mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-19 22:52:56 +03:00
Pullrequest/door management (#1694)
* Added doorManagement * Rename FNC_check_owner --> FNC_check_owner_friends * Fixed typo * Fixed bug in FNC_check_owner_friends which allowed every user to manage every plot and door. * Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf * Now checking if _playerUID is in _friendlies for both cases. * DZE_plotforLife should be DZE_permanentPlot * Fixed case where DZE_permanentPlot is false. * Forgot to add STR_EPOCH_CANCEL * Changed translations to suggested string by ebaydayz. * Renamed EyeScanner to DoorAccess. * Reworked access rights for door management. * DZE_doorManagementMustBeClose = true; //Players must be within 10m of door to be added as a door friend. * Fixed copy-paste error. * Replace count with if * Remove redundant test. * Also replaced count in door management admins check. * Change plotManagement and doorManagement to be consistent to DayZ_UseSteamID (get UID from FNC_GetPlayerUID). * Use _playerUID and _characterID more consistent. * Added german translation to STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
This commit is contained in:
@@ -299,7 +299,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -308,7 +308,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0];";
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};
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@@ -340,7 +340,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -350,31 +350,31 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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@@ -399,7 +399,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -408,7 +408,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -440,7 +440,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -450,31 +450,31 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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@@ -499,7 +499,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -508,7 +508,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -540,7 +540,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -550,31 +550,31 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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statement="this animate [""Open_hinge"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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statement="this animate [""Open_hinge"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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@@ -605,7 +605,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -615,31 +615,31 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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@@ -665,7 +665,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -674,7 +674,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -708,7 +708,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -718,31 +718,31 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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//condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_hinge"" == 1)";
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condition="(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName="Lock Door";
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displayName=$STR_EPOCH_DOORS_LOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement="this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition="( !keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement="this animate [""Open_latch"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName="Unlock Door";
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displayName=$STR_EPOCH_DOORS_UNLOCK;
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//condition="(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 0)";
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condition=" !keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;createdialog ""ComboLockUI""";
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statement="dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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@@ -765,10 +765,10 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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/* The entry to the actionmenu */
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class UserActions
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{
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{
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class Open_Door
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{
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displayName="Open Door";
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displayName=$STR_EPOCH_DOORS_OPEN;
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onlyforplayer = true;
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position="Door_knopf";
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radius=3; /* visibility distance of the entry */
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@@ -777,7 +777,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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};
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class Close_Door : Open_Door
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{
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displayName="Close Door";
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displayName=$STR_EPOCH_DOORS_CLOSE;
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condition="this animationPhase ""Open_door"" >= 0.5";
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statement="this animate [""Open_door"", 0]";
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};
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@@ -0,0 +1,85 @@
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class DoorAccess
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{
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idd = 61144;
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movingenable = 0;
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onLoad = "keypadCancel = true;";
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onUnload = "if(keypadCancel) then {DZE_Lock_Door = ''; [] spawn keyPadReset;} else {DZE_Lock_Door = dayz_playerUID;};";
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class Controls
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{
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class ZupaBackground_1
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{
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access = 0;
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type = 0;
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colorText[] = {0.8784,0.8471,0.651,1};
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text = "";
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fixedWidth = 0;
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style = 0;
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shadow = 2;
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font = "Zeppelin32";
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SizeEx = 0.03921;
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idc = -1;
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x = 0.35 * safezoneW + safezoneX;
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y = 0.30 * safezoneH + safezoneY;
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w = 0.20 * safezoneW;
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h = 0.50 * safezoneH;
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colorBackground[] = {0,0,0,0.8};
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};
|
||||
|
||||
class ZupaHeader_2: ZSC_RscTextT
|
||||
{
|
||||
idc = -1;
|
||||
x = 0.35 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.20 * safezoneW;
|
||||
h = 0.05 * safezoneH;
|
||||
text = $STR_EPOCH_DOORACCESS_TITLE;
|
||||
colorBackground[] = {0,0,0,0.8};
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
|
||||
|
||||
class ZupaButton_1 : ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = -1;
|
||||
text = $STR_EPOCH_DOORACCESS_SCAN;
|
||||
x = 0.40 * safezoneW + safezoneX;
|
||||
y = 0.40 * safezoneH + safezoneY;
|
||||
style = 2;
|
||||
w = 0.20;
|
||||
onButtonClick = "keypadCancel = false; call player_unlockDoor";
|
||||
};
|
||||
|
||||
class ZupaButton_4 : ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = -1;
|
||||
text = $STR_EPOCH_DOORACCESS_MANUAL;
|
||||
x = 0.40 * safezoneW + safezoneX;
|
||||
y = 0.50 * safezoneH + safezoneY;
|
||||
style = 2;
|
||||
w = 0.20;
|
||||
onButtonClick = "call player_enterCode";
|
||||
};
|
||||
|
||||
class ZupaButton_2: ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = -1;
|
||||
text = $STR_EPOCH_CANCEL;
|
||||
x = 0.40 * safezoneW + safezoneX;
|
||||
y = 0.70 * safezoneH + safezoneY;
|
||||
w = 0.20;
|
||||
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 3000);";
|
||||
};
|
||||
|
||||
class ZupaButton_3: ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = -1;
|
||||
text = $STR_EPOCH_ACTIONS_MANAGEDOOR;
|
||||
x = 0.40 * safezoneW + safezoneX;
|
||||
y = 0.60 * safezoneH + safezoneY;
|
||||
w = 0.20;
|
||||
onButtonClick = "[] call player_manageDoor";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,97 @@
|
||||
class DoorManagement
|
||||
{
|
||||
idd = 711195;
|
||||
onLoad = "uiNamespace setVariable ['DoorManagement', _this select 0]";
|
||||
class Controls {
|
||||
class RscText_7100: ZSC_RscTextT
|
||||
{
|
||||
idc = 7100;
|
||||
x = 0.30 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.30 * safezoneW;
|
||||
h = 0.5 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.8};
|
||||
};
|
||||
class RscListbox_7101: RscListbox
|
||||
{
|
||||
idc = 7101;
|
||||
x = 0.31* safezoneW + safezoneX;
|
||||
y = 0.41 * safezoneH + safezoneY;
|
||||
w = 0.13 * safezoneW;
|
||||
h = 0.30 * safezoneH;
|
||||
soundSelect[] = {"",0.1,1};
|
||||
colorBackground[] = {0.1,0.1,0.1,0.8};
|
||||
};
|
||||
class RscListbox_7102: RscListbox
|
||||
{
|
||||
idc = 7102;
|
||||
x = 0.45 * safezoneW + safezoneX;
|
||||
y = 0.41* safezoneH + safezoneY;
|
||||
w = 0.13 * safezoneW;
|
||||
h = 0.30 * safezoneH;
|
||||
soundSelect[] = {"",0.1,1};
|
||||
colorBackground[] = {0.1,0.1,0.1,0.8};
|
||||
};
|
||||
class RscShortcutButton_7104: ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = 7104;
|
||||
text = $STR_EPOCH_ADD;
|
||||
x = 0.33 * safezoneW + safezoneX;
|
||||
y = 0.70 * safezoneH + safezoneY;
|
||||
w = 0.08 * safezoneW;
|
||||
//h = 0.06 * safezoneH;
|
||||
onButtonClick = "[(lbCurSel 7101)] call DoorAddFriend;";
|
||||
};
|
||||
class RscShortcutButton_7105: ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = 7105;
|
||||
text = $STR_EPOCH_DELETE;
|
||||
x = 0.47 * safezoneW + safezoneX;
|
||||
y = 0.70 * safezoneH + safezoneY;
|
||||
w = 0.08 * safezoneW;
|
||||
//h = 0.06 * safezoneH;
|
||||
onButtonClick = "[(lbCurSel 7102)] call DoorRemoveFriend;";
|
||||
};
|
||||
class RscShortcutButton_7106: ZSC_RscButtonMenuBlue
|
||||
{
|
||||
idc = 7106;
|
||||
text = $STR_UI_CLOSE;
|
||||
x = 0.40 * safezoneW + safezoneX;
|
||||
y = 0.74 * safezoneH + safezoneY;
|
||||
w = 0.08 * safezoneW;
|
||||
//h = 0.06 * safezoneH;
|
||||
onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
|
||||
};
|
||||
class RscText_7107: ZSC_RscTextT
|
||||
{
|
||||
idc = 7107;
|
||||
text = $STR_EPOCH_DOORMANAGEMENT_TITLE;
|
||||
x = 0.30 * safezoneW + safezoneX;
|
||||
y = 0.30 * safezoneH + safezoneY;
|
||||
w = 0.30 * safezoneW;
|
||||
h = 0.05 * safezoneH;
|
||||
colorBackground[] = {0,0,0,0.8};
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscText_7108: ZSC_RscTextT
|
||||
{
|
||||
idc = 7108;
|
||||
text = $STR_EPOCH_HUMANS_NEARBY;
|
||||
x = 0.31 * safezoneW + safezoneX;
|
||||
y = 0.38 * safezoneH + safezoneY;
|
||||
w = 0.13 * safezoneW;
|
||||
h = 0.03 * safezoneH;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
class RscText_7103: ZSC_RscTextT
|
||||
{
|
||||
idc = 71103;
|
||||
text = $STR_EPOCH_DOORMANAGEMENT_FRIENDS;
|
||||
x = 0.45 * safezoneW + safezoneX;
|
||||
y = 0.38 * safezoneH + safezoneY;
|
||||
w = 0.13 * safezoneW;
|
||||
h = 0.03 * safezoneH;
|
||||
colorText[] = {1,1,1,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user