mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -3,6 +3,7 @@
|
||||
[NEW] Added loot positions for new enterable buildings
|
||||
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql
|
||||
[NEW] SVD scope attachments can now be removed, new models by @Streatman
|
||||
[NEW] Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Note this will also toggle Epoch "friendly" tags because they are the same display.
|
||||
[NEW] Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. @oiad
|
||||
[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
|
||||
[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
|
||||
|
||||
@@ -45,7 +45,7 @@ class RscDisplayConfigure {
|
||||
onKeyDown = FILTER_CHEATS;
|
||||
};
|
||||
class RscDisplayGameOptions {
|
||||
onLoad = "{(_this select 0) displayCtrl 140 lbAdd _x;} forEach [localize 'STR_DISABLED',localize 'STR_ENABLED']; (_this select 0) displayCtrl 140 lbSetCurSel (profileNamespace getVariable ['streamerMode',0]); uiNamespace setVariable ['streamerMode',(profileNamespace getVariable ['streamerMode',0])];";
|
||||
onLoad = "{_idc = _x select 0; _var = _x select 1; _default = _x select 2; lbClear ((_this select 0) displayCtrl _idc); {(_this select 0) displayCtrl _idc lbAdd localize _x} forEach ['STR_DISABLED','STR_ENABLED']; (_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]); uiNamespace setVariable [_var,(profileNamespace getVariable [_var,_default])]} forEach [[103,'statusUI',1],[140,'streamerMode',0]];";
|
||||
onUnload = "call ui_changeDisplay;";
|
||||
onKeyDown = FILTER_CHEATS;
|
||||
class controls {
|
||||
@@ -61,6 +61,17 @@ class RscDisplayGameOptions {
|
||||
y = (0.420549 + -2*0.069854);
|
||||
w = 0.3;
|
||||
};
|
||||
class CA_RadioSubtitles : CA_TextLanguage { //Subtitles settings have no effect in DayZ, so safe to overwrite
|
||||
x = 0.159803;
|
||||
y = (0.420549 + 0*0.069854);
|
||||
text = $STR_UI_STATUS_ICONS;
|
||||
};
|
||||
class CA_ValueRadio : CA_ValueLanguage {
|
||||
idc = 103;
|
||||
y = (0.420549 + 0*0.069854);
|
||||
tooltip = $STR_UI_STATUS_ICONS_TOOLTIP;
|
||||
onLBSelChanged = "profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];";
|
||||
};
|
||||
class CA_TextStreamerMode : CA_TextLanguage {
|
||||
x = 0.159803;
|
||||
y = (0.420549 + 4*0.069854);
|
||||
@@ -79,7 +90,7 @@ class RscDisplayGameOptions {
|
||||
y = 0.7625;
|
||||
text = $STR_DISP_CANCEL;
|
||||
//reset to original value
|
||||
onButtonClick = "profileNamespace setVariable ['streamerMode',(uiNamespace getVariable 'streamerMode')]; saveProfileNamespace; if (!isNil 'player_toggleStreamerMode') then {call player_toggleStreamerMode;};";
|
||||
onButtonClick = "{profileNamespace setVariable [_x,(uiNamespace getVariable _x)]} forEach ['statusUI','streamerMode']; saveProfileNamespace; if (!isNil 'player_toggleStreamerMode') then {call player_toggleStreamerMode;};";
|
||||
};
|
||||
class CA_ButtonContinue : RscShortcutButton {
|
||||
idc = 1;
|
||||
|
||||
@@ -68,6 +68,12 @@ if (isNil "keyboard_keys") then {
|
||||
call player_toggleSoundMute;
|
||||
_handled = true;
|
||||
};
|
||||
_statusUI = {
|
||||
profileNamespace setVariable ["statusUI",(if (profileNamespace getVariable ["statusUI",1] == 1) then {0} else {1})];
|
||||
saveProfileNamespace;
|
||||
call ui_changeDisplay;
|
||||
_handled = true;
|
||||
};
|
||||
_rifle = {
|
||||
2 call dz_fn_switchWeapon;
|
||||
_handled = true;
|
||||
@@ -302,6 +308,7 @@ if (isNil "keyboard_keys") then {
|
||||
[actionKeys "Diary", _journal] call _addArray;
|
||||
[actionKeys "NetworkStats", _journal] call _addArray;
|
||||
[[DIK_F1], _muteSound] call _addArray;
|
||||
[[DIK_F3], _statusUI] call _addArray;
|
||||
[[DIK_F4], {if (diag_tickTime - dayz_lastSave > 10) then {call player_forceSave;};_handled = true;}] call _addArray;
|
||||
[[DIK_TAB,DIK_DELETE], _forcesave] call _addArray;
|
||||
//[[DIK_F4, DIK_RMENU, DIK_LMENU,DIK_LSHIFT,DIK_RSHIFT,DIK_ESCAPE], _forcesave2] call _addArray;
|
||||
@@ -314,7 +321,7 @@ if (isNil "keyboard_keys") then {
|
||||
[actionKeys "ForceCommandingMode", {DZE_5 = true;_handled = true;}] call _addArray;
|
||||
[[ DIK_F9,DIK_F10,DIK_F11,DIK_F12,
|
||||
DIK_F8,DIK_F7,DIK_F6,DIK_F5,
|
||||
DIK_F3,DIK_F2,DIK_9,
|
||||
DIK_F2,DIK_9,
|
||||
DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;
|
||||
if (dayz_groupSystem) then {
|
||||
[[DIK_F5], _openGroups] call _addArray;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
private ["_array","_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
|
||||
disableSerialization;
|
||||
private ["_combatVal","_ctrlCombatBorder","_ctrlCombat","_uiNumber","_bloodText","_blood","_bloodType","_rhFactor","_thirstLvl","_foodLvl","_tempImg","_tempText","_visual","_audible","_id","_rID","_color","_string","_humanity","_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_flash","_foodVal","_thirstVal","_tempVal","_display","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder","_ctrlBlood","_ctrlBloodType","_ctrlBleed","_bloodVal","_ctrlFood","_ctrlThirst","_ctrlTemp","_ctrlEar","_ctrlEye","_ctrlFracture","_ctrlMuteBackground","_ctrlMuteIcon","_thirst","_food","_temp","_bloodLvl","_tempLvl","_bloodTestdone","_humanityTarget"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
@@ -9,17 +8,14 @@ _flash = {
|
||||
};
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
|
||||
_foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
|
||||
if (uiNamespace getVariable ['DZ_displayUI', 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
|
||||
if (isNil "_display") exitWith {}; // not ready
|
||||
|
||||
_ctrlBloodOuter = _display displayCtrl 1200;
|
||||
_ctrlFoodBorder = _display displayCtrl 1201;
|
||||
@@ -55,7 +51,10 @@ _ctrlFracture = _display displayCtrl 1203;
|
||||
_ctrlMuteBackground = _display displayCtrl 1904;
|
||||
_ctrlMuteIcon = _display displayCtrl 1204;
|
||||
|
||||
if (!dayz_soundMuted) then {
|
||||
if (dayz_soundMuted) then {
|
||||
_ctrlMuteBackground ctrlShow true;
|
||||
_ctrlMuteIcon ctrlShow true;
|
||||
} else {
|
||||
_ctrlMuteBackground ctrlShow false;
|
||||
_ctrlMuteIcon ctrlShow false;
|
||||
};
|
||||
@@ -303,6 +302,3 @@ if (dayz_humanitytarget != _string) then {
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
|
||||
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_combattimeout","_timeleft"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
@@ -16,11 +14,6 @@ _foodVal = 1 - (dayz_hunger / SleepFood);
|
||||
_thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
_combatVal = 0;
|
||||
_combattimeout = player getVariable["combattimeout",0];
|
||||
if (_combattimeout > 0) then {
|
||||
@@ -33,7 +26,7 @@ _visual = (dayz_disVisual / 100);
|
||||
_bloodVal = r_player_blood / r_player_bloodTotal;
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
|
||||
if (isNil "_display") exitWith {}; // not ready
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
@@ -48,7 +41,10 @@ _ctrlFracture = _display displayCtrl 1203;
|
||||
_ctrlMuteBackground = _display displayCtrl 1904;
|
||||
_ctrlMuteIcon = _display displayCtrl 1204;
|
||||
|
||||
if (!dayz_soundMuted) then {
|
||||
if (dayz_soundMuted) then {
|
||||
_ctrlMuteBackground ctrlShow true;
|
||||
_ctrlMuteIcon ctrlShow true;
|
||||
} else {
|
||||
_ctrlMuteBackground ctrlShow false;
|
||||
_ctrlMuteIcon ctrlShow false;
|
||||
};
|
||||
@@ -210,6 +206,3 @@ if (dayz_humanitytarget != _string) then {
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
|
||||
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
|
||||
private ["_flash","_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_id","_rID","_rfriendlies","_rfriendlyTo","_distance","_targetControl"];
|
||||
|
||||
_flash = {
|
||||
if (ctrlShown _this) then {
|
||||
@@ -17,13 +15,8 @@ _thirstVal = 1 - (dayz_thirst / SleepWater);
|
||||
_tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1]
|
||||
_combatVal = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};
|
||||
|
||||
if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith {
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
};
|
||||
|
||||
_display = uiNamespace getVariable 'DAYZ_GUI_display';
|
||||
if (isNil "_display") exitWith { [_foodVal,_thirstVal] }; // not ready
|
||||
if (isNil "_display") exitWith {}; // not ready
|
||||
|
||||
_ctrlBlood = _display displayCtrl 1300;
|
||||
_ctrlBleed = _display displayCtrl 1303;
|
||||
@@ -39,7 +32,10 @@ _ctrlFracture = _display displayCtrl 1203;
|
||||
_ctrlMuteBackground = _display displayCtrl 1904;
|
||||
_ctrlMuteIcon = _display displayCtrl 1204;
|
||||
|
||||
if (!dayz_soundMuted) then {
|
||||
if (dayz_soundMuted) then {
|
||||
_ctrlMuteBackground ctrlShow true;
|
||||
_ctrlMuteIcon ctrlShow true;
|
||||
} else {
|
||||
_ctrlMuteBackground ctrlShow false;
|
||||
_ctrlMuteIcon ctrlShow false;
|
||||
};
|
||||
@@ -234,6 +230,3 @@ if (dayz_humanitytarget != _string) then {
|
||||
_targetControl ctrlSetStructuredText (parseText _string);
|
||||
dayz_humanitytarget = _string;
|
||||
};
|
||||
|
||||
_array = [_foodVal,_thirstVal];
|
||||
_array
|
||||
|
||||
@@ -1,48 +1,11 @@
|
||||
disableSerialization;
|
||||
//_state = uiNamespace getVariable ['DZ_displayUI', 0];
|
||||
|
||||
// Hard code the GUI on and the Debug Monitor off
|
||||
if (dayzState != 0) then {
|
||||
if (toLower DZE_UI == "vanilla") then {
|
||||
3 cutRsc ["playerStatusGUI", "PLAIN",0];
|
||||
if (profileNamespace getVariable ["statusUI",1] == 1) then {
|
||||
3 cutRsc [if (toLower DZE_UI == "vanilla") then {"playerStatusGUI"} else {"playerStatusGUI_epoch"},"PLAIN",0];
|
||||
call player_updateGui;
|
||||
call ui_initDisplay;
|
||||
hintSilent "";
|
||||
} else {
|
||||
3 cutRsc ["playerStatusGUI_epoch", "PLAIN",0];
|
||||
};
|
||||
//Update GUI
|
||||
call player_updateGui;
|
||||
call ui_initDisplay;
|
||||
hintSilent "";
|
||||
};
|
||||
dayzDebug = false;
|
||||
|
||||
/*
|
||||
switch (_state) do {
|
||||
case 0: {
|
||||
if (dayzState != 0) then {
|
||||
3 cutRsc ["playerStatusGUI", "PLAIN",0];
|
||||
//Update GUI
|
||||
call player_updateGui;
|
||||
call ui_initDisplay;
|
||||
hintSilent "";
|
||||
};
|
||||
dayzDebug = false;
|
||||
};
|
||||
case 1: {
|
||||
if (dayzState != 1) then {
|
||||
3 cutRsc ["playerStatusGUI", "PLAIN",0];
|
||||
//Update GUI
|
||||
call player_updateGui;
|
||||
call ui_initDisplay;
|
||||
};
|
||||
dayzDebug = true;
|
||||
};
|
||||
case 2: {
|
||||
if (dayzState != 2) then {
|
||||
3 cutRsc ["default","PLAIN",0];
|
||||
hintSilent "";
|
||||
};
|
||||
dayzDebug = false;
|
||||
};
|
||||
};
|
||||
dayzState = _state;
|
||||
*/
|
||||
@@ -607,7 +607,6 @@ if (!isDedicated) then {
|
||||
dayz_nutrition = 0;
|
||||
dayz_preloadFinished = true;
|
||||
dayz_soundMuted = false;
|
||||
dayz_statusArray = [1,1];
|
||||
dayz_disAudial = 0;
|
||||
dayz_disVisual = 0;
|
||||
dayz_firedCooldown = 0;
|
||||
@@ -652,17 +651,11 @@ if (!isDedicated) then {
|
||||
dayz_inVehicle = false;
|
||||
dayz_unsaved = false;
|
||||
dayz_scaleLight = 0;
|
||||
dayzDebug = false;
|
||||
dayzState = -1;
|
||||
dayz_onBack = "";
|
||||
dayz_fishingInprogress = false;
|
||||
lastSpawned = diag_tickTime;
|
||||
lastSepsis = 0;
|
||||
NORRN_dropAction = -1;
|
||||
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
|
||||
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
|
||||
// dayzDebug = true;
|
||||
//};
|
||||
dayz_dodge = false;
|
||||
Dayz_constructionContext = [];
|
||||
Dayz_freefall = [ time, 0, 0.1 ];
|
||||
|
||||
@@ -7604,10 +7604,16 @@
|
||||
<German>Streamer Modus:</German>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STREAMER_MODE_TOOLTIP">
|
||||
<English>Hides server watermark and rules feed</English>
|
||||
<English>Hide server watermark and rules feed</English>
|
||||
<German>Blendet das Server Wasserzeichen und die Regelliste aus.</German>
|
||||
<Russian>Скрывает логотип сервера и новостную ленту</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_ICONS">
|
||||
<English>Status icons:</English>
|
||||
</Key>
|
||||
<Key ID="STR_UI_STATUS_ICONS_TOOLTIP">
|
||||
<English>Show status icons (F3 hotkey)</English>
|
||||
</Key>
|
||||
</Package>
|
||||
<Package name="playerstats">
|
||||
<Key ID="str_playerstats_bandit">
|
||||
|
||||
@@ -9,7 +9,12 @@ sched_gui = {
|
||||
_initDone = _this select 0;
|
||||
|
||||
if ((!_initDone and !isNil 'Dayz_loginCompleted') and {(Dayz_loginCompleted)}) then {
|
||||
if (toLower DZE_UI == "vanilla") then {3 cutRsc ['playerStatusGUI','PLAIN',3];} else {3 cutRsc ['playerStatusGUI_epoch','PLAIN',3];};
|
||||
if (profileNamespace getVariable ["statusUI",1] == 1) then {
|
||||
3 cutRsc [if (toLower DZE_UI == "vanilla") then {"playerStatusGUI"} else {"playerStatusGUI_epoch"},"PLAIN",3]; // show the whole HUD
|
||||
} else {
|
||||
//This can be removed after friendlies system is removed from player_updateGUI
|
||||
uiNamespace setVariable ["DAYZ_GUI_display",displayNull];
|
||||
};
|
||||
_initDone = true;
|
||||
};
|
||||
//else {
|
||||
@@ -20,7 +25,7 @@ sched_gui = {
|
||||
dayz_surfaceNoise = _array select 1;
|
||||
dayz_surfaceType = _array select 0;
|
||||
call player_checkStealth;
|
||||
dayz_statusArray = call player_updateGui;
|
||||
call player_updateGui;
|
||||
};
|
||||
|
||||
// move this elsewhere, it deals with the menu
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
5 enableEnvironment
|
||||
5 groupIcon
|
||||
5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1) hideObject true} count [\n\n[[3" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
|
||||
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
|
||||
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl 140 lbSetCurSel (profileNamespace getVariable ['streamerMode',0]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
|
||||
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
|
||||
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
|
||||
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"PVDZE_plr_TradeMenu" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
|
||||
5 onMapSingleClick
|
||||
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"
|
||||
|
||||
Reference in New Issue
Block a user