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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
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@@ -117,4 +117,49 @@ class ItemHeatPack : CA_Magazine
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script = "spawn player_useMeds;";
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};
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};
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};
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class equip_woodensplint : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_WOODENSPLINT;
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descriptionShort = $STR_ITEM_DESC_WOODENSPLINT;
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model = "\z\addons\dayz_communityassets\models\woodensplint.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_woodensplint_ca.paa";
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type = 256;
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class ItemActions {
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class Use {
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text = $STR_ACTIONS_BRACE_LEG;
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script = "spawn player_useMeds;";
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};
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};
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};
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class equip_gauze : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_equip_gauze;
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descriptionShort = $STR_ITEM_DESC_equip_gauze;
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model = "\z\addons\dayz_communityassets\models\gauze.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_ca.paa";
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type = 256;
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};
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class equip_gauzepackaged : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_equip_gauzepackaged;
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descriptionShort = $STR_ITEM_DESC_equip_gauzepackaged;
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model = "\z\addons\dayz_communityassets\models\gauze_package.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_package_ca.paa";
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type = 256;
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};
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class equip_herb_box : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_EQUIP_NAME_HERBBOX;
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descriptionShort = $STR_EQUIP_DESC_HERBBOX;
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model = "\z\addons\dayz_communityassets\models\herb_box.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\equip_herb_box_ca.paa";
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};
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