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Update compiles.sqf
Compile entries for new weather functions and new array function.
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@@ -191,9 +191,15 @@ if (!isDedicated) then {
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MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\maintain_area.sqf";
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FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_check_access.sqf";
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fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; //Event handler run on damage
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if (DZE_SnowFall) then {
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dzn_fnc_snowfall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dzn_snowfall.sqf";
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// Weather
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if (DZE_Weather in [3,4]) then {
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fnc_snowfall = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\snowfall.sqf";
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fnc_blizzard = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\blizzard.sqf";
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fnc_breathFog = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\breathFog.sqf";
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};
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fnc_setWeather = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\setWeather.sqf";
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fnc_groundFog = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\weather\groundFog.sqf";
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// Advanced trading default inits for maintaining, Advanced Trading and custom scripts to utilize gem based currency.
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\AdvancedTrading\defaultInit.sqf";
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@@ -721,6 +727,7 @@ fnc_fieldOfView = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile
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//object_pickupAction and object_BackpackAction needs to be compiled for server too, since backpacks and weaponholders can be spawned from the server
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object_pickupAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickupAction.sqf";
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object_BackpackAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf";
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fnc_deleteAt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_deleteAt.sqf";
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if (dayz_townGenerator) then {
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