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https://github.com/EpochModTeam/DayZ-Epoch.git
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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
This commit is contained in:
80
SQF/dayz_code/Configs/CfgMagazines/Items/ToolCrafting.hpp
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80
SQF/dayz_code/Configs/CfgMagazines/Items/ToolCrafting.hpp
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@@ -0,0 +1,80 @@
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class equip_lever : CA_Magazine
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem;
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picture = "\dayz_equip\textures\equip_lever.paa";
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model = "\z\addons\dayz_epoch_w\magazine\dze_handle.p3d";
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descriptionShort = $STR_EQUIP_DESC_LEVER;
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displayName = $STR_EQUIP_NAME_LEVER;
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};
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class ItemSledgeHead : CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_SLEDGEHAMMERHEAD;
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model = "\z\addons\dayz_epoch\models\sledge_head.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_sledge_head_ca.paa";
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descriptionShort = $STR_EPOCH_SLEDGEHAMMERHEAD_DESC;
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weight = 9;
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class ItemActions
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{
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_275;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {};
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outputweapons[] = {"ItemSledge"};
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input[] = {{"ItemSledgeHead",1},{"ItemSledgeHandle",1}};
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};
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};
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};
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class ItemSledgeHandle : CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_SLEDGEHAMMERHANDLE;
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model = "\z\addons\dayz_epoch\models\sledge_handle.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_sledge_handle_ca.paa";
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descriptionShort = $STR_EPOCH_SLEDGEHAMMERHANDLE_DESC;
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weight = 1;
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class ItemActions
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{
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_275;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {};
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outputweapons[] = {"ItemSledge"};
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input[] = {{"ItemSledgeHead",1},{"ItemSledgeHandle",1}};
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};
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};
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};
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class equip_Crossbow_Kit : CA_Magazine {
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scope = public;
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count = 1;
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displayName = $STR_ITEM_NAME_CROSSBOW_KIT;
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descriptionShort = $STR_ITEM_DESC_CROSSBOW_KIT;
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model = "\z\addons\community_crossbow\models\Crossbow_kit.p3d";
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picture = "\z\addons\community_crossbow\textures\Crossbow_kit.paa";
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type = 256;
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};
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class equip_crossbow_stock : CA_Magazine {
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scope = public;
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count = 1;
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displayName = "Crossbow (Stock)";
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descriptionShort="You require a Crossbow String kit to craft this weapon";
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model = "z\addons\community_crossbow\models\crossbow_stock.p3d";
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picture = "\z\addons\community_crossbow\icons\crossbow_stock.paa";
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type = 256;
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};
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