Pullrequest/door management (#1694)

* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
This commit is contained in:
Bruce-LXXVI
2016-06-16 00:22:01 +02:00
committed by ebaydayz
parent 035a94646b
commit 5e53a71e88
21 changed files with 680 additions and 65 deletions

View File

@@ -69,9 +69,19 @@ _object_inventory = {
if (_object isKindOf "TrapItems") then {
_inventory = [["armed",_object getVariable ["armed",false]]];
} else {
if (DZE_permanentPlot && (typeOf _object == "Plastic_Pole_EP1_DZ")) then {
_isNormal = true;
if( DZE_permanentPlot && (typeOf (_object) == "Plastic_Pole_EP1_DZ") ) then {
_isNormal = false;
_inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
};
if( DZE_doorManagement && (typeOf (_object) in DZE_DoorsLocked) ) then {
_isNormal = false;
_inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item
};
if(_isNormal) then {
_inventory = [getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object];
};
};