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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update scripts.txt exceptions
- Removed some unneeded exceptions - Moved tree chop PVEH to server compile only so client does not need setdamage exception - Replaced "showCommandingMenu" filter with stricter "menu" filter - Renamed two files with no changes for easier filtering of "menu" Vanilla commits:1d639b557b3a292425375cdf249ea9
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@@ -445,6 +445,21 @@ if (dayz_townGenerator) then {execVM "\z\addons\dayz_server\system\lit_fireplace
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};
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};
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"PVDZ_objgather_Knockdown" addPublicVariableEventHandler {
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_tree = (_this select 1) select 0;
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_player = (_this select 1) select 1;
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_dis = _player distance _tree;
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_name = if (alive _player) then {name _player} else {"DeadPlayer"};
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_uid = getPlayerUID _player;
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_treeModel = _tree call fn_getModelName;
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if ((_dis < 30) && (_treeModel in dayz_trees) && (_uid != "")) then {
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_tree setDamage 1;
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dayz_choppedTrees set [count dayz_choppedTrees,_tree];
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diag_log format["Server setDamage on tree %1 chopped down by %2(%3)",_treeModel,_name,_uid];
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};
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};
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// preload server traders menu data into cache
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if !(DZE_ConfigTrader) then {
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{
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