Fix turnCoef from upgraded vehicles

Larger is better.

Thx to Ascheadler
This commit is contained in:
AirwavesMan
2021-02-21 10:10:44 +01:00
parent a2185938c6
commit 6280bfaf9c
15 changed files with 102 additions and 102 deletions

View File

@@ -374,7 +374,7 @@ class Dingo_WDL_ACR_DZE1: Dingo_WDL_ACR_DZE
displayName = "$STR_VEH_NAME_DINGO_M240_WOODLAND+";
original = "Dingo_WDL_ACR_DZE";
maxSpeed = 115; // base 100
turnCoef = 2; // base 4
turnCoef = 5; // base 4
terrainCoef = 1; //base 2
class Upgrades
@@ -436,7 +436,7 @@ class Dingo_DST_ACR_DZE1: Dingo_DST_ACR_DZE
displayName = "$STR_VEH_NAME_DINGO_M240_DESERT+";
original = "Dingo_DST_ACR_DZE";
maxSpeed = 115; // base 100
turnCoef = 2; // base 4
turnCoef = 5; // base 4
terrainCoef = 1; //base 2
class Upgrades
@@ -561,7 +561,7 @@ class Dingo_GL_Wdl_ACR_DZE1: Dingo_GL_Wdl_ACR_DZE
displayName = "$STR_VEH_NAME_DINGO_MK19_WOODLAND+";
original = "Dingo_GL_Wdl_ACR_DZE";
maxSpeed = 115; // base 100
turnCoef = 2; // base 4
turnCoef = 5; // base 4
terrainCoef = 1; //base 2
class Upgrades
@@ -623,7 +623,7 @@ class Dingo_GL_DST_ACR_DZE1: Dingo_GL_DST_ACR_DZE
displayName = "$STR_VEH_NAME_DINGO_MK19_DESERT+";
original = "Dingo_GL_DST_ACR_DZE";
maxSpeed = 115; // base 100
turnCoef = 2; // base 4
turnCoef = 5; // base 4
terrainCoef = 1; //base 2
class Upgrades