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Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together. Unused items got moved into a folder called Not used under items.
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@@ -1,3 +1,22 @@
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class TimeBomb: CA_Magazine
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{
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scope = 1;
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displayName = "$STR_MN_TIME_BOMB";
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picture = "\CA\weapons\data\equip\m_satchel_CA.paa";
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useAction = 1;
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useActionTitle = "$STR_ACTION_PUTBOMB";
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type = 256;
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value = 5;
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ammo = "TimeBomb";
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count = 1;
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initSpeed = 0;
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maxLeadSpeed = 0;
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nameSoundWeapon = "satchelcharge";
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nameSound = "satchelcharge";
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sound[] = {"\ca\Weapons\Data\Sound\gravel_L",0.00031622776,1,10};
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descriptionShort = "$STR_DSS_TimeBomb";
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};
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class Mine: TimeBomb
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{
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scope = 2;
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@@ -38,4 +57,31 @@ class PipeBomb: TimeBomb
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nameSound = "satchelcharge";
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useAction = 1;
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useActionTitle = "$STR_ACTION_PUTBOMB";
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};
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};
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class ItemC4Charge : CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_C4_CHARGE;
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descriptionShort = $STR_EPOCH_C4_CHARGE_DESC;
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model = "\ca\weapons\explosive.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\carbomb.paa";
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};
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class ItemCarBomb : CA_Magazine {
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_ITEM_NAME_equip_carbomb;
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model = "\ca\weapons\explosive.p3d";
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picture = "\z\addons\dayz_communityassets\pictures\carbomb.paa";
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descriptionShort = $STR_ITEM_DESC_equip_carbomb;
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class ItemActions {
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class Use {
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text = $STR_ACTIONS_attach_carbomb;
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script = "spawn player_attach_bomb;";
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};
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};
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};
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