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Fix fn_fillturrets for non weapon vehicles
Thx to iben
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@@ -30,7 +30,7 @@ local _findRecurse = {
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{
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local _mag = _x;
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if !(["horn",_mag] call fnc_inString) then {
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if !(["Horn",_mag] call fnc_inString) then {
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if (DZE_clearVehicleFlares) then {
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_obj removeMagazinesTurret[_mag,_turret];
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} else {
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