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Fix turnCoef from upgraded vehicles
Larger is better. Thx to Ascheadler
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@@ -39,7 +39,7 @@ class LAV25_DZE1: LAV25_DZE {
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original = "LAV25_DZE";
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maxspeed = 120; // base 100
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terrainCoef = 0.5; // base 1.5
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turnCoef = 2; // base 4
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turnCoef = 5; // base 4
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class Upgrades {
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ItemTankAVE[] = {"LAV25_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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@@ -112,7 +112,7 @@ class LAV25_HQ_DZE1: LAV25_HQ_DZE {
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original = "LAV25_HQ_DZE";
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maxspeed = 120; // base 100
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terrainCoef = 0.5; // base 1.5
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turnCoef = 2; // base 4
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turnCoef = 5; // base 4
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class Upgrades {
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ItemTankAVE[] = {"LAV25_HQ_DZE2",{"ItemToolbox","ItemCrowbar"},{},{{"ItemTankAVE",1},{"equip_metal_sheet",8},{"ItemScrews",2}}};
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