Pullrequest/door management (#1694)

* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
This commit is contained in:
Bruce-LXXVI
2016-06-16 00:22:01 +02:00
committed by ebaydayz
parent 035a94646b
commit 5e53a71e88
21 changed files with 680 additions and 65 deletions

View File

@@ -240,9 +240,9 @@ dayz_resetSelfActions = {
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
s_player_toggleSnap = -1;
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
s_player_toggleSnapSelect = -1;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
s_player_plot_boundary_on = -1;
s_player_plot_boundary_off = -1;
s_player_plot_take_ownership = -1;
@@ -253,6 +253,7 @@ dayz_resetSelfActions = {
s_player_toggleVector = -1;
s_player_toggleVectors=[];
vectorActions = -1;
s_player_manageDoor = -1;
};
call dayz_resetSelfActions;