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Pullrequest/door management (#1694)
* Added doorManagement * Rename FNC_check_owner --> FNC_check_owner_friends * Fixed typo * Fixed bug in FNC_check_owner_friends which allowed every user to manage every plot and door. * Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf * Now checking if _playerUID is in _friendlies for both cases. * DZE_plotforLife should be DZE_permanentPlot * Fixed case where DZE_permanentPlot is false. * Forgot to add STR_EPOCH_CANCEL * Changed translations to suggested string by ebaydayz. * Renamed EyeScanner to DoorAccess. * Reworked access rights for door management. * DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. * Fixed copy-paste error. * Replace count with if * Remove redundant test. * Also replaced count in door management admins check. * Change plotManagement and doorManagement to be consistent to DayZ_UseSteamID (get UID from FNC_GetPlayerUID). * Use _playerUID and _characterID more consistent. * Added german translation to STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
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SQF/dayz_code/actions/doorManagement/player_enterCode.sqf
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SQF/dayz_code/actions/doorManagement/player_enterCode.sqf
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// Close DoorAccess
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_display = findDisplay 61144;
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_display closeDisplay 3000;
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if(DZE_doorManagementAllowManualCode) then {
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//DZE_Lock_Door != (this getvariable['CharacterID','0']);
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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createDialog "ComboLockUI";
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} else {
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localize "STR_EPOCH_DOORACCESS_NOMANUAL" call dayz_rollingMessages;
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};
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