Fix fn_fillturrets for non weapon vehicles

Thx to iben
This commit is contained in:
A Man
2022-06-04 10:49:05 +02:00
parent deaf0f926b
commit 627f5c8afc
2 changed files with 25 additions and 15 deletions

View File

@@ -30,7 +30,7 @@ local _findRecurse = {
{
local _mag = _x;
if !(["horn",_mag] call fnc_inString) then {
if !(["Horn",_mag] call fnc_inString) then {
if (DZE_clearVehicleFlares) then {
_obj removeMagazinesTurret[_mag,_turret];
} else {