mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
@@ -1,48 +1,11 @@
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disableSerialization;
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//_state = uiNamespace getVariable ['DZ_displayUI', 0];
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// Hard code the GUI on and the Debug Monitor off
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if (dayzState != 0) then {
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if (toLower DZE_UI == "vanilla") then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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} else {
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3 cutRsc ["playerStatusGUI_epoch", "PLAIN",0];
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};
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//Update GUI
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if (profileNamespace getVariable ["statusUI",1] == 1) then {
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3 cutRsc [if (toLower DZE_UI == "vanilla") then {"playerStatusGUI"} else {"playerStatusGUI_epoch"},"PLAIN",0];
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call player_updateGui;
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call ui_initDisplay;
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hintSilent "";
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};
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dayzDebug = false;
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/*
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switch (_state) do {
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case 0: {
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if (dayzState != 0) then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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//Update GUI
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call player_updateGui;
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call ui_initDisplay;
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hintSilent "";
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};
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dayzDebug = false;
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};
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case 1: {
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if (dayzState != 1) then {
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3 cutRsc ["playerStatusGUI", "PLAIN",0];
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//Update GUI
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call player_updateGui;
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call ui_initDisplay;
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};
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dayzDebug = true;
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};
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case 2: {
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if (dayzState != 2) then {
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3 cutRsc ["default", "PLAIN",0];
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hintSilent "";
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};
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dayzDebug = false;
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};
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};
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dayzState = _state;
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*/
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} else {
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3 cutRsc ["default","PLAIN",0];
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hintSilent "";
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};
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