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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix turnCoef from upgraded vehicles
Larger is better. Thx to Ascheadler
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@@ -374,7 +374,7 @@ class Dingo_WDL_ACR_DZE1: Dingo_WDL_ACR_DZE
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displayName = "$STR_VEH_NAME_DINGO_M240_WOODLAND+";
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original = "Dingo_WDL_ACR_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 2; // base 4
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turnCoef = 5; // base 4
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terrainCoef = 1; //base 2
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class Upgrades
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@@ -436,7 +436,7 @@ class Dingo_DST_ACR_DZE1: Dingo_DST_ACR_DZE
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displayName = "$STR_VEH_NAME_DINGO_M240_DESERT+";
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original = "Dingo_DST_ACR_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 2; // base 4
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turnCoef = 5; // base 4
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terrainCoef = 1; //base 2
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class Upgrades
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@@ -561,7 +561,7 @@ class Dingo_GL_Wdl_ACR_DZE1: Dingo_GL_Wdl_ACR_DZE
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displayName = "$STR_VEH_NAME_DINGO_MK19_WOODLAND+";
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original = "Dingo_GL_Wdl_ACR_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 2; // base 4
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turnCoef = 5; // base 4
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terrainCoef = 1; //base 2
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class Upgrades
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@@ -623,7 +623,7 @@ class Dingo_GL_DST_ACR_DZE1: Dingo_GL_DST_ACR_DZE
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displayName = "$STR_VEH_NAME_DINGO_MK19_DESERT+";
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original = "Dingo_GL_DST_ACR_DZE";
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maxSpeed = 115; // base 100
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turnCoef = 2; // base 4
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turnCoef = 5; // base 4
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terrainCoef = 1; //base 2
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class Upgrades
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