mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Adding salivals Change Code to Epoch Core
This commit is contained in:
@@ -458,7 +458,7 @@ class ComboLockUI
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y = 0.762017;
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w = 0.201064;
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h = 0.233964;
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onButtonClick = "keypadCancel = false; if (!isNull dayz_selectedDoor) then {call player_unlockDoor;};";
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onButtonClick = "keypadCancel = false; if (!isNull dayz_selectedDoor) then {call player_unlockDoor;} else {((ctrlParent (_this select 0)) closeDisplay 2);};";
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};
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};
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};
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97
SQF/dayz_code/actions/changeCode.sqf
Normal file
97
SQF/dayz_code/actions/changeCode.sqf
Normal file
@@ -0,0 +1,97 @@
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/*
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changeCode - Safe, Lockbox and Door code changing script by salival (https://github.com/oiad)
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*/
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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if (isNull cursorTarget) exitWith {systemChat "cursorTarget isNull!";};
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private ["_backupCode","_badCode","_cursorTarget","_dialog","_dir","_doorFriends","_isDoor","_isLockBox","_isSafe","_isStorage","_location","_lockCode","_object","_ownerID","_typeOf","_vector"];
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_cursorTarget = _this select 3;
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_typeOf = typeOf (_cursorTarget);
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_isSafe = _typeOf == "VaultStorage";
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_isLockBox = _typeOf == "LockBoxStorage";
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_isStorage = (_isSafe || _isLockBox);
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_isDoor = _typeOf in DZE_DoorsLocked;
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_badCode = false;
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_dialog = call {
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if (_isLockBox) exitwith {"KeyPadUI"};
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if (_isSafe) exitwith {"SafeKeyPad"};
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if (_isDoor) exitwith {"ComboLockUI"};
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};
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if (_isStorage) then {
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_backupCode = dayz_combination;
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dayz_combination = "";
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dayz_selectedVault = objNull;
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} else {
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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_backupCode = DZE_Lock_Door;
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DZE_Lock_Door = "";
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dayz_selectedDoor = objNull;
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};
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createDialog _dialog;
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waitUntil {!dialog};
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if (keypadCancel) exitWith {
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dayz_actionInProgress = false;
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if (_isStorage) then {dayz_combination = _backupCode;} else {DZE_Lock_Door = _backupCode;};
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};
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if (_isStorage) then {
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if (_isSafe) then {
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if ((parseNumber dayz_combination) > 9999 || count (toArray (dayz_combination)) < 4) then {_badCode = true;};
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} else {
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_lockCode = dayz_combination call fnc_lockCode;
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if (typeName _lockCode == "SCALAR") then {_badCode = true;};
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};
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} else {
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if (parseNumber DZE_Lock_Door == 0) then {_badCode = true};
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};
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if (_badCode) exitWith {
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dayz_actionInProgress = false;
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if (_isStorage) then {dayz_combination = _backupCode;} else {DZE_Lock_Door = _backupCode;};
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systemChat localize "STR_CL_CC_CODE_INVALID";
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};
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if (_isStorage) then {
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sk_changeCode = [player,_cursorTarget,dayz_combination,dayz_authKey];
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publicVariableServer "sk_changeCode";
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} else {
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_location = _cursorTarget getVariable["OEMPos",getPosATL _cursorTarget];
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_dir = getDir _cursorTarget;
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_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
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_object = createVehicle [_typeOf, [0,0,0], [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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_object setVectorDirAndUp _vector;
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_object setPosATL _location;
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_object setVariable ["memDir",_dir,true];
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if (DZE_permanentPlot) then {
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_ownerID = _cursorTarget getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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_doorFriends = _cursorTarget getVariable ["doorfriends",[]];
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if (isNil "_ownerID" || _ownerID == "0") then {_ownerID = dayz_playerUID;};
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if (count _doorFriends == 0) then {_doorFriends = [[dayz_playerUID,toArray (name player)]];};
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_object setVariable ["doorfriends",_doorFriends,true];
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PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_ownerID,_vector],_typeOf,_cursorTarget,player,_doorFriends,dayz_authKey];
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} else {
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PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_vector],_typeOf,_cursorTarget,player,[],dayz_authKey];
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};
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publicVariableServer "PVDZE_obj_Swap";
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};
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systemChat format[localize "STR_CL_CC_CODE_CHANGED",if (_isStorage) then {if (_isSafe) then {dayz_combination} else {(dayz_combination call fnc_lockCode)}} else {DZE_Lock_Door}];
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dayz_actionInProgress = false;
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@@ -443,42 +443,78 @@ if (_canBuild select 0) then {
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_combinationDisplay = ""; //define new display
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switch (_lockable) do { //generate random combinations depending on item type
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call { //generate random combinations depending on item type
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case 2: { // 2 lockbox
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = localize "STR_TEAM_RED";
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if (_lockable == 2) exitwith { // 2 lockbox
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dayz_combination = "";
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dayz_selectedVault = objNull;
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createDialog "KeyPadUI";
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waitUntil {!dialog};
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_combinationDisplay = dayz_combination call fnc_lockCode;
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if (keypadCancel || {typeName _combinationDisplay == "SCALAR"}) then {
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = localize "STR_TEAM_RED";
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = localize "STR_TEAM_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = localize "STR_TEAM_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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} else {
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_combination = dayz_combination;
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = localize "STR_TEAM_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = localize "STR_TEAM_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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case 3: { // 3 combolock
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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DZE_Lock_Door = _combination;
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if (_lockable == 3) exitwith { // 3 combolock
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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DZE_Lock_Door = "";
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dayz_selectedDoor = objNull;
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dayz_actionInProgress = false;
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createDialog "ComboLockUI";
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waitUntil {!dialog};
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dayz_actionInProgress = true;
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if (keypadCancel || {parseNumber DZE_Lock_Door == 0}) then {
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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DZE_Lock_Door = _combination;
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} else {
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_combination = DZE_Lock_Door;
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};
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_combinationDisplay = _combination;
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};
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case 4: { // 4 safe
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination_4 = floor(random 10);
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_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
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dayz_combination = _combination;
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if (_lockable == 4) exitwith { // 4 safe
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dayz_combination = "";
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dayz_selectedVault = objNull;
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createDialog "SafeKeyPad";
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waitUntil {!dialog};
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if (keypadCancel || {(parseNumber dayz_combination) > 9999} || {count (toArray (dayz_combination)) < 4}) then {
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination_4 = floor(random 10);
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_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
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dayz_combination = _combination;
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} else {
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_combination = dayz_combination;
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};
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_combinationDisplay = _combination;
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};
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};
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@@ -56,7 +56,7 @@ _needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >>
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};
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if (_x == "workshop") exitwith {
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_distance = 3;
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_isNear = count (nearestObjects [_pos, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);
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if (_isNear == 0) then {
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_abort = true;
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_reason = localize "STR_EPOCH_WORKBENCH_NEARBY";
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@@ -362,42 +362,78 @@ if (_canBuild select 0) then {
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_combinationDisplay = "";
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switch (_lockable) do {
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call { //generate random combinations depending on item type
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case 2: { // 2 lockbox
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = localize "STR_TEAM_RED";
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if (_lockable == 2) exitwith { // 2 lockbox
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dayz_combination = "";
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dayz_selectedVault = objNull;
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createDialog "KeyPadUI";
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waitUntil {!dialog};
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_combinationDisplay = dayz_combination call fnc_lockCode;
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if (keypadCancel || {typeName _combinationDisplay == "SCALAR"}) then {
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_combination_1 = (floor(random 3)) + 100; // 100=red,101=green,102=blue
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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dayz_combination = _combination;
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if (_combination_1 == 100) then {
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_combination_1_Display = localize "STR_TEAM_RED";
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = localize "STR_TEAM_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = localize "STR_TEAM_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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} else {
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_combination = dayz_combination;
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};
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if (_combination_1 == 101) then {
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_combination_1_Display = localize "STR_TEAM_GREEN";
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};
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if (_combination_1 == 102) then {
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_combination_1_Display = localize "STR_TEAM_BLUE";
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};
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_combinationDisplay = format["%1%2%3",_combination_1_Display,_combination_2,_combination_3];
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};
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case 3: { // 3 combolock
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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DZE_Lock_Door = _combination;
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if (_lockable == 3) exitwith { // 3 combolock
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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DZE_Lock_Door = "";
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dayz_selectedDoor = objNull;
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dayz_actionInProgress = false;
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createDialog "ComboLockUI";
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waitUntil {!dialog};
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dayz_actionInProgress = true;
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if (keypadCancel || {parseNumber DZE_Lock_Door == 0}) then {
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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DZE_Lock_Door = _combination;
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} else {
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_combination = DZE_Lock_Door;
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};
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_combinationDisplay = _combination;
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};
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case 4: { // 4 safe
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination_4 = floor(random 10);
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_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
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dayz_combination = _combination;
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if (_lockable == 4) exitwith { // 4 safe
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dayz_combination = "";
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dayz_selectedVault = objNull;
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createDialog "SafeKeyPad";
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waitUntil {!dialog};
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if (keypadCancel || {(parseNumber dayz_combination) > 9999} || {count (toArray (dayz_combination)) < 4}) then {
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination_4 = floor(random 10);
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_combination = format["%1%2%3%4",_combination_1,_combination_2,_combination_3,_combination_4];
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dayz_combination = _combination;
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} else {
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_combination = dayz_combination;
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};
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_combinationDisplay = _combination;
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};
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};
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@@ -117,14 +117,25 @@ if ((count _upgrade) > 0) then {
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_object setPosATL _location;
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if (_lockable == 3 && {!(_classname in ["WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])}) then {
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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DZE_Lock_Door = "";
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dayz_selectedDoor = objNull;
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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createDialog "ComboLockUI";
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waitUntil {!dialog};
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if (keypadCancel || {parseNumber DZE_Lock_Door == 0}) then {
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_combination_1 = floor(random 10);
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_combination_2 = floor(random 10);
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_combination_3 = floor(random 10);
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_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
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DZE_Lock_Door = _combination;
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} else {
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_combination = DZE_Lock_Door;
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};
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_objectCharacterID = _combination;
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DZE_Lock_Door = _combination;
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format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
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systemChat format[localize "str_epoch_player_158",_combination,_text];
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@@ -655,11 +655,16 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
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if (s_player_packvault < 0) then {
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s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",format[localize "STR_EPOCH_ACTIONS_PACK",_text]], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
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};
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if (s_player_changeVaultCode < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
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s_player_changeVaultCode = player addAction [format[localize "STR_CL_CC_CODE_CHANGE",_text], "\z\addons\dayz_code\actions\changeCode.sqf",_cursorTarget, 0, false, true];
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};
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} else {
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player removeAction s_player_packvault;
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s_player_packvault = -1;
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player removeAction s_player_lockvault;
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s_player_lockvault = -1;
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player removeAction s_player_changeVaultCode;
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s_player_changeVaultCode = -1;
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};
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//Player Deaths
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@@ -723,23 +728,30 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
|
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};
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// downgrade system
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if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
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if ((s_player_lastTarget select 1) != _cursorTarget) then {
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||||
if (s_player_downgrade_build > 0) then {
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player removeAction s_player_downgrade_build;
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s_player_downgrade_build = -1;
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if (DZE_Lock_Door == _characterID && !keypadCancel) then {
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if (_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") then {
|
||||
if ((s_player_lastTarget select 1) != _cursorTarget) then {
|
||||
if (s_player_downgrade_build > 0) then {
|
||||
player removeAction s_player_downgrade_build;
|
||||
s_player_downgrade_build = -1;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (s_player_downgrade_build < 0) then {
|
||||
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
||||
if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then {
|
||||
s_player_lastTarget set [1,_cursorTarget];
|
||||
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
|
||||
if (s_player_downgrade_build < 0) then {
|
||||
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
||||
if ((_hasAccess select 0) || {_hasAccess select 2} || {_hasAccess select 3}) then {
|
||||
s_player_lastTarget set [1,_cursorTarget];
|
||||
s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
|
||||
};
|
||||
};
|
||||
};
|
||||
if (s_player_changeDoorCode < 0 && {_typeOfCursorTarget in DZE_DoorsLocked}) then {
|
||||
s_player_changeDoorCode = player addAction [format[localize "STR_CL_CC_CODE_CHANGE",_text], "\z\addons\dayz_code\actions\changeCode.sqf",_cursorTarget, 0, false, true];
|
||||
};
|
||||
} else {
|
||||
player removeAction s_player_downgrade_build;
|
||||
s_player_downgrade_build = -1;
|
||||
player removeAction s_player_changeDoorCode;
|
||||
s_player_changeDoorCode = -1;
|
||||
};
|
||||
|
||||
// inplace maintenance tool
|
||||
@@ -996,6 +1008,10 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
|
||||
s_player_manageDoor = -1;
|
||||
player removeAction s_player_hide_body;
|
||||
s_player_hide_body = -1;
|
||||
player removeAction s_player_changeDoorCode;
|
||||
s_player_changeDoorCode = -1;
|
||||
player removeAction s_player_changeVaultCode;
|
||||
s_player_changeVaultCode = -1;
|
||||
};
|
||||
|
||||
//Dog actions on player self
|
||||
|
||||
@@ -197,6 +197,8 @@ if (!isDedicated) then {
|
||||
vectorActions = -1;
|
||||
s_player_manageDoor = -1;
|
||||
s_player_hide_body = -1;
|
||||
s_player_changeDoorCode = -1;
|
||||
s_player_changeVaultCode = -1;
|
||||
};
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
|
||||
83
SQF/dayz_server/compile/server_changeCode.sqf
Normal file
83
SQF/dayz_server/compile/server_changeCode.sqf
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
changeCode - Safe, Lockbox and Door code changing script by salival (https://github.com/oiad)
|
||||
*/
|
||||
|
||||
"SK_changeCode" addPublicVariableEventHandler {(_this select 1) call server_changeCode};
|
||||
|
||||
server_changeCode = {
|
||||
private ["_backpacks","_charID","_characterID","_clientID","_coins","_dir","_holder","_inventory","_key","_lockedClass","_magazines","_message","_name","_object","_objectID","_objectUID","_ownerID","_ownerPUID","_player","_playerUID","_pos","_typeOf","_vector","_weapons","_worldSpace","_clientKey","_exitReason"];
|
||||
|
||||
if (count _this < 4) exitWith {diag_log "server_changeCode error: Improper parameter format";};
|
||||
|
||||
_player = _this select 0;
|
||||
_object = _this select 1;
|
||||
_characterID = _this select 2;
|
||||
_clientKey = _this select 3;
|
||||
|
||||
_typeOf = typeOf _object;
|
||||
if !(_typeOf in DZE_unlockedStorage) exitWith {diag_log "server_changeCode called with invalid storage object!"};
|
||||
|
||||
_lockedClass = getText (configFile >> "CfgVehicles" >> _typeOf >> "lockedClass");
|
||||
_pos = _object getVariable ["OEMPos",getPosATL _object];
|
||||
_dir = getDir _object;
|
||||
_vector = [vectorDir _object, vectorUp _object];
|
||||
_charID = _object getVariable ["CharacterID","0"];
|
||||
_objectID = _object getVariable ["ObjectID","0"];
|
||||
_objectUID = _object getVariable ["ObjectUID","0"];
|
||||
_ownerID = _object getVariable ["ownerPUID","0"];
|
||||
//_name = if (alive _player) then {name _player;} else {"unknown player";};
|
||||
_name = ["unknown player",name _player] select (alive _player);
|
||||
_clientID = owner _player;
|
||||
_playerUID = getPlayerUID _player;
|
||||
|
||||
if (isNull _player) then {diag_log "ERROR: server_changeCode called with Null player object";};
|
||||
if (isNull _object) exitWith {diag_log format["ERROR: server_changeCode called with Null object by %1 (%2).",_name,_playerUID];};
|
||||
|
||||
_exitReason = [_this,"changeCode",_pos,_clientKey,_PlayerUID,_player] call server_verifySender;
|
||||
if (_exitReason != "") exitWith {diag_log _exitReason};
|
||||
|
||||
_weapons = getWeaponCargo _object;
|
||||
_magazines = getMagazineCargo _object;
|
||||
_backpacks = getBackpackCargo _object;
|
||||
if (Z_singleCurrency) then {_coins = _object getVariable [Z_MoneyVariable,0];};
|
||||
|
||||
[_objectID,_objectUID,_object] call server_deleteObjDirect;
|
||||
|
||||
_holder = _lockedClass createVehicle [0,0,0];
|
||||
_holder setDir _dir;
|
||||
_holder setVariable ["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
||||
_holder setPosATL _pos;
|
||||
_holder setVariable ["CharacterID",_characterID,true];
|
||||
_holder setVariable ["OEMPos",_pos,true];
|
||||
|
||||
if (DZE_permanentPlot) then {
|
||||
_ownerPUID = if (_charID == "0000" || _charID == "10000") then {_playerUID} else {_ownerID};
|
||||
_worldSpace = [_dir,_pos,_ownerPUID,_vector];
|
||||
_holder setVariable ["ownerPUID",_ownerPUID,true];
|
||||
} else {
|
||||
_worldSpace = [_dir,_pos];
|
||||
};
|
||||
|
||||
if (Z_singleCurrency) then {_holder setVariable [Z_MoneyVariable,_coins,true];};
|
||||
|
||||
_objectUID = _worldSpace call dayz_objectUID2;
|
||||
_holder setVariable ["ObjectUID",_objectUID,true];
|
||||
|
||||
deleteVehicle _object;
|
||||
|
||||
_inventory = [_weapons,_magazines,_backpacks];
|
||||
_holder setVariable ["WeaponCargo",_weapons,false];
|
||||
_holder setVariable ["MagazineCargo",_magazines,false];
|
||||
_holder setVariable ["BackpackCargo",_backpacks,false];
|
||||
|
||||
[_characterID,_holder,_worldSpace,_inventory,_player,_clientKey] call server_publishObj;
|
||||
|
||||
if (Z_singleCurrency) then {
|
||||
_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":" + str _coins + ":";
|
||||
_key call server_hiveWrite;
|
||||
};
|
||||
|
||||
_message = format ["CHANGE CODE: %1 (%2) changed the code for %3 to %4 @%5 %6",_name,_playerUID,_lockedClass,_characterID,mapGridPosition _player,_pos];
|
||||
diag_log _message;
|
||||
};
|
||||
@@ -83,7 +83,7 @@ if (DZE_GodModeBase && {!(_class in DZE_GodModeBaseExclude)}) then {
|
||||
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
|
||||
};
|
||||
|
||||
if (count _inv > 0) then {
|
||||
if (count _inv > 0 && {_class in ["Wooden_shed2_DZ","WoodShack2_DZ","StorageShed2_DZ","GunRack2_DZ","WoodCrate2_DZ","VaultStorage2Locked","LockboxStorage2Locked","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4""DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3","DesertTentStorage4","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4"]}) then {
|
||||
[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
|
||||
};
|
||||
|
||||
|
||||
@@ -50,6 +50,8 @@ spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compi
|
||||
spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";
|
||||
spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_changeCode.sqf";
|
||||
|
||||
server_medicalSync = {
|
||||
private ["_player","_array"];
|
||||
|
||||
@@ -253,4 +255,4 @@ array_reduceSize = {
|
||||
|
||||
// Precise base building 1.0.5
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
|
||||
#include "mission_check.sqf"
|
||||
#include "mission_check.sqf"
|
||||
@@ -1,5 +1,5 @@
|
||||
//new
|
||||
5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ))
|
||||
5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode
|
||||
1=BIS_effects_gepv|PVDZ_(hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send)
|
||||
1=PVDZ_veh_(Save|SF)
|
||||
1=PVDZE_obj_Swap
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
|
||||
1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_"
|
||||
5 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r"
|
||||
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_trader_data = (_this select 3);\n\n_dialog = createdialog \"TraderDialog\";" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";"
|
||||
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !="createDialog 'RscDisplayCraftingMenu';" !="createDialog \"DAYZ_PADLOCK\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_trader_data = (_this select 3);\n\n_dialog = createdialog \"TraderDialog\";" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {"
|
||||
5 createDisplay
|
||||
5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember"
|
||||
5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];"
|
||||
@@ -69,7 +69,7 @@
|
||||
5 setViewDistance
|
||||
5 sideLogic !"publicVariable \"BIS_MPF_logic\";"
|
||||
5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera"
|
||||
5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";"
|
||||
5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_"
|
||||
5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed"
|
||||
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = "
|
||||
5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo"
|
||||
|
||||
Reference in New Issue
Block a user