Pullrequest/door management (#1694)

* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
This commit is contained in:
Bruce-LXXVI
2016-06-16 00:22:01 +02:00
committed by ebaydayz
parent 035a94646b
commit 5e53a71e88
21 changed files with 680 additions and 65 deletions

View File

@@ -42,15 +42,23 @@ if (DZE_permanentPlot) then {
_playerUID = [_player] call FNC_GetPlayerUID;
_targetOwner = _target getVariable ["ownerPUID","0"];
_owner = (_playerUID == _targetOwner);
// Check if player is a plot friend
if (_playerUID in _friendlies) then {
_friendly = true;
};
} else {
_playerUID = dayz_characterID;
_friendlies = _player getVariable ["friendlyTo",[]];
_targetOwner = _target getVariable ["CharacterID","0"];
_owner = (_targetOwner == dayz_characterID);
// Check if target object owner is a friend of player
if (_targetOwner in _friendlies) then {
_friendly = true;
};
};
if (_targetOwner in _friendlies) then {
_friendly = true;
};
// Check if player is owner of target object
_owner = (_playerUID == _targetOwner);
[_owner, _friendly]