Adding salivals Change Code to Epoch Core

This commit is contained in:
AirwavesMan
2020-07-23 22:20:58 +02:00
parent 04a81c15c3
commit 5e296fc092
12 changed files with 364 additions and 81 deletions

View File

@@ -117,14 +117,25 @@ if ((count _upgrade) > 0) then {
_object setPosATL _location;
if (_lockable == 3 && {!(_classname in ["WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])}) then {
DZE_topCombo = 0;
DZE_midCombo = 0;
DZE_botCombo = 0;
DZE_Lock_Door = "";
dayz_selectedDoor = objNull;
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
createDialog "ComboLockUI";
waitUntil {!dialog};
if (keypadCancel || {parseNumber DZE_Lock_Door == 0}) then {
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
DZE_Lock_Door = _combination;
} else {
_combination = DZE_Lock_Door;
};
_objectCharacterID = _combination;
DZE_Lock_Door = _combination;
format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
systemChat format[localize "str_epoch_player_158",_combination,_text];