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Pullrequest/door management (#1694)
* Added doorManagement * Rename FNC_check_owner --> FNC_check_owner_friends * Fixed typo * Fixed bug in FNC_check_owner_friends which allowed every user to manage every plot and door. * Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf * Now checking if _playerUID is in _friendlies for both cases. * DZE_plotforLife should be DZE_permanentPlot * Fixed case where DZE_permanentPlot is false. * Forgot to add STR_EPOCH_CANCEL * Changed translations to suggested string by ebaydayz. * Renamed EyeScanner to DoorAccess. * Reworked access rights for door management. * DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. * Fixed copy-paste error. * Replace count with if * Remove redundant test. * Also replaced count in door management admins check. * Change plotManagement and doorManagement to be consistent to DayZ_UseSteamID (get UID from FNC_GetPlayerUID). * Use _playerUID and _characterID more consistent. * Added german translation to STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
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@@ -96,7 +96,7 @@ if (!isDedicated) then {
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fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BuildVectors\fnc_SetPitchBankYaw.sqf";
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FNC_check_owner_friends = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_check_owner_friends.sqf";
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FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\A_Plot_for_Life\fn_find_plots.sqf";
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player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_buildVanilla.sqf";
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fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_buildCamera.sqf";
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object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";
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@@ -190,7 +190,14 @@ if (!isDedicated) then {
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PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
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PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
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MaintainPlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\maintain_area.sqf"; // use maintain_areaSC.sqf for single currency
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DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf";
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DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf";
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DoorAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorAddFriend.sqf";
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DoorRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorRemoveFriend.sqf";
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player_manageDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf";
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player_enterCode = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\player_enterCode.sqf";
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FNC_check_access = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\doorManagement\fn_check_access.sqf";
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dayz_losChance = {
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private["_agent","_maxDis","_dis","_val","_maxExp","_myExp"];
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_agent = _this select 0;
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