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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
This commit is contained in:
87
SQF/dayz_code/Configs/CfgMagazines/Items/Flares.hpp
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87
SQF/dayz_code/Configs/CfgMagazines/Items/Flares.hpp
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@@ -0,0 +1,87 @@
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class HandRoadFlare : HandGrenade
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{
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scope = public;
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picture = "\dayz_weapons\textures\equip_roadflare_ca.paa";
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model = "\dayz_weapons\models\roadflare";
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displayName = $STR_MAG_NAME_4;
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descriptionShort = $STR_MAG_DESC_4;
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ammo = "RoadFlare";
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count = 10;
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class ItemActions
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{
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class CombineMag
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{
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text = $STR_MAG_COMBINE;
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script = "spawn player_combineMag;";
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};
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};
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};
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class HandChemBlue : HandGrenade
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{
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scope = public;
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picture = "\dayz_weapons\textures\equip_chem_blue_ca.paa";
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model = "\dayz_weapons\models\chem_gear_blue";
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displayName = $STR_MAG_NAME_7;
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descriptionShort = $STR_MAG_DESC_5;
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ammo = "ChemBlue";
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count = 10;
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class ItemActions
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{
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class CombineMag
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{
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text = $STR_MAG_COMBINE;
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script = "spawn player_combineMag;";
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};
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};
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};
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class HandChemGreen : HandGrenade
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{
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scope = public;
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picture = "\dayz_weapons\textures\equip_chem_green_ca.paa";
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model = "\dayz_weapons\models\chem_gear_green";
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displayName = $STR_MAG_NAME_5;
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descriptionShort = $STR_MAG_DESC_5;
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ammo = "ChemGreen";
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count = 10;
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class ItemActions
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{
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class CombineMag
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{
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text = $STR_MAG_COMBINE;
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script = "spawn player_combineMag;";
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};
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};
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};
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class HandChemRed : HandGrenade
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{
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scope = public;
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picture = "\dayz_weapons\textures\equip_chem_red_ca.paa";
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model = "\dayz_weapons\models\chem_gear_red";
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displayName = $STR_MAG_NAME_6;
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descriptionShort = $STR_MAG_DESC_5;
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ammo = "ChemRed";
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count = 10;
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class ItemActions
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{
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class CombineMag
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{
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text = $STR_MAG_COMBINE;
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script = "spawn player_combineMag;";
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};
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};
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};
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