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Pullrequest/door management (#1694)
* Added doorManagement * Rename FNC_check_owner --> FNC_check_owner_friends * Fixed typo * Fixed bug in FNC_check_owner_friends which allowed every user to manage every plot and door. * Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf * Now checking if _playerUID is in _friendlies for both cases. * DZE_plotforLife should be DZE_permanentPlot * Fixed case where DZE_permanentPlot is false. * Forgot to add STR_EPOCH_CANCEL * Changed translations to suggested string by ebaydayz. * Renamed EyeScanner to DoorAccess. * Reworked access rights for door management. * DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. * Fixed copy-paste error. * Replace count with if * Remove redundant test. * Also replaced count in door management admins check. * Change plotManagement and doorManagement to be consistent to DayZ_UseSteamID (get UID from FNC_GetPlayerUID). * Use _playerUID and _characterID more consistent. * Added german translation to STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
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@@ -5,9 +5,9 @@ if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits};
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Humans = [];
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{
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if (isPlayer _x) then {
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_friendUID = getPlayerUID _x;
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_friendUID = [_x] call FNC_GetPlayerUID;
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_friendName = name _x;
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Humans = Humans + [[_friendUID,_friendName]] ;
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Humans = Humans + [[_friendUID,_friendName]];
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lbAdd [7001, _friendName];
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};
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} forEach _closePeople; // count causes Error Type Number, expected Bool here
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