Cleanup Compiles a bit

This commit is contained in:
Skaronator
2014-02-23 01:29:56 +01:00
parent c284754ace
commit 61e86abe4c
5 changed files with 39 additions and 65 deletions

View File

@@ -60,4 +60,3 @@ if (_canLoot) then {
dayz_buildingMonitor set [count dayz_buildingMonitor,_obj];
};
//["building_spawnZombies.sqf",(diag_tickTime - _t1)] call fnc_dump;

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@@ -1,5 +0,0 @@
private["_qty","_vehicle"];
_vehicle = _this select 0;
_qty = _this select 1;
_vehicle setFuel _qty;

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@@ -152,4 +152,3 @@ if (_nearbyCount < 1) exitwith
};
};
} forEach _nearby;
// ["player_spawnCheck.sqf",(diag_tickTime - _t1)] call fnc_dump;

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@@ -1,8 +1,9 @@
private ["_unit","_position"];
_unit = _this select 0;
if (isServer) then {
if (isServer) exitWith {
_unit addEventHandler ["local", {_this call zombie_findOwner}];
} else {
/*} else {
_position = getPosATL _unit;
_unit addEventHandler ["local", {_this call eh_zombieInit}];
*/
};

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@@ -146,6 +146,10 @@ if (!isDedicated) then {
_b
};
dayz_HungerThirst = {
dayz_hunger = dayz_hunger + (_this select 0);
dayz_thirst = dayz_thirst + (_this select 1);
};
epoch_totalCurrency = {
// total currency
@@ -179,24 +183,6 @@ if (!isDedicated) then {
epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
// usage [["partinclassname",4]] call epoch_returnChange;
//
RunTime = 0;
TotalRuns = 0;
fnc_dump = {
private["_code","_benchmark","_averageRunTime"];
_code = _this select 0;
_benchmark = _this select 1;
RunTime = RunTime + _benchmark;
TotalRuns = TotalRuns + 1;
_averageRunTime = RunTime/TotalRuns;
diag_log format["%1 - %2 (%3 / %4)",_code,_benchmark,_averageRunTime,TotalRuns];
};
dayz_losChance = {
private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
_agent = _this select 0;
@@ -258,13 +244,6 @@ if (!isDedicated) then {
_cantSee
};
eh_zombieInit = {
private["_unit","_pos"];
//_unit = _this select 0;
//_pos = getPosATL _unit;
//_id = [_pos,_unit] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
};
dayz_equipCheck = {
private ["_empty", "_needed","_diff","_success"];
_config = _this;
@@ -496,15 +475,14 @@ if (!isDedicated) then {
//fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding2;
fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding3;
dayz_zombieSpeak = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_speak.sqf"; //Used to generate random speech for a unit
vehicle_getHitpoints = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_getHitpoints.sqf";
local_gutObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObject.sqf"; //Generated on the server (or local to unit) when gutting an object
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandlerZ.sqf"; //Generated by the client who created a zombie to track damage
local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
//player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_weaponCheck.sqf"; //Run by the player or server to monitor whether they have picked up a new weapon
curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_curTimeStr.sqf";
@@ -520,9 +498,11 @@ if (!isDedicated) then {
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
dayz_HungerThirst = {
dayz_hunger = dayz_hunger + (_this select 0);
dayz_thirst = dayz_thirst + (_this select 1);
local_setFuel = {
private["_qty","_vehicle"];
_vehicle = ;
_qty = _this select 1;
_vehicle setFuel _qty;
};
// better item counting by maca134 - https://github.com/vbawol/DayZ-Epoch/issues/916