Update init.sqf

This commit is contained in:
worldwidesorrow
2020-07-14 18:15:26 -05:00
committed by GitHub
parent fb04403cba
commit 5e4ca4eed7

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@@ -1,79 +1,73 @@
/* // For DayZ Epoch
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
//Server settings
dayZ_instance = 24; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
//Game settings
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};
//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
enableRadio false;
enableSentences false;
// EPOCH CONFIG VARIABLES START // // EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line #include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values // See the above file for a full list including descriptions and default values
// Server only settings
if (isServer) then {
dayZ_instance = 24; //Instance ID of this server
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
//["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS)
["any","any","any","any",-1,"Care_Packages"],
["any","any","any","any",-1,"CrashSites"]
];
};
// Client only settings
if (!isDedicated) then {
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.
DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands.
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
dayz_maxMaxWeaponHolders = 120; // Maximum number of loot piles that can spawn within 200 meters of a player.
};
// Settings for both server and client
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_SafeZonePosArray = [[[8246,15485,0],100],[[15506,13229,0],100],[[12399,5074,0],100],[[10398,8279,0],100],[[5149,4864,0],100],[[15128,16421,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_Weather = 1; // Options: 1 - Summer Static, 2 - Summer Dynamic, 3 - Winter Static, 4 - Winter Dynamic. If static is selected, the weather settings will be set at server startup and not change. Weather settings can be adjusted with array DZE_WeatherVariables in configVariables.sqf.
// Uncomment the lines below to change the default loadout // Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = false; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SafeZonePosArray = [[[8246,15485,0],100],[[15506,13229,0],100],[[12399,5074,0],100],[[10398,8279,0],100],[[5149,4864,0],100],[[15128,16421,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones.
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations 1 = on shores, 0 = inland
EpochEvents = [ //[year,month,day of month, minutes,name of file - .sqf] If minutes is set to -1, the event will run once immediately after server start.
["any","any","any","any",-1,"Care_Packages"],
//["any","any","any","any",-1,"Infected_Camps"], // (negatively impacts FPS)
["any","any","any","any",-1,"CrashSites"]
];
// EPOCH CONFIG VARIABLES END // // EPOCH CONFIG VARIABLES END //
enableRadio false;
enableSentences false;
//setTerrainGrid 25;
diag_log 'dayz_preloadFinished reset'; diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil; dayz_preloadFinished=nil;
@@ -104,15 +98,8 @@ dayz_progressBarValue = 0.25;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
initialized = true; initialized = true;
setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
if !(DZE_SnowFall) then {
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
} else {
execVM "\z\addons\dayz_code\system\DynamicWeatherEffectsSnow.sqf";
};
if (isServer) then { if (isServer) then {
if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; if (dayz_POIs) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
@@ -129,16 +116,17 @@ if (isServer) then {
if (!isDedicated) then { if (!isDedicated) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\napf.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\napf.sqf";
if (toLower worldName == "chernarus") then { if (toLower worldName in ["chernarus","chernarus_winter"]) then {
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf"; execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
}; };
//Enables Plant lib fixes // Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf"; execVM "\z\addons\dayz_code\system\antihack.sqf";
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; }; if (dayz_townGenerator) then {execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";};
execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//[600,.15,30] execVM "\z\addons\dayz_code\compile\fn_chimney.sqf"; // Smoking chimney effects.
if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";}; if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
waitUntil {scriptDone progress_monitor}; waitUntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3]; cutText ["","BLACK IN", 3];