mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update zombie_agent.fsm
The only changes were to apply these two commits:91f94a5ab94bc07b71e7
This commit is contained in:
@@ -1,4 +1,4 @@
|
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/*%FSM<COMPILE "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\FSMEditor\scriptedFSM.cfg, DayZ Zombie Agent">*/
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/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Zombie Agent">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,50.000000,-400.000000,150.000000,-350.000000,0.000000,"init"};
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@@ -15,8 +15,8 @@ item10[] = {"true",8,218,-75.000000,-400.000000,25.000000,-350.000000,0.000000,"
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item11[] = {"Begin",2,250,-75.000000,-150.000000,25.000000,-100.000000,0.000000,"Begin"};
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item12[] = {"",7,210,-1179.000122,-29.000004,-1170.999878,-20.999996,0.000000,""};
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item13[] = {"",7,210,-354.000031,121.000000,-346.000000,129.000000,0.000000,""};
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item14[] = {"UnitReady",4,4314,-275.000000,275.000000,-175.000000,325.000000,5.000000,"UnitReady"};
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item15[] = {"Chase",2,250,-150.000000,375.000000,-50.000000,425.000000,0.000000,"Chase"};
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item14[] = {"UnitReady",4,218,-275.000000,275.000000,-175.000000,325.000000,5.000000,"UnitReady"};
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item15[] = {"Chase",2,4346,-150.000000,375.000000,-50.000000,425.000000,0.000000,"Chase"};
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item16[] = {"Time_Check",4,218,50.000000,25.000000,150.000000,75.000000,1.000000,"Time" \n "Check"};
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item17[] = {"",7,210,-29.000006,121.000000,-20.999994,129.000000,0.000000,""};
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item18[] = {"",7,210,-29.000008,221.000000,-20.999992,229.000015,0.000000,""};
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@@ -84,7 +84,7 @@ item79[] = {"NotInRange",4,218,-275.000000,350.000000,-175.000000,400.000000,1.0
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item80[] = {"TimeCheck",4,218,-400.000000,275.000000,-300.000000,325.000000,0.000000,"TimeCheck"};
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item81[] = {"Has_Target",4,218,-150.000000,200.000000,-50.000000,250.000000,0.000000,"Has" \n "Target"};
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item82[] = {"Reset_MoveTo",2,250,-275.000000,200.000000,-175.000000,250.000000,0.000000,"Reset MoveTo"};
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item83[] = {"____FAKE____",9,0,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
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item83[] = {"____FAKE____",9,3320,0.000000,0.000000,0.000000,0.000000,0.000000,"____FAKE____"};
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link0[] = {0,10};
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link1[] = {0,53};
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link2[] = {2,3};
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@@ -200,8 +200,8 @@ link111[] = {60,83};
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link112[] = {83,60};
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link113[] = {61,83};
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link114[] = {83,61};
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globals[] = {0.000000,0,0,0,0,640,480,1,189,6316128,1,-497.896179,342.204590,880.103882,-416.531311,806,1244,1};
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window[] = {2,-1,-1,-32000,-32000,1039,338,1546,338,3,824};
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globals[] = {25.000000,1,0,0,0,640,480,1,189,6316128,1,-713.213928,288.267639,611.326172,-131.708481,806,598,1};
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window[] = {2,-1,-1,-32000,-32000,831,130,1338,130,3,824};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -212,7 +212,6 @@ class FSM
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class init
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{
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name = "init";
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itemno = 0;
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init = /*%FSM<STATEINIT""">*/"_agent = _this select 1; //Compatible with old configs like Namalsk's custom zombies" \n
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"_position = _agent modelToWorld [0,0,0];" \n
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"_secondHand = false;" \n
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@@ -227,7 +226,6 @@ class FSM
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/*%FSM<LINK "is_Dedicated">*/
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class is_Dedicated
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{
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itemno = 53;
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priority = 5.000000;
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to="End";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -238,7 +236,6 @@ class FSM
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/*%FSM<LINK "true">*/
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class true
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{
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itemno = 10;
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priority = 0.000000;
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to="Begin";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -253,7 +250,6 @@ class FSM
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class End
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{
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name = "End";
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itemno = 1;
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init = /*%FSM<STATEINIT""">*/"if (!isDedicated) then {" \n
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" if (!isNull _agent) then {" \n
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" deleteVehicle _agent;" \n
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@@ -272,7 +268,6 @@ class FSM
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class Looking_for_Targ
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{
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name = "Looking_for_Targ";
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itemno = 3;
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init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
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"_target = _agent call zombie_findTargetAgent;" \n
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"_timeN = diag_tickTime;" \n
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@@ -293,7 +288,6 @@ class FSM
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/*%FSM<LINK "Nobody_Near">*/
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class Nobody_Near
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{
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itemno = 5;
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priority = 6.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -304,7 +298,6 @@ class FSM
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/*%FSM<LINK "Not_Alive">*/
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class Not_Alive
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{
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itemno = 4;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -315,7 +308,6 @@ class FSM
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/*%FSM<LINK "No_Agent">*/
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class No_Agent
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{
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itemno = 63;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -326,7 +318,6 @@ class FSM
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/*%FSM<LINK "player_check">*/
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class player_check
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{
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itemno = 52;
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priority = 2.000000;
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to="Looking_for_Targ";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -340,7 +331,6 @@ class FSM
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/*%FSM<LINK "Time_Check">*/
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class Time_Check
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{
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itemno = 16;
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priority = 1.000000;
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to="Looking_for_Targ";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -351,7 +341,6 @@ class FSM
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/*%FSM<LINK "Has_Target">*/
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class Has_Target
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{
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itemno = 81;
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priority = 0.000000;
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to="Reset_MoveTo";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -366,7 +355,6 @@ class FSM
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class Loiter
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{
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name = "Loiter";
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itemno = 7;
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init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
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"_timeN = diag_tickTime;" \n
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"" \n
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@@ -410,7 +398,6 @@ class FSM
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/*%FSM<LINK "player_check">*/
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class player_check
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{
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itemno = 51;
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priority = 2.000000;
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to="Loiter";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -424,7 +411,6 @@ class FSM
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/*%FSM<LINK "Time_Check">*/
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class Time_Check
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{
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itemno = 19;
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priority = 0.000000;
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to="Loiter";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -439,7 +425,6 @@ class FSM
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class Begin
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{
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name = "Begin";
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itemno = 11;
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init = /*%FSM<STATEINIT""">*/"_hasMoved = _agent getVariable[""doLoiter"",true];" \n
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"" \n
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"_myDest = [_agent,_position] call zombie_loiter;" \n
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@@ -487,7 +472,6 @@ class FSM
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/*%FSM<LINK "loiter">*/
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class loiter
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{
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itemno = 66;
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priority = 0.000000;
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to="Loiter_1";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -499,7 +483,6 @@ class FSM
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/*%FSM<LINK "wait">*/
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class wait
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{
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itemno = 2;
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priority = 0.000000;
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to="Looking_for_Targ";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -514,20 +497,20 @@ class FSM
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class Chase
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{
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name = "Chase";
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itemno = 15;
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init = /*%FSM<STATEINIT""">*/"_timeN = diag_tickTime;" \n
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"" \n
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"_target = _agent call zombie_findTargetAgent;" \n
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"_targetPos = _target modelToWorld [0,-1,0];" \n
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"//_targetPos = _target modelToWorld [0,-1,0];" \n
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"_targetPos = getPosATL _target;" \n
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"_isAlive = alive _agent;" \n
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"_isTargetAlive = alive _target;" \n
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"" \n
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"" \n
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"//Move to location" \n
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"if (_movingTo distance _targetPos > .5) then {" \n
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"//if (_movingTo distance _targetPos > .5) then {" \n
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" _agent moveTo _targetPos;" \n
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" _agent setSpeedMode ""FULL"";" \n
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"};" \n
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"//};" \n
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"" \n
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"" \n
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"//Check if LOS" \n
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@@ -541,7 +524,6 @@ class FSM
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/*%FSM<LINK "Nobody_Near">*/
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class Nobody_Near
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{
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itemno = 5;
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priority = 6.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -552,7 +534,6 @@ class FSM
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/*%FSM<LINK "Not_Alive">*/
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class Not_Alive
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{
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itemno = 4;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -563,7 +544,6 @@ class FSM
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/*%FSM<LINK "No_Agent">*/
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class No_Agent
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{
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itemno = 63;
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priority = 5.000000;
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to="Cleanup_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -574,7 +554,6 @@ class FSM
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/*%FSM<LINK "No_Target">*/
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class No_Target
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{
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itemno = 20;
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priority = 3.000000;
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to="Reset_Targeting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -585,7 +564,6 @@ class FSM
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/*%FSM<LINK "Target_Dead">*/
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class Target_Dead
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{
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itemno = 56;
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priority = 3.000000;
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to="Reset_Targeting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -596,7 +574,6 @@ class FSM
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/*%FSM<LINK "cant_see">*/
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class cant_see
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{
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itemno = 28;
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priority = 2.000000;
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to="Finish_Move";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -607,7 +584,6 @@ class FSM
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/*%FSM<LINK "TimeCheck">*/
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class TimeCheck
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{
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itemno = 62;
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priority = 2.000000;
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to="Chase";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -619,7 +595,6 @@ class FSM
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/*%FSM<LINK "InRange">*/
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class InRange
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{
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itemno = 77;
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priority = 1.000000;
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to="Attacking_Wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -640,7 +615,6 @@ class FSM
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class Cleanup_
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{
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name = "Cleanup_";
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itemno = 25;
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init = /*%FSM<STATEINIT""">*/"_waitStart = diag_tickTime;" \n
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"" \n
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"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
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@@ -651,7 +625,6 @@ class FSM
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/*%FSM<LINK "nobody_around">*/
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class nobody_around
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{
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itemno = 26;
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priority = 0.000000;
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to="End";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -662,7 +635,6 @@ class FSM
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/*%FSM<LINK "someone_here">*/
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class someone_here
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{
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itemno = 34;
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priority = 0.000000;
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to="wait";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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@@ -677,7 +649,6 @@ class FSM
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class Finish_Move
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{
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name = "Finish_Move";
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itemno = 29;
|
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init = /*%FSM<STATEINIT""">*/"_timeN = diag_tickTime;" \n
|
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"" \n
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"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
|
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@@ -688,7 +659,6 @@ class FSM
|
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/*%FSM<LINK "Nobody_Near">*/
|
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class Nobody_Near
|
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{
|
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itemno = 5;
|
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priority = 6.000000;
|
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to="Cleanup_";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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@@ -699,7 +669,6 @@ class FSM
|
||||
/*%FSM<LINK "finished">*/
|
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class finished
|
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{
|
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itemno = 30;
|
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priority = 1.000000;
|
||||
to="Reset_Targeting";
|
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
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@@ -710,7 +679,6 @@ class FSM
|
||||
/*%FSM<LINK "too_long">*/
|
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class too_long
|
||||
{
|
||||
itemno = 42;
|
||||
priority = 0.000000;
|
||||
to="Reset_Targeting";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -725,7 +693,6 @@ class FSM
|
||||
class Move
|
||||
{
|
||||
name = "Move";
|
||||
itemno = 33;
|
||||
init = /*%FSM<STATEINIT""">*/"_myDest = [_agent,_position] call zombie_loiter;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@@ -733,7 +700,6 @@ class FSM
|
||||
/*%FSM<LINK "True">*/
|
||||
class True
|
||||
{
|
||||
itemno = 74;
|
||||
priority = 0.000000;
|
||||
to="Loiter_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -748,7 +714,6 @@ class FSM
|
||||
class wait
|
||||
{
|
||||
name = "wait";
|
||||
itemno = 35;
|
||||
init = /*%FSM<STATEINIT""">*/"_list = (getposATL _agent) nearEntities [[""CAManBase"",""AllVehicles""],300];" \n
|
||||
"_isSomeone = ({isPlayer _x} count _list) > 0;" \n
|
||||
"" \n
|
||||
@@ -759,7 +724,6 @@ class FSM
|
||||
/*%FSM<LINK "time_up">*/
|
||||
class time_up
|
||||
{
|
||||
itemno = 36;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -770,7 +734,6 @@ class FSM
|
||||
/*%FSM<LINK "nobody_around">*/
|
||||
class nobody_around
|
||||
{
|
||||
itemno = 26;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -781,7 +744,6 @@ class FSM
|
||||
/*%FSM<LINK "deleted">*/
|
||||
class deleted
|
||||
{
|
||||
itemno = 47;
|
||||
priority = 0.000000;
|
||||
to="End";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -792,7 +754,6 @@ class FSM
|
||||
/*%FSM<LINK "Time_Check">*/
|
||||
class Time_Check
|
||||
{
|
||||
itemno = 39;
|
||||
priority = 0.000000;
|
||||
to="wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -807,7 +768,6 @@ class FSM
|
||||
class Reset_Targeting
|
||||
{
|
||||
name = "Reset_Targeting";
|
||||
itemno = 45;
|
||||
init = /*%FSM<STATEINIT""">*/"// reset stance to favorite one" \n
|
||||
"_agent setUnitPos (_agent getVariable [""stance"", ""UP""]);" \n
|
||||
"" \n
|
||||
@@ -842,7 +802,6 @@ class FSM
|
||||
/*%FSM<LINK "loiter">*/
|
||||
class loiter
|
||||
{
|
||||
itemno = 66;
|
||||
priority = 0.000000;
|
||||
to="Loiter_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -858,7 +817,6 @@ class FSM
|
||||
class Loiter_1
|
||||
{
|
||||
name = "Loiter_1";
|
||||
itemno = 67;
|
||||
init = /*%FSM<STATEINIT""">*/"_isAlive = alive _agent;" \n
|
||||
"_timeN = diag_tickTime;" \n
|
||||
"" \n
|
||||
@@ -876,7 +834,6 @@ class FSM
|
||||
/*%FSM<LINK "Nobody_Near">*/
|
||||
class Nobody_Near
|
||||
{
|
||||
itemno = 5;
|
||||
priority = 6.000000;
|
||||
to="Cleanup_";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -887,7 +844,6 @@ class FSM
|
||||
/*%FSM<LINK "No_Agent">*/
|
||||
class No_Agent
|
||||
{
|
||||
itemno = 63;
|
||||
priority = 5.000000;
|
||||
to="Cleanup_";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -898,7 +854,6 @@ class FSM
|
||||
/*%FSM<LINK "Not_Alive">*/
|
||||
class Not_Alive
|
||||
{
|
||||
itemno = 4;
|
||||
priority = 5.000000;
|
||||
to="Cleanup_";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -909,7 +864,6 @@ class FSM
|
||||
/*%FSM<LINK "Failed_Move">*/
|
||||
class Failed_Move
|
||||
{
|
||||
itemno = 70;
|
||||
priority = 3.000000;
|
||||
to="Move";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -920,7 +874,6 @@ class FSM
|
||||
/*%FSM<LINK "MoveCompleted_">*/
|
||||
class MoveCompleted_
|
||||
{
|
||||
itemno = 69;
|
||||
priority = 3.000000;
|
||||
to="Move";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -932,7 +885,6 @@ class FSM
|
||||
/*%FSM<LINK "player_check">*/
|
||||
class player_check
|
||||
{
|
||||
itemno = 73;
|
||||
priority = 2.000000;
|
||||
to="Loiter_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -946,7 +898,6 @@ class FSM
|
||||
/*%FSM<LINK "Not_moving">*/
|
||||
class Not_moving
|
||||
{
|
||||
itemno = 71;
|
||||
priority = 1.000000;
|
||||
to="Move";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -958,7 +909,6 @@ class FSM
|
||||
/*%FSM<LINK "Time_Check">*/
|
||||
class Time_Check
|
||||
{
|
||||
itemno = 68;
|
||||
priority = 0.000000;
|
||||
to="Loiter_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -969,7 +919,6 @@ class FSM
|
||||
/*%FSM<LINK "Has_Target">*/
|
||||
class Has_Target
|
||||
{
|
||||
itemno = 81;
|
||||
priority = 0.000000;
|
||||
to="Reset_MoveTo";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -984,7 +933,6 @@ class FSM
|
||||
class Attacking_Wait
|
||||
{
|
||||
name = "Attacking_Wait";
|
||||
itemno = 78;
|
||||
init = /*%FSM<STATEINIT""">*/"_targetPos = _target modelToWorld [0,-1,0];" \n
|
||||
"" \n
|
||||
"_timeN = diag_tickTime;" \n
|
||||
@@ -995,7 +943,6 @@ class FSM
|
||||
/*%FSM<LINK "NotInRange">*/
|
||||
class NotInRange
|
||||
{
|
||||
itemno = 79;
|
||||
priority = 1.000000;
|
||||
to="Chase";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1006,7 +953,6 @@ class FSM
|
||||
/*%FSM<LINK "TimeCheck">*/
|
||||
class TimeCheck
|
||||
{
|
||||
itemno = 80;
|
||||
priority = 0.000000;
|
||||
to="Attacking_Wait";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1021,7 +967,6 @@ class FSM
|
||||
class Reset_MoveTo
|
||||
{
|
||||
name = "Reset_MoveTo";
|
||||
itemno = 82;
|
||||
init = /*%FSM<STATEINIT""">*/"_agent moveTo (_agent modelToWorld [0,0,0]);"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@@ -1029,7 +974,6 @@ class FSM
|
||||
/*%FSM<LINK "UnitReady">*/
|
||||
class UnitReady
|
||||
{
|
||||
itemno = 14;
|
||||
priority = 5.000000;
|
||||
to="Chase";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1072,7 +1016,6 @@ class FSM
|
||||
class ____FAKE____
|
||||
{
|
||||
name = "____FAKE____";
|
||||
itemno = 83;
|
||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
@@ -1080,7 +1023,6 @@ class FSM
|
||||
/*%FSM<LINK "TargetMoved">*/
|
||||
class TargetMoved
|
||||
{
|
||||
itemno = 60;
|
||||
priority = 3.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1092,7 +1034,6 @@ class FSM
|
||||
/*%FSM<LINK "MoveCompleted_">*/
|
||||
class MoveCompleted_
|
||||
{
|
||||
itemno = 54;
|
||||
priority = 3.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1105,7 +1046,6 @@ class FSM
|
||||
/*%FSM<LINK "Failed_Move">*/
|
||||
class Failed_Move
|
||||
{
|
||||
itemno = 55;
|
||||
priority = 3.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1118,7 +1058,6 @@ class FSM
|
||||
/*%FSM<LINK "Not_moving">*/
|
||||
class Not_moving
|
||||
{
|
||||
itemno = 61;
|
||||
priority = 1.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1130,7 +1069,6 @@ class FSM
|
||||
/*%FSM<LINK "End_Attack">*/
|
||||
class End_Attack
|
||||
{
|
||||
itemno = 59;
|
||||
priority = 0.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1142,7 +1080,6 @@ class FSM
|
||||
/*%FSM<LINK "Start_Attack">*/
|
||||
class Start_Attack
|
||||
{
|
||||
itemno = 58;
|
||||
priority = 0.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1156,7 +1093,6 @@ class FSM
|
||||
/*%FSM<LINK "true">*/
|
||||
class true
|
||||
{
|
||||
itemno = 46;
|
||||
priority = 0.000000;
|
||||
to="____FAKE____";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
@@ -1169,7 +1105,6 @@ class FSM
|
||||
/*%FSM<LINK "loiter">*/
|
||||
class loiter
|
||||
{
|
||||
itemno = 6;
|
||||
priority = 0.000000;
|
||||
to="Loiter";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
|
||||
Reference in New Issue
Block a user