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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
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23
SQF/dayz_code/Configs/CfgMagazines/Items/Locks.hpp
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23
SQF/dayz_code/Configs/CfgMagazines/Items/Locks.hpp
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class ItemComboLock: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_COMBINATIONLOCK;
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weight = 0.5;
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model = "\z\addons\dayz_epoch\models\combo_lock_mag.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_combolock_ca.paa";
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descriptionShort = $STR_EPOCH_COMBINATIONLOCK_DESC;
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};
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class ItemPadlock: CA_Magazine //Vanilla lock, left in config for potential admin use, but all scripts changed to use Epoch ItemComboLock
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_BLD_name_ItemPadlock;//"Padlock"
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picture = "\z\addons\dayz_buildings\equip\padlock.paa";
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model = "z\addons\dayz_buildings\models\padlock.p3d";
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descriptionShort = $STR_BLD_desc_ItemPadlock;//"Padlock - Used for securing Workshop's and Houses."
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};
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