25;
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transportMaxMagazines = 25;
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@@ -22,7 +21,6 @@ class M2_MG_Static_DZ: M2StaticMG { // M2 Machine Gun
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "M2_MG_Static_DZ";
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GhostPreview = "M2_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -34,7 +32,6 @@ class M2_TriPod_MG_Static_DZ: M2HD_mini_TriPod { // M2 Minitripod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "M2_TriPod_MG_Static_DZ";
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GhostPreview = "M2_TriPod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -46,7 +43,6 @@ class DSHKM_MG_Static_DZ: DSHKM_Ins { // DShKM
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.0482254;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "DSHKM_MG_Static_DZ";
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GhostPreview = "DSHKM_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -58,7 +54,6 @@ class DSHKM_TriPod_MG_Static_DZ: DSHkM_Mini_TriPod { // DSHkM Minitripod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0.2};
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offset[] = {0,3,0.2};
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staticOffset = -0.2189362;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "DSHKM_TriPod_MG_Static_DZ";
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GhostPreview = "DSHKM_TriPod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -70,7 +65,6 @@ class KORD_Tripod_MG_Static_DZ: KORD { // KORD Minitripod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0.5};
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offset[] = {0,3,0.5};
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staticOffset = -0.5164566;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "KORD_Tripod_MG_Static_DZ";
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GhostPreview = "KORD_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -82,7 +76,6 @@ class KORD_MG_Static_DZ: KORD_high { // KORD
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00204468;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "KORD_MG_Static_DZ";
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GhostPreview = "KORD_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -101,7 +94,6 @@ class L2A1_MG_Static_DZ: BAF_L2A1_Tripod_D { // L111A1 Tripod
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dissasembleTo[] = {};
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dissasembleTo[] = {};
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};
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};
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "L2A1_MG_Static_DZ";
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GhostPreview = "L2A1_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -119,7 +111,6 @@ class L2A1_Tripod_MG_Static_DZ: BAF_L2A1_Minitripod_D { // L111A1 Minitripod
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dissasembleTo[] = {};
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dissasembleTo[] = {};
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};
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};
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "L2A1_Tripod_MG_Static_DZ";
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GhostPreview = "L2A1_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -138,7 +129,6 @@ class GMG_Tripod_MG_Static_DZ: BAF_GMG_Tripod_D { // GMG Minitripod
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dissasembleTo[] = {};
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dissasembleTo[] = {};
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};
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};
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = -0.0716057;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "GMG_Tripod_MG_Static_DZ";
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GhostPreview = "GMG_Tripod_MG_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -150,7 +140,6 @@ class AGS30_GrenadeLauncher_Static_DZ: AGS_Ins { // AGS-30
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0.2};
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offset[] = {0,3,0.2};
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staticOffset = -0.218933;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "AGS30_GrenadeLauncher_Static_DZ";
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GhostPreview = "AGS30_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -162,7 +151,6 @@ class MK19_TriPod_GrenadeLauncher_Static_DZ: MK19_TriPod { // MK19 Minitripod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "MK19_TriPod_GrenadeLauncher_Static_DZ";
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GhostPreview = "MK19_TriPod_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -180,7 +168,6 @@ class GPMG_TriPod_GrenadeLauncher_Static_DZ: BAF_GPMG_Minitripod_D { // GPMG Min
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dissasembleTo[] = {};
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dissasembleTo[] = {};
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};
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};
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "GPMG_TriPod_GrenadeLauncher_Static_DZ";
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GhostPreview = "GPMG_TriPod_GrenadeLauncher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -192,7 +179,6 @@ class M119_Artillery_Static_DZ: M119 { // M119
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,5,0};
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offset[] = {0,5,0};
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staticOffset = -0.0161057;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "M119_Artillery_Static_DZ";
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GhostPreview = "M119_Artillery_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -204,7 +190,6 @@ class D30_Artillery_Static_DZ: D30_Ins { // D-30
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,5,0};
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offset[] = {0,5,0};
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staticOffset = 0.00608826;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "D30_Artillery_Static_DZ";
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GhostPreview = "D30_Artillery_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -216,7 +201,6 @@ class SearchLight_Static_DZ: SearchLight_INS { // Searchlight
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00726318;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "SearchLight_Static_DZ";
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GhostPreview = "SearchLight_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -228,7 +212,6 @@ class M252_Mortar_Static_DZ: M252 { // M252 81mm Mortar
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = -0.00256348;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "M252_Mortar_Static_DZ";
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GhostPreview = "M252_Mortar_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -240,7 +223,6 @@ class 2b14_82mm_Mortar_Static_DZ: 2b14_82mm { // Podnos 2B14
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = -0.00256348;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "2b14_82mm_Mortar_Static_DZ";
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GhostPreview = "2b14_82mm_Mortar_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -252,7 +234,6 @@ class Metis_Launcher_Static_DZ: Metis { // Metis AT-13
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.0016861;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "Metis_Launcher_Static_DZ";
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GhostPreview = "Metis_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -264,7 +245,6 @@ class SPG9_Launcher_Static_DZ: SPG9_Gue { // SPG-9
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,-0.02};
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offset[] = {0,3,-0.02};
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staticOffset = 0.00415802;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "SPG9_Launcher_Static_DZ";
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GhostPreview = "SPG9_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -276,7 +256,6 @@ class Stinger_Tripod_Launcher_Static_DZ: Stinger_Pod { // AA Pod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0.17};
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offset[] = {0,3,0.17};
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staticOffset = -0.189877;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "Stinger_Tripod_Launcher_Static_DZ";
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GhostPreview = "Stinger_Tripod_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -288,7 +267,6 @@ class TOW_Tripod_Launcher_Static_DZ: TOW_TriPod { // TOW Tripod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = -0.00392151;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "TOW_Tripod_Launcher_Static_DZ";
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GhostPreview = "TOW_Tripod_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -307,7 +285,6 @@ class Rbs70_Launcher_Static_DZ: Rbs70_ACR { // RBS-70
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dissasembleTo[] = {};
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dissasembleTo[] = {};
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};
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};
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.00267029;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "Rbs70_Launcher_Static_DZ";
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GhostPreview = "Rbs70_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -319,7 +296,6 @@ class Igla_AntiAir_Launcher_Static_DZ: Igla_AA_pod_East { // AA IGLA Pod
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.0;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "Igla_AntiAir_Launcher_Static_DZ";
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GhostPreview = "Igla_AntiAir_Launcher_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -331,7 +307,6 @@ class ZU23_AntiAir_Static_DZ: ZU23_Ins { // ZU-23
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side = 1;
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side = 1;
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faction = "USMC";
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faction = "USMC";
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offset[] = {0,3,0};
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offset[] = {0,3,0};
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staticOffset = 0.0286407;
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nounderground = 0;
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nounderground = 0;
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GhostPreview = "ZU23_AntiAir_Static_DZ";
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GhostPreview = "ZU23_AntiAir_Static_DZ";
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vehicleClass = "DayZ Epoch Static Weapons";
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vehicleClass = "DayZ Epoch Static Weapons";
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@@ -114,12 +114,13 @@ if (_canBuild) then {
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local _tooLow = false; // warn player object cannot go below ground
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local _tooLow = false; // warn player object cannot go below ground
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local _isOnWater = false; // object placed in or above water
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local _isOnWater = false; // object placed in or above water
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local _heightASL = 0; // test if object is below max sea level
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local _heightASL = 0; // test if object is below max sea level
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local _minHeight = 0; // used for nounderground
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local _minHeight = 0; // used for nounderground
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local _startPos = [];
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local _startPos = [];
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local _playerASL = 0;
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local _playerASL = 0;
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local _startHeight = 0; // raise object up on creation if necessary
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local _startHeight = 0; // raise object up on creation if necessary
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local _staticOffset = 0;
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local _staticOffsetSet = false;
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local _isStaticWeapon = false;
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local _vectoringEnabled = false;
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local _vectoringEnabled = false;
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local _snappingEnabled = false;
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local _snappingEnabled = false;
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local _snapList = []; // helper panel array of valid snapping points
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local _snapList = []; // helper panel array of valid snapping points
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@@ -141,7 +142,6 @@ if (_canBuild) then {
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DZE_SnapSelIdx = -2; // array of object snapping points
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DZE_SnapSelIdx = -2; // array of object snapping points
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DZE_nowBuilding = false; // notify snap build so it can clean up helpers
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DZE_nowBuilding = false; // notify snap build so it can clean up helpers
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snapGizmosNearby = [];
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snapGizmosNearby = [];
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local _isStaticWeapon = false;
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local _walk = "amovpercmwlk"; // animation state substrings
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local _walk = "amovpercmwlk"; // animation state substrings
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local _run = "amovpercmrun";
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local _run = "amovpercmrun";
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@@ -238,6 +238,12 @@ if (_canBuild) then {
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local _setup_object = {
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local _setup_object = {
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if (!_staticOffsetSet) then {
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_object setVectorUp [0,0,1];
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_staticOffset = ((getPosASL _object) select 2) - ((getPosASL _modelBase) select 2);
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_staticOffsetSet = true;
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};
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DZE_updateVec = false; // trigger update on true
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DZE_updateVec = false; // trigger update on true
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DZE_memDir = 0; // object rotation (Q/E keys)
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DZE_memDir = 0; // object rotation (Q/E keys)
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DZE_memForBack = 0; // pitch forward/back
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DZE_memForBack = 0; // pitch forward/back
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@@ -705,7 +711,8 @@ if (_canBuild) then {
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_objectHelperPos = ATLToASL _pos;
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_objectHelperPos = ATLToASL _pos;
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};
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};
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if (_vectoringEnabled || {_classname in DZE_StaticWeapons}) then {
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//if (_vectoringEnabled || {_classname in DZE_StaticWeapons}) then {
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||||||
|
if (_vectoringEnabled || _isStaticWeapon) then {
|
||||||
_objectHelper setVectorUp _vector; // align
|
_objectHelper setVectorUp _vector; // align
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -887,9 +894,6 @@ if (_canBuild) then {
|
|||||||
local _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // e.g. "Cinder Wall Full"
|
local _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // e.g. "Cinder Wall Full"
|
||||||
local _ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview"); // e.g. "CinderWall_Preview_DZ"
|
local _ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview"); // e.g. "CinderWall_Preview_DZ"
|
||||||
local _lockable = getNumber (configFile >> "CfgVehicles" >> _classname >> "lockable"); // defaults to 0
|
local _lockable = getNumber (configFile >> "CfgVehicles" >> _classname >> "lockable"); // defaults to 0
|
||||||
local _staticOffset = getNumber (configFile >> "CfgVehicles" >> _classname >> "staticOffset");
|
|
||||||
|
|
||||||
_isStaticWeapon = ((_classname isKindof "StaticWeapon") || {_classname in DZE_StaticWeapons});
|
|
||||||
|
|
||||||
local _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
|
local _offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
|
||||||
if (count _offset == 0) then {
|
if (count _offset == 0) then {
|
||||||
@@ -985,6 +989,8 @@ if (_canBuild) then {
|
|||||||
_refreshDist = DZE_snapRadius * 0.5; // distance object moves before the snap auto-refresh triggers
|
_refreshDist = DZE_snapRadius * 0.5; // distance object moves before the snap auto-refresh triggers
|
||||||
};
|
};
|
||||||
|
|
||||||
|
_isStaticWeapon = ((_object isKindof "StaticWeapon") || {_classname in DZE_StaticWeapons});
|
||||||
|
|
||||||
if (!(DZE_buildItem in DZE_noRotate) && !_isStaticWeapon) then {
|
if (!(DZE_buildItem in DZE_noRotate) && !_isStaticWeapon) then {
|
||||||
_vectoringEnabled = true;
|
_vectoringEnabled = true;
|
||||||
["","","",["Init", "Init", 0]] spawn build_vectors;
|
["","","",["Init", "Init", 0]] spawn build_vectors;
|
||||||
@@ -1601,10 +1607,10 @@ if (_canBuild) then {
|
|||||||
};
|
};
|
||||||
publicVariableServer "PVDZ_obj_Publish";
|
publicVariableServer "PVDZ_obj_Publish";
|
||||||
};
|
};
|
||||||
|
if (_isStaticWeapon) then {
|
||||||
if (_builtObject isKindOf "StaticWeapon" || {_classname in DZE_StaticWeapons}) then {
|
|
||||||
[_builtObject,DZE_clearStaticAmmo,false] call fn_vehicleAddons;
|
[_builtObject,DZE_clearStaticAmmo,false] call fn_vehicleAddons;
|
||||||
}; };
|
};
|
||||||
|
};
|
||||||
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
|
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
|
||||||
_builtObject addEventHandler ["HandleDamage", {0}];
|
_builtObject addEventHandler ["HandleDamage", {0}];
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user