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https://github.com/EpochModTeam/DayZ-Epoch.git
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Fix rejoin group after change clothes
Also removed redundant delete and remove for _oldUnit since it is already done in call _switchUnit
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@@ -124,7 +124,7 @@ _switchUnit = {
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removeAllWeapons _oldUnit;
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removeAllWeapons _oldUnit;
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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if (!isNil "dayz_groupInit" && count (units _oldGroup) > 1) then {
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if (!isNil "dayz_groupInit" && count (units _oldGroup) > 0) then {
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[_newUnit] joinSilent _oldGroup;
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[_newUnit] joinSilent _oldGroup;
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if (count (units _group) == 0) then {deleteGroup _group;};
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if (count (units _group) == 0) then {deleteGroup _group;};
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if (_leader) then {
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if (_leader) then {
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@@ -190,12 +190,6 @@ if (gear_done) then {disableUserInput false;disableUserInput false;disableUserIn
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//diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
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//diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
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//diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
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//diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
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//Clear and delete old Unit
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removeAllWeapons _oldUnit;
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{_oldUnit removeMagazine _x;} count magazines _oldUnit;
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if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
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deleteGroup _oldGroup;
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// player switchCamera = _currentCamera;
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// player switchCamera = _currentCamera;
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if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
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if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
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[objNull, player, rSwitchMove, _currentAnim] call RE;
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[objNull, player, rSwitchMove, _currentAnim] call RE;
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