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Pullrequest/door management (#1694)
* Added doorManagement * Rename FNC_check_owner --> FNC_check_owner_friends * Fixed typo * Fixed bug in FNC_check_owner_friends which allowed every user to manage every plot and door. * Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf * Now checking if _playerUID is in _friendlies for both cases. * DZE_plotforLife should be DZE_permanentPlot * Fixed case where DZE_permanentPlot is false. * Forgot to add STR_EPOCH_CANCEL * Changed translations to suggested string by ebaydayz. * Renamed EyeScanner to DoorAccess. * Reworked access rights for door management. * DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. * Fixed copy-paste error. * Replace count with if * Remove redundant test. * Also replaced count in door management admins check. * Change plotManagement and doorManagement to be consistent to DayZ_UseSteamID (get UID from FNC_GetPlayerUID). * Use _playerUID and _characterID more consistent. * Added german translation to STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
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@@ -69,9 +69,19 @@ _object_inventory = {
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if (_object isKindOf "TrapItems") then {
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_inventory = [["armed",_object getVariable ["armed",false]]];
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} else {
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if (DZE_permanentPlot && (typeOf _object == "Plastic_Pole_EP1_DZ")) then {
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_isNormal = true;
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if( DZE_permanentPlot && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
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_isNormal = false;
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_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
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} else {
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};
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if( DZE_doorManagement && (typeOf (_object) in DZE_DoorsLocked) ) then {
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_isNormal = false;
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_inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
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};
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if(_isNormal) then {
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_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
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};
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};
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