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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
Fix turnCoef from upgraded vehicles
Larger is better. Thx to Ascheadler
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@@ -115,7 +115,7 @@ class BAF_Jackal2_L2A1_D_DZE1: BAF_Jackal2_L2A1_D_DZE
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT+";
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original = "BAF_Jackal2_L2A1_D_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 1; // base 3
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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@@ -263,7 +263,7 @@ class BAF_Jackal2_L2A1_W_DZE1: BAF_Jackal2_L2A1_W_DZE
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND+";
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original = "BAF_Jackal2_L2A1_W_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 1; // base 3
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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@@ -387,7 +387,7 @@ class BAF_Jackal2_GMG_D_DZE1: BAF_Jackal2_GMG_D_DZE
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displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT+";
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original = "BAF_Jackal2_GMG_D_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 1; // base 3
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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@@ -501,7 +501,7 @@ class BAF_Jackal2_GMG_W_DZE1: BAF_Jackal2_GMG_W_DZE
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displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND+";
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original = "BAF_Jackal2_GMG_W_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 1; // base 3
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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