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@@ -146,6 +146,10 @@ if (!isDedicated) then {
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_b
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};
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dayz_HungerThirst = {
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dayz_hunger = dayz_hunger + (_this select 0);
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dayz_thirst = dayz_thirst + (_this select 1);
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};
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epoch_totalCurrency = {
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// total currency
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@@ -179,24 +183,6 @@ if (!isDedicated) then {
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epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
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// usage [["partinclassname",4]] call epoch_returnChange;
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//
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RunTime = 0;
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TotalRuns = 0;
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fnc_dump = {
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private["_code","_benchmark","_averageRunTime"];
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_code = _this select 0;
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_benchmark = _this select 1;
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RunTime = RunTime + _benchmark;
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TotalRuns = TotalRuns + 1;
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_averageRunTime = RunTime/TotalRuns;
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diag_log format["%1 - %2 (%3 / %4)",_code,_benchmark,_averageRunTime,TotalRuns];
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};
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dayz_losChance = {
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private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
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_agent = _this select 0;
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@@ -258,13 +244,6 @@ if (!isDedicated) then {
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_cantSee
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};
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eh_zombieInit = {
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private["_unit","_pos"];
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//_unit = _this select 0;
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//_pos = getPosATL _unit;
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//_id = [_pos,_unit] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
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};
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dayz_equipCheck = {
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private ["_empty", "_needed","_diff","_success"];
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_config = _this;
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@@ -496,15 +475,14 @@ if (!isDedicated) then {
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//fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
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fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
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fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
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fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
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fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
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fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding2;
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fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding3;
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dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
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vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
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local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
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local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
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local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
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local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
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local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
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local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
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//player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponCheck.sqf"; //Run by the player or server to monitor whether they have picked up a new weapon
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curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_curTimeStr.sqf";
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@@ -520,9 +498,11 @@ if (!isDedicated) then {
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spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
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// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
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dayz_HungerThirst = {
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dayz_hunger = dayz_hunger + (_this select 0);
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dayz_thirst = dayz_thirst + (_this select 1);
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local_setFuel = {
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private["_qty","_vehicle"];
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_vehicle = ;
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_qty = _this select 1;
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_vehicle setFuel _qty;
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};
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// better item counting by maca134 - https://github.com/vbawol/DayZ-Epoch/issues/916
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